Compare Post Void prices across trusted key stores and find the best deal. Developed by YCJY Games. Published by YCJY Games. Released on 8/6/2020. Available on PC. Genres: Action, Indie. Metacritic score: 76/100.

Post Void is a sub-30-minute acid trip through lo-fi first-person shooting where your health is a ticking glass idol and hesitation kills you faster than bullets.

Post Void is one of those games that lands somewhere between a reflex trainer and a fever dream, and I mean that as high praise. YCJY Games built a first-person shooter stripped down to almost nothing: you run, you shoot, you fill your health-idol by killing enemies before it empties, and you reach the end. That is essentially the whole loop. On paper it sounds shallow. In practice it creates one of the most concentrated hits of tension I have found in a short-form action game. The visual design is the first thing that will either hook you or send you running. Everything is drenched in smeared neons, screen-warp distortion, and a deliberately ugly CRT-era aesthetic that feels less like nostalgia and more like someone fed an old Quake demo through a broken VHS player. It is intentionally abrasive. The enemies are grotesque blobs of color, the levels are dense corridors that warp and shift, and the whole thing pulses like it has a heartbeat. The soundtrack matches: aggressive, droning, rhythmically hypnotic. I found myself leaning forward without realizing it, which is exactly what a game like this should do. Mechanically, everything feeds the one core idea: keep moving or die. Your idol-shaped health gauge ticks down constantly, and killing enemies tops it back up. This creates a system where camping, pausing, or second-guessing yourself is a death sentence. The weapons are simple and distinct enough to encourage different movement styles, and the level structure is short enough that a single run might last under ten minutes. That brevity is intentional and it works. The game knows it is a sprint, not a marathon, and it designs every second around that truth. A longer Post Void would be a worse Post Void. Where some players may disengage is in the repetition. You will die often, especially early. The game offers no real explanation of its systems and no gentle on-ramp. If you need a tutorial, a minimap, or a moment to breathe, this is not built for you. The randomized level elements keep runs feeling slightly different, but the core loop is exactly the same every time. Whether that is satisfying or exhausting depends entirely on your appetite for score-chasing and the specific pleasure of shaving seconds off a personal best. For a certain kind of player, the 97% Steam rating makes complete sense. For another kind, the whole thing will feel like controlled chaos with no reward beyond the chaos itself. What I keep coming back to is how precise the craft is underneath the deliberately rough exterior. The frame rate never matters because the game accounts for its own instability. The difficulty curve is real even if it is wordless. And the length, somewhere between a long lunch break and a short evening, is exactly right. YCJY Games made a game that knows exactly what it is and refuses to apologize for or pad out the experience. That kind of restraint is rarer than people credit. Kai, Scout Team

Post Void

Post Void

Aug 6, 2020YCJY Games
GamerScout Says

Post Void is a sub-30-minute acid trip through lo-fi first-person shooting where your health is a ticking glass idol and hesitation kills you faster than bullets.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.99

GamerScout Verdict

Built for score-chasers who want a 10-minute adrenaline loop with genuine mechanical depth hiding under the visual noise.

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Price History

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Screenshots & Media

About Post Void

Post Void is one of those games that lands somewhere between a reflex trainer and a fever dream, and I mean that as high praise. YCJY Games built a first-person shooter stripped down to almost nothing: you run, you shoot, you fill your health-idol by killing enemies before it empties, and you reach the end. That is essentially the whole loop. On paper it sounds shallow. In practice it creates one of the most concentrated hits of tension I have found in a short-form action game. The visual design is the first thing that will either hook you or send you running. Everything is drenched in smeared neons, screen-warp distortion, and a deliberately ugly CRT-era aesthetic that feels less like nostalgia and more like someone fed an old Quake demo through a broken VHS player. It is intentionally abrasive. The enemies are grotesque blobs of color, the levels are dense corridors that warp and shift, and the whole thing pulses like it has a heartbeat. The soundtrack matches: aggressive, droning, rhythmically hypnotic. I found myself leaning forward without realizing it, which is exactly what a game like this should do. Mechanically, everything feeds the one core idea: keep moving or die. Your idol-shaped health gauge ticks down constantly, and killing enemies tops it back up. This creates a system where camping, pausing, or second-guessing yourself is a death sentence. The weapons are simple and distinct enough to encourage different movement styles, and the level structure is short enough that a single run might last under ten minutes. That brevity is intentional and it works. The game knows it is a sprint, not a marathon, and it designs every second around that truth. A longer Post Void would be a worse Post Void. Where some players may disengage is in the repetition. You will die often, especially early. The game offers no real explanation of its systems and no gentle on-ramp. If you need a tutorial, a minimap, or a moment to breathe, this is not built for you. The randomized level elements keep runs feeling slightly different, but the core loop is exactly the same every time. Whether that is satisfying or exhausting depends entirely on your appetite for score-chasing and the specific pleasure of shaving seconds off a personal best. For a certain kind of player, the 97% Steam rating makes complete sense. For another kind, the whole thing will feel like controlled chaos with no reward beyond the chaos itself. What I keep coming back to is how precise the craft is underneath the deliberately rough exterior. The frame rate never matters because the game accounts for its own instability. The difficulty curve is real even if it is wordless. And the length, somewhere between a long lunch break and a short evening, is exactly right. YCJY Games made a game that knows exactly what it is and refuses to apologize for or pad out the experience. That kind of restraint is rarer than people credit.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamScore AttackHypnoticLo-fi AestheticRun-basedShort-formMovement ShooterCult ClassicHigh Difficulty

System Requirements

Minimum

OS
Windows 7/8/8.1/10 x86/x64
Processor
Intel Core i5-3210M (2 * 2500) or equivalent
Graphics
Intel HD 4000

Recommended

Processor
Intel i7 or equivalent
Graphics
Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce GTX 760 (or greater) or AMD Radeon HD 7600 (o…

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Reviews & Ratings

Metacritic
76
Steam
97%(12,159)

Game Info

Developer
YCJY Games
Publisher
YCJY Games
Release Date
Aug 6, 2020

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Frequently asked questions about Post Void

How much does Post Void cost?

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What platforms is Post Void available on?

Post Void is available on PC.

When was Post Void released?

Post Void was released on 6 August 2020.

Who developed Post Void?

Post Void was developed by YCJY Games.

Is Post Void worth buying?

Post Void holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.