
Pirates vs monkeys
Angry Birds with a pirate hat and almost nothing underneath - approach with low expectations and you might squeeze a grin out of it, but don't expect much more than that.
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About Pirates vs monkeys
My instinct when I see a solo-developer cannon shooter on Steam is to lean in and look for the craft hiding beneath the rough edges. With Pirates vs Monkeys, I leaned in and found mostly rough edges. The core loop is simple to a fault: you rotate a cannon using arrow keys, hold spacebar to fire, and try to clear each level of monkey fortifications using a small arsenal of projectiles. On paper that is a perfectly serviceable micro-concept, the kind that lives or dies on how well the shooting actually feels. Here it does not feel great. The aiming system is the game's most stubborn problem. The camera framing makes it genuinely difficult to keep both your cannon and the monkey positions in view at the same time, so gauging angle and distance becomes a guessing exercise rather than a skill one. The power meter, which should be the central tension of this kind of physics-based shooter, behaves inconsistently enough that the same input can produce noticeably different results from shot to shot. What could have been a satisfying arc-and-adjust loop ends up feeling arbitrary. In a short game that is asking you to master a single mechanic, that inconsistency stings harder than it would in a fuller package. The presentation reads as a very early solo project: 2D side-scrolling cartoon visuals with cute monkey sprites that suggest some genuine warmth in the character design, even if the overall polish is thin. There is no audio design to speak of that would elevate the atmosphere - no soundscape that pulls you in, none of the quiet sonic intentionality that makes small games feel bigger than their file size. At around 120 MB installed, the scope is genuinely micro, and the session length reflects that. Depending on your patience with the aiming friction, you may be done with everything the game has to offer in under an hour. I want to be an advocate for small projects that try something, and Phoenixxx Games has released a catalog of bite-sized experiments across very different genres, which I find genuinely interesting as a creative posture. But advocacy has to be honest. Pirates vs Monkeys does not yet clear the bar of feeling intentional in its design. The conflict between pirates and monkeys is a premise with natural charm - the cartoon aesthetic hints at it - and a tighter feedback loop on the cannon, a camera that keeps both shooter and target in frame, and some audio personality could have made this a quiet little recommendation for idle afternoons. As it stands, what you get is something closer to an unfinished prototype than a polished micro-game that knows when and how to end. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- DirectX
- Version 9.0
- Storage
- 120 MB available space
- Graphics
- NVIDIA GeForce 9600 GSO 512
- Processor
- Intel(R) Celeron(R) CPU G530 @2.40 GHz
Recommended
- OS
- Windows 10
- DirectX
- Version 9.0
- Storage
- 120 MB available space
- Graphics
- NVIDIA GeForce 9600 GSO 1024
- Processor
- Intel(R) Celeron(R) CPU G530 @2.40 GHz
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Game Info
- Developer
- Phoenixxx Games
- Publisher
- Phoenixxx Games
- Release Date
- Aug 6, 2021
