
Piggy Princess
A physics-puzzle trifle that wears its mobile-game DNA openly, fine for a short, low-stakes session, but don't expect anything the App Store wasn't already doing in 2012.
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About Piggy Princess
I want to be honest with you the way I'd be honest about any small, quiet release that nobody's really covering: Piggy Princess is not a hidden gem. It's a modest physics-puzzler from DreamsSoftGames, launched back in March 2016, and everything about it tells you exactly what it is within the first two minutes of play. You drag and manipulate objects in each stage to build a path, then launch the titular character across the scenery toward an exit. The core propulsion gimmick involves the princess eating beans and using the resulting flatulence to get airborne, which is charmingly absurd in concept, even if the execution is workmanlike at best. The structure across the 50-plus levels is straightforward stage-select puzzle design. Each level hands you a small diorama of physics objects and asks you to think through the chain reaction that gets the princess to the goal. Water is occasionally part of the solution, and the scenery props vary enough to keep early levels feeling distinct. If you have ten minutes and want something with zero learning curve, the loop works. The problem is that it rarely builds on itself. The puzzle design stays at roughly the same difficulty throughout, and there is no mechanical evolution that rewards sticking with it past the first dozen stages. The camera is where things get genuinely frustrating. Community feedback points to a consistent issue: the screen-drag response lags behind the mouse, forcing repeated click-and-drag cycles just to pan across a level. Couple that with a zoom range that keeps you too close to the action, and navigating a stage becomes an exercise in patience rather than puzzle-solving. For a game built around spatial awareness and physics trajectories, that is a real problem, and it has not been addressed in the years since launch. The visual style is bright and cheerful without being particularly distinctive. Calling it pixel art would be generous; it is clean 2D illustration work that suits a casual mobile port aesthetic, which is essentially what this is. There is no standout soundtrack to speak of, no atmospheric layer that makes the world feel considered or alive. Compared to the small indie releases I genuinely love, the ones where every screen feels deliberate, this one reads as functional rather than crafted. Who is this for, then? Very young players who want something colourful and low-pressure, or badge-hunters picking up the Steam trading cards. The community reception sits in mixed territory, and that feels accurate. It is not broken, it is not offensive, it is just thin. If you catch it deeply discounted in a bundle and have a spare half-hour, it will fill that half-hour. Walk in expecting Angry Birds with a fraction of the polish and level variety, and you will land exactly where you should. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- XP
- DirectX
- Version 9.0
- Network
- Broadband Internet connection
- Storage
- 450 MB available space
- Graphics
- DirectX 9 compatible graphics card with 1 GB memory
- Processor
- Pentium IV
- Sound Card
- 16 bits
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- DreamsSoftGames
- Publisher
- DreamsSoftGames
- Release Date
- Mar 19, 2016

