Compare Breakout Invaders prices across trusted key stores and find the best deal. Developed by DreamsSoftGames. Published by DreamsSoftGames. Released on 4/24/2015. Available on PC. Genres: Action, Casual, Indie.

Two arcade classics smashed into one and it mostly just reminds you why you loved the originals more. Worth a look only if sub-5 budget and nostalgia are both on your side.

I want to like the premise here, genuinely. Taking Breakout's satisfying ball-and-paddle loop and layering Space Invaders' alien formations on top sounds like a recipe for something charmingly retro. The alien rows march in, you angle your ball into them, they fire lasers back, and for about fifteen minutes it sparks a little joy. The problem is that spark is just about all the game has to offer, and it burns out fast. What you actually get across 100 levels is mostly a standard Breakout experience wearing a sci-fi costume. Block structures themed around castles, temples, towers, cities and cathedrals give the stages visual variety, and a handful of levels break the rhythm by asking you to juggle multiple balls within a time limit, or pit you against alien waves that actively shoot back. Ship customization and power-up items are present, and boss encounters are listed on the page, so the skeleton of progression is there. But the hybrid identity never fully commits. The Space Invaders half rarely feels like it rewires how you interact with the paddle, and the result is something that sits slightly between two ideas rather than synthesizing them. The community signals are hard to ignore. Steam reviews number in the single digits over a decade of availability, average play time hovers around fourteen minutes according to tracked data, and the forums contain threads asking for basic resolution options and achievement support, neither of which appear to have arrived. A sole third-party review from the mid-2010s called it "incredibly mediocre" and summed up the experience as nothing you have not already seen. That is a consistent picture. No crashes were reported as a systemic issue, but the technical foundation feels thin. If you are the kind of player who has a soft spot for one-person arcade curiosities and finds genuine peace in a paddle game for a half-hour sitting, this will not offend you. The concept is honest, the level count is generous on paper, and DreamsSoftGames was clearly reaching for something when they built it. But the execution does not stretch far enough to make that reach feel rewarding. There are free browser-based Breakout clones that arguably scratch this itch with more precision, and deeper retro-arcade hybrids on Steam that do the genre blend with actual conviction. Kai, Scout Team

Breakout Invaders

Breakout Invaders

Apr 24, 2015DreamsSoftGames
GamerScout Says

Two arcade classics smashed into one and it mostly just reminds you why you loved the originals more. Worth a look only if sub-5 budget and nostalgia are both on your side.

PC
Best Price Available
€0.45
at Kinguin
Lowest tracked: €0.46
Track this price

GamerScout Verdict

A budget nostalgia experiment with a great concept that never fully commits to either arcade genre it borrows from.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.45
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.66
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.66
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.14-19%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.65
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.96
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.465 Jun 2026
Current best
€0.45
Lowest since we started tracking
Keyshops
€0.42€0.45€0.47€0.505 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Breakout Invaders

I want to like the premise here, genuinely. Taking Breakout's satisfying ball-and-paddle loop and layering Space Invaders' alien formations on top sounds like a recipe for something charmingly retro. The alien rows march in, you angle your ball into them, they fire lasers back, and for about fifteen minutes it sparks a little joy. The problem is that spark is just about all the game has to offer, and it burns out fast. What you actually get across 100 levels is mostly a standard Breakout experience wearing a sci-fi costume. Block structures themed around castles, temples, towers, cities and cathedrals give the stages visual variety, and a handful of levels break the rhythm by asking you to juggle multiple balls within a time limit, or pit you against alien waves that actively shoot back. Ship customization and power-up items are present, and boss encounters are listed on the page, so the skeleton of progression is there. But the hybrid identity never fully commits. The Space Invaders half rarely feels like it rewires how you interact with the paddle, and the result is something that sits slightly between two ideas rather than synthesizing them. The community signals are hard to ignore. Steam reviews number in the single digits over a decade of availability, average play time hovers around fourteen minutes according to tracked data, and the forums contain threads asking for basic resolution options and achievement support, neither of which appear to have arrived. A sole third-party review from the mid-2010s called it "incredibly mediocre" and summed up the experience as nothing you have not already seen. That is a consistent picture. No crashes were reported as a systemic issue, but the technical foundation feels thin. If you are the kind of player who has a soft spot for one-person arcade curiosities and finds genuine peace in a paddle game for a half-hour sitting, this will not offend you. The concept is honest, the level count is generous on paper, and DreamsSoftGames was clearly reaching for something when they built it. But the execution does not stretch far enough to make that reach feel rewarding. There are free browser-based Breakout clones that arguably scratch this itch with more precision, and deeper retro-arcade hybrids on Steam that do the genre blend with actual conviction.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Arcade HybridBall-and-PaddleRetro ArcadeShort SessionLow SpecAlien Shooter ElementsBoss Fights

System Requirements

Minimum

OS
XP
Memory
1 GB RAM
DirectX
Version 7.0
Network
Broadband Internet connection
Storage
180 MB available space
Graphics
DirectX 7 compatible graphics card with 1 GB memory
Processor
Pentium IV
Sound Card
16 bits

Recommended

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
180 MB available space
Graphics
DirectX 9 compatible graphics card with 4 GB memory
Processor
Corei5
Sound Card
16 bits

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Reviews & Ratings

No ratings available

Game Info

Developer
DreamsSoftGames
Publisher
DreamsSoftGames
Release Date
Apr 24, 2015

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Frequently asked questions about Breakout Invaders

How much does Breakout Invaders cost?

As of 6 September 2026, the cheapest in-stock offer for Breakout Invaders is €0.45 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Breakout Invaders cheapest?

The lowest in-stock price we track for Breakout Invaders is €0.45 at Kinguin (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Breakout Invaders available on?

Breakout Invaders is available on PC.

When was Breakout Invaders released?

Breakout Invaders was released on 24 April 2015.

Who developed Breakout Invaders?

Breakout Invaders was developed by DreamsSoftGames.