Compare Phoenix Wright: Ace Attorney Trilogy prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 4/9/2019. Available on PC, Nintendo Switch, Xbox. Genres: Adventure. Metacritic score: 80/100.

Fourteen murder cases, zero action buttons, and some of the sharpest courtroom writing in gaming history. If you can read, you can play this, and you probably won't stop until Trials and Tribulations wrecks you emotionally.

I went into the Ace Attorney Trilogy expecting a curiosity and came out the other side having lost a week to it without a single regret. What you are actually getting here is three complete visual novel adventure games, Ace Attorney, Justice for All, and Trials and Tribulations, bundled together with upscaled HD artwork and a handful of welcome quality-of-life additions like any-time saving and adjustable text speed. The gameplay loop has two distinct phases: investigation, where you comb locations and interview witnesses to build your court record, and trial, where you cross-examine those same witnesses by pressing their statements for details or presenting contradicting evidence to expose their lies. That is essentially the entire mechanical vocabulary, and it works. The cross-examination system deserves more credit than it typically gets. Listening to a witness statement, spotting the one detail that does not line up, then watching the whole thing unravel when you slam the right piece of evidence onto the screen is a specific kind of satisfaction that almost no other game has managed to replicate cleanly. Justice for All added the Psyche-Lock mechanic for investigation segments, which makes you spend evidence to pry open a witness's hidden secrets before the trial even starts. Trials and Tribulations keeps the same structure but uses it to tell what is arguably the trilogy's best-constructed story, with flashback cases where you briefly play as mentor Mia Fey and a finale, Bridge to the Turnabout, that ties three games worth of threads together with real emotional weight. The writing earns those moments because it has been building toward them since the first case. The cast is the other reason this holds up so well. Phoenix himself works because he is reactive and genuinely caring rather than a blank audience surrogate. Prosecutors like the cravat-wearing Miles Edgeworth and the coffee-obsessed, mask-wearing Godot are genuinely memorable as opponents and as characters. The humor is consistent without becoming noise, leaning on eccentric witnesses, absurdist situational comedy, and deadpan internal monologue from Phoenix to keep the mood lively even when the subject matter involves murder and corruption. Serious courtroom tension and a witness cross-examining a parrot can coexist in the same game, and here they do. The limitations are real, though. This is a faithful preservation, not a modernization. All three games are linear with no branching paths, no replay incentive beyond enjoying the story again, and a rigid logic that occasionally demands a very specific piece of evidence when a different one feels equally valid. Players who bounce off text-heavy games will find nothing here to change their mind. The PC version also does not offer the option to revert to original visuals for purists, and while the HD sprites are clean and readable, some of the charm of the original low-resolution artwork does get smoothed out. The second game, Justice for All, is the weakest of the three in terms of case-to-case consistency, though its finale is a high point. For anyone who has never touched the series, this PC release is the clearest, most accessible way to start. The save-anywhere system removes the frustration of losing progress mid-testimony, and the logic puzzles are satisfying rather than cruel. You are not expected to be a fast thinker or a precise clicker. You are expected to pay attention to what people say, which is a refreshingly different ask from most of what is on the market. Alex, Scout Team

Phoenix Wright: Ace Attorney Trilogy

Phoenix Wright: Ace Attorney Trilogy

Apr 9, 2019CAPCOM Co., Ltd.
GamerScout Says

Fourteen murder cases, zero action buttons, and some of the sharpest courtroom writing in gaming history. If you can read, you can play this, and you probably won't stop until Trials and Tribulations wrecks you emotionally.

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About Phoenix Wright: Ace Attorney Trilogy

I went into the Ace Attorney Trilogy expecting a curiosity and came out the other side having lost a week to it without a single regret. What you are actually getting here is three complete visual novel adventure games, Ace Attorney, Justice for All, and Trials and Tribulations, bundled together with upscaled HD artwork and a handful of welcome quality-of-life additions like any-time saving and adjustable text speed. The gameplay loop has two distinct phases: investigation, where you comb locations and interview witnesses to build your court record, and trial, where you cross-examine those same witnesses by pressing their statements for details or presenting contradicting evidence to expose their lies. That is essentially the entire mechanical vocabulary, and it works. The cross-examination system deserves more credit than it typically gets. Listening to a witness statement, spotting the one detail that does not line up, then watching the whole thing unravel when you slam the right piece of evidence onto the screen is a specific kind of satisfaction that almost no other game has managed to replicate cleanly. Justice for All added the Psyche-Lock mechanic for investigation segments, which makes you spend evidence to pry open a witness's hidden secrets before the trial even starts. Trials and Tribulations keeps the same structure but uses it to tell what is arguably the trilogy's best-constructed story, with flashback cases where you briefly play as mentor Mia Fey and a finale, Bridge to the Turnabout, that ties three games worth of threads together with real emotional weight. The writing earns those moments because it has been building toward them since the first case. The cast is the other reason this holds up so well. Phoenix himself works because he is reactive and genuinely caring rather than a blank audience surrogate. Prosecutors like the cravat-wearing Miles Edgeworth and the coffee-obsessed, mask-wearing Godot are genuinely memorable as opponents and as characters. The humor is consistent without becoming noise, leaning on eccentric witnesses, absurdist situational comedy, and deadpan internal monologue from Phoenix to keep the mood lively even when the subject matter involves murder and corruption. Serious courtroom tension and a witness cross-examining a parrot can coexist in the same game, and here they do. The limitations are real, though. This is a faithful preservation, not a modernization. All three games are linear with no branching paths, no replay incentive beyond enjoying the story again, and a rigid logic that occasionally demands a very specific piece of evidence when a different one feels equally valid. Players who bounce off text-heavy games will find nothing here to change their mind. The PC version also does not offer the option to revert to original visuals for purists, and while the HD sprites are clean and readable, some of the charm of the original low-resolution artwork does get smoothed out. The second game, Justice for All, is the weakest of the three in terms of case-to-case consistency, though its finale is a high point. For anyone who has never touched the series, this PC release is the clearest, most accessible way to start. The save-anywhere system removes the frustration of losing progress mid-testimony, and the logic puzzles are satisfying rather than cruel. You are not expected to be a fast thinker or a precise clicker. You are expected to pay attention to what people say, which is a refreshingly different ask from most of what is on the market.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscloud-savessteamVisual NovelCourtroom DramaMysteryLogic PuzzlesStory-RichCross-ExaminationLinear NarrativeHD RemasterText-Driven

System Requirements

Minimum

Processor
Intel® Core™ i3-4160
Memory
4 GB RAM
Graphics
Intel® HD Graphics 4400
DirectX
Version 11
Storage
1.8 GB available space

Recommended

OS
WINDOWS® 10(64bit),11
Processor
Intel® Core™ i5-3570
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 660
DirectX
Version 11
Storage
3 GB available space

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Reviews & Ratings

Metacritic
80
Steam
98%(43,336)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Apr 9, 2019

Game Modes

singleplayer

Languages

Subtitles (9)
JapaneseEnglishFrenchGermanSimplified ChineseTraditional Chinese+3 more

Features

AchievementsCloud Saves

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What platforms is Phoenix Wright: Ace Attorney Trilogy available on?

Phoenix Wright: Ace Attorney Trilogy is available on PC, Nintendo Switch, Xbox.

When was Phoenix Wright: Ace Attorney Trilogy released?

Phoenix Wright: Ace Attorney Trilogy was released on 9 April 2019.

Who developed Phoenix Wright: Ace Attorney Trilogy?

Phoenix Wright: Ace Attorney Trilogy was developed by CAPCOM Co., Ltd..

Is Phoenix Wright: Ace Attorney Trilogy worth buying?

Phoenix Wright: Ace Attorney Trilogy holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.