
Peninsular War Battles
Forty hex-grid battles across the Iberian Peninsula, three factions to command, and just enough formation depth to keep tabletop veterans honest - but the AI ceiling is low and the bugs are real.
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About Peninsular War Battles
I have a soft spot for any wargame willing to cover the Peninsular War, a conflict so chronically underserved by PC strategy that even a modest hex-grid title covering it earns some credit on theme alone. HexWar Games delivers a turn-based tactical game built on the same engine the studio has used across its Civil War and Tank Battle series - battalion-scale battles on hex maps, three difficulty settings, and 40 missions spread across five campaigns playable as the British, French, or Spanish. The tutorial campaign does a solid job of explaining the core loop, and veterans of the studio's other titles will feel at home inside ten minutes. The formation system is the mechanical heart of things. Infantry can switch between line, column, and square, with each state meaningfully changing combat and movement options. Line is your best fire posture; column lets you push across the map faster and hits harder in melee; square is your emergency brake against cavalry. Light infantry and riflemen get extended movement ranges, and dragoons can dismount to fire, which adds a small but satisfying layer of tactical flexibility. Leaders attach to units to hand out combat bonuses, cavalry is scarce but useful for running down weakened formations, and a flank-attack mechanic rewards players who coordinate two units against a single target from opposite sides. None of this is deep by Paradox or Tiller standards, but for a sub-five-dollar-tier title it covers the essential combined-arms logic of Napoleonic warfare. The problems are not subtle. Community feedback across platforms consistently flags weak AI that struggles to pressure experienced players, especially on the lower difficulties. Mission balance is uneven - some scenarios feel cleanly designed while others have been criticized for poor objective scoring or units getting stuck in formation after combat, a bug where infantry frozen in square cannot revert even after the cavalry threat has gone. The Steam review pool sits at a mixed rating, and critics have been candid that the engine - solid as it is for accessibility - does not reach the same ceiling as HexWar's more ambitious later releases. There is no multiplayer mode, so replay value lives entirely in replaying missions at harder difficulty levels or switching faction. For the newcomer to hex wargaming, this is actually a reasonable starting point. The five-mission tutorial walks mechanics step by step, the maps are readable, and the bite-sized scenarios mean a lost battle costs you fifteen minutes not an evening. If you are coming from grander strategy titles expecting campaign persistence, branching consequences, or a genuinely punishing AI, lower your expectations before the first turn. What you get instead is a clean, historically grounded set of tactical puzzles - modest in scope, functional in execution, and occupying a niche that almost nobody else has bothered to fill on PC. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 2 GB RAM
- Storage
- 1 GB available space
- Graphics
- OpenGL 2.1 supporting graphics card
- Processor
- Intel Core 2 Duo or AMD equivalent
Recommended
- Graphics
- Discrete graphics with 256 MB or more VRAM
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Game Info
- Developer
- HexWar Games
- Publisher
- Hunted Cow Games
- Release Date
- Sep 1, 2017






