
1775: Rebellion
A faithful PC port of an award-winning Eurogame-style wargame that suits board game fans far better than it suits Paradox veterans, know your audience before you click buy.
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About 1775: Rebellion
I came to 1775: Rebellion from the wrong direction, and that probably made me harder on it than it deserves. My mental model for a historical strategy game about the American Revolution involves supply lines, technology trees, and an AI that reads the map. What HexWar actually delivered is a careful digital conversion of Academy Games' well-regarded tabletop title, and once I recalibrated my expectations, the game made a lot more sense. The core loop is lean by design. Each round, factions draw a turn order randomly, then play cards from their individual decks to move troops across an area-control map covering the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Combat resolves with faction-specific custom dice, and the differences matter: British Regulars hit reliably and never flee, but they don't return fled units as reinforcements. Continental Army units get two dice per battle round and are stubborn under fire. Loyalist and Patriot Militia get three dice but scatter easily. French Regulars, German Hessians, and Native Americans round out the roster as allied wildcards that either side can bring in via event cards. Managing your movement card hand is a real decision, because each faction also holds a single Truce card that doubles as a powerful move but accelerates the game's end timer when played. Play it early under pressure and you might hand the opponent a faster clock than you wanted. There are three scenarios to choose from: the full 1775 campaign, a shorter introductory version, and the Siege of Quebec variant. Now for the honest part. If your strategy library is full of Paradox titles or Civilization runs, this is going to feel thin. The game carries almost no mathematical depth by PC standards, the UI translates awkwardly from physical cardboard, and the AI has a documented tendency to stack units in one territory and sit on them. Solo mode is functional but has a ceiling. The achievements have been broken for years with no developer response, which tells you everything you need to know about the post-launch support picture. Where it genuinely earns its keep is in multiplayer, particularly hotseat, where the variable turn order and card hand management create real tension with a human opponent. The faction asymmetry gives each side a distinct feel, and the Truce card timing adds a strategic layer that only shows up when both players respect it. The underlying board game won the 2013 BoardGameGeek Golden Geek Award for Best Wargame, and that pedigree is preserved here intact. The digital version does not improve on the source material, but it does replicate it faithfully. For the right buyer, this is a solid, low-overhead way to get table time with a historically flavored light wargame without clearing your kitchen. For anyone expecting Paradox-level systems depth or an active developer, it will disappoint on both counts. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 500 MB available space
- Graphics
- DX9 (shader model 2.0) capabilities
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Game Info
- Developer
- HexWar Games
- Publisher
- Hunted Cow Games
- Release Date
- Sep 29, 2016






