Compare Paint the Town Red prices across 50+ stores and find the best deal. Developed by South East Games. Published by South East Games. Released on 7/29/2021. Available on PC. Genres: Action, Indie.

A gloriously messy first-person brawler where every voxel enemy can be dismembered with whatever you grab off the floor. Chaos is the whole point.

Paint the Town Red is a first-person melee combat game built around one core promise: pick up anything in the room and use it to wreck somebody. Chairs, bottles, pool cues, knives, bare fists - if it exists in the environment, it qualifies as a weapon. The voxel-based enemies react to damage dynamically, meaning limbs deform, faces cave in, and bodies pile up in ways that feel genuinely reactive rather than scripted. It is loud, absurd, and completely committed to its own ridiculous physics. The game spans multiple locations and time periods, dropping you into bar fights, dungeons, pirate ships, and more. Each arena has its own rhythm and its own improvised toolkit. The roguelite mode, Beneath, adds procedurally generated dungeon runs with unlockable perks and escalating enemy types, giving the chaos a structural backbone for players who want a reason to keep going beyond the pure spectacle. It is not a deep mechanical system, but it is a satisfying one - the kind where one good run feels earned. What works here is the tactile feedback loop. Connecting a barstool to someone's skull has weight to it, and the voxel destruction system makes every hit feel consequential in a way that cleaner, polygon-based games rarely manage. The enemy variety ramps up in Beneath to the point where crowd control and positioning actually matter, which lifts the experience above pure button-mashing. The soundtrack and sound design lean hard into the aggression without becoming tiresome, which is harder to get right than it sounds. What does not work as well: the campaign scenarios outside Beneath are more like extended playgrounds than structured experiences. They are fun for a session or two but lack the depth to hold long-term attention on their own. Some players will hit a ceiling quickly and find the roguelite mode is doing all the heavy lifting. For a solo indie release, that is an understandable trade-off, but worth knowing going in. This is a game for people who want to turn their brain off and feel powerful in increasingly creative ways, with just enough roguelite structure to make the carnage feel purposeful. It knows exactly what it is, and it executes that thing with real confidence. Ninety-six percent positive across nearly thirty-two thousand reviews on Steam is not an accident - this one landed. Kai, Scout Team

Paint the Town Red
ActionIndie

Paint the Town Red

Jul 29, 2021South East Games
GamerScout Says

A gloriously messy first-person brawler where every voxel enemy can be dismembered with whatever you grab off the floor. Chaos is the whole point.

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About Paint the Town Red

Paint the Town Red is a first-person melee combat game built around one core promise: pick up anything in the room and use it to wreck somebody. Chairs, bottles, pool cues, knives, bare fists - if it exists in the environment, it qualifies as a weapon. The voxel-based enemies react to damage dynamically, meaning limbs deform, faces cave in, and bodies pile up in ways that feel genuinely reactive rather than scripted. It is loud, absurd, and completely committed to its own ridiculous physics. The game spans multiple locations and time periods, dropping you into bar fights, dungeons, pirate ships, and more. Each arena has its own rhythm and its own improvised toolkit. The roguelite mode, Beneath, adds procedurally generated dungeon runs with unlockable perks and escalating enemy types, giving the chaos a structural backbone for players who want a reason to keep going beyond the pure spectacle. It is not a deep mechanical system, but it is a satisfying one - the kind where one good run feels earned. What works here is the tactile feedback loop. Connecting a barstool to someone's skull has weight to it, and the voxel destruction system makes every hit feel consequential in a way that cleaner, polygon-based games rarely manage. The enemy variety ramps up in Beneath to the point where crowd control and positioning actually matter, which lifts the experience above pure button-mashing. The soundtrack and sound design lean hard into the aggression without becoming tiresome, which is harder to get right than it sounds. What does not work as well: the campaign scenarios outside Beneath are more like extended playgrounds than structured experiences. They are fun for a session or two but lack the depth to hold long-term attention on their own. Some players will hit a ceiling quickly and find the roguelite mode is doing all the heavy lifting. For a solo indie release, that is an understandable trade-off, but worth knowing going in. This is a game for people who want to turn their brain off and feel powerful in increasingly creative ways, with just enough roguelite structure to make the carnage feel purposeful. It knows exactly what it is, and it executes that thing with real confidence. Ninety-six percent positive across nearly thirty-two thousand reviews on Steam is not an accident - this one landed. Kai, Scout Team

Tags

steamVoxel DestructionPhysics BrawlerRoguelite ProgressionMelee CombatArena CombatCrowd ControlProcedural DungeonsParty Chaos

System Requirements

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Reviews & Ratings

Steam
96%(31,939)

Game Info

Developer
South East Games
Publisher
South East Games
Release Date
Jul 29, 2021

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