
Probably Archery
QWOP bought a quiver of arrows and this is what happened. Funny for about twenty minutes solo, slightly longer with a friend watching you fail.
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About Probably Archery
My Saturday night co-op radar lit up the moment I heard the pitch: intentionally broken archery controls, multiple modes, online multiplayer. The dream of four people screaming at a bow and arrow sounded perfect. The reality is more complicated, and you deserve the honest version before you click anything. The core hook is that you control each joint of both arms independently. Right wrist by default, hold E to shift to the elbow, hold Q to move the shoulder, then flip to the left arm with Shift. Your left hand holds the bow, your right hand nocks and draws the arrow, and the mouse buttons attach and release. Every single shot is a 30-second negotiation between six moving joints before the arrow even leaves the string. That is the entire game. It sits squarely in the QWOP and Surgeon Simulator lineage, where the laughs are supposed to come from failing spectacularly rather than succeeding cleanly. Whether that lands depends entirely on your group's patience. The single-player side packs eight modes. You have the basics: stationary targets, then moving targets. It escalates from there into Eggsterminator, where you shoot flying eggs in a china shop without breaking the crockery, a William Tell tribute called Don't Miss, a Berserker horde mode with waves of muscular apple-headed men charging straight at you, and The Noose, a time-pressured challenge to cut a hangman's rope before the clock runs out. There is also character customization, letting you swap in mechanical arms or give your sack-and-balloon avatar a basketball for a head. The visual style is basic but functional. The problem is that the controls are infuriating in a way that stops short of actually being funny. After each shot the bow resets to an unpredictable position, so you cannot make small corrections. You are re-aiming from scratch every time. Modes that demand precision inside a time limit become genuinely unpleasant rather than comedic. Multiplayer is where the concept has its best argument. Online Team Deathmatch and a horde co-op mode for up to five players exist on paper, and there is Zoccer, a separate zombie soccer mode where you swap the bow for a cricket bat and revolver to kick a giant ball and fight off the undead at the same time. Zoccer is legitimately a different and fresher experience. The catch in 2026 is that the online population is essentially zero. Finding a live match is more archery challenge than the game itself. If you have friends willing to jump into the same lobby at a planned time, the horde co-op and Zoccer are genuinely worth a session. If you are counting on matchmaking to fill slots, it will not happen. On the accessibility front, this is mouse-and-keyboard-first by design, with partial controller support. The joint-rotation scheme does not map intuitively to a gamepad, and reviews from launch flagged that even the mouse controls feel inconsistent in how horizontal movement translates to joint rotation depending on which limb is active. No split-screen, no local co-op, online only for the multiplayer modes. The Steam reviews sit at a mixed 48 percent positive across 118 ratings, which tracks: it has a committed cult who find the chaos charming and a larger group who bounced off the controls before any fun arrived. If your crew loves suffering together on a voice call, there is a session or two of chaotic value here at the right price point. As a solo purchase it runs dry fast. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP2 or later
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 700 MB available space
- Graphics
- NVIDIA GeForce 8800GT or AMD Radeon HD 3830
- Processor
- Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
- Sound Card
- DirectX®-compatible
Recommended
- OS
- Windows 7 SP1 or later
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 700 MB available space
- Graphics
- NVIDIA GeForce GTX 570, AMD Radeon HD 7750 or better
- Processor
- Intel Core i5, AMD Phenom II X4 or better
- Sound Card
- DirectX®-compatible
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Game Info
- Developer
- South East Games
- Publisher
- South East Games
- Release Date
- Feb 6, 2014