Compare Probably Archery prices across 50+ stores and find the best deal. Developed by South East Games. Published by South East Games. Released on 2/6/2014. Available on PC, Mac, Linux. Genres: Action, Casual, Indie, Sports.

QWOP bought a quiver of arrows and this is what happened. Funny for about twenty minutes solo, slightly longer with a friend watching you fail.

My Saturday night co-op radar lit up the moment I heard the pitch: intentionally broken archery controls, multiple modes, online multiplayer. The dream of four people screaming at a bow and arrow sounded perfect. The reality is more complicated, and you deserve the honest version before you click anything. The core hook is that you control each joint of both arms independently. Right wrist by default, hold E to shift to the elbow, hold Q to move the shoulder, then flip to the left arm with Shift. Your left hand holds the bow, your right hand nocks and draws the arrow, and the mouse buttons attach and release. Every single shot is a 30-second negotiation between six moving joints before the arrow even leaves the string. That is the entire game. It sits squarely in the QWOP and Surgeon Simulator lineage, where the laughs are supposed to come from failing spectacularly rather than succeeding cleanly. Whether that lands depends entirely on your group's patience. The single-player side packs eight modes. You have the basics: stationary targets, then moving targets. It escalates from there into Eggsterminator, where you shoot flying eggs in a china shop without breaking the crockery, a William Tell tribute called Don't Miss, a Berserker horde mode with waves of muscular apple-headed men charging straight at you, and The Noose, a time-pressured challenge to cut a hangman's rope before the clock runs out. There is also character customization, letting you swap in mechanical arms or give your sack-and-balloon avatar a basketball for a head. The visual style is basic but functional. The problem is that the controls are infuriating in a way that stops short of actually being funny. After each shot the bow resets to an unpredictable position, so you cannot make small corrections. You are re-aiming from scratch every time. Modes that demand precision inside a time limit become genuinely unpleasant rather than comedic. Multiplayer is where the concept has its best argument. Online Team Deathmatch and a horde co-op mode for up to five players exist on paper, and there is Zoccer, a separate zombie soccer mode where you swap the bow for a cricket bat and revolver to kick a giant ball and fight off the undead at the same time. Zoccer is legitimately a different and fresher experience. The catch in 2026 is that the online population is essentially zero. Finding a live match is more archery challenge than the game itself. If you have friends willing to jump into the same lobby at a planned time, the horde co-op and Zoccer are genuinely worth a session. If you are counting on matchmaking to fill slots, it will not happen. On the accessibility front, this is mouse-and-keyboard-first by design, with partial controller support. The joint-rotation scheme does not map intuitively to a gamepad, and reviews from launch flagged that even the mouse controls feel inconsistent in how horizontal movement translates to joint rotation depending on which limb is active. No split-screen, no local co-op, online only for the multiplayer modes. The Steam reviews sit at a mixed 48 percent positive across 118 ratings, which tracks: it has a committed cult who find the chaos charming and a larger group who bounced off the controls before any fun arrived. If your crew loves suffering together on a voice call, there is a session or two of chaotic value here at the right price point. As a solo purchase it runs dry fast. Riley, Scout Team

Probably Archery
ActionCasualIndieSports

Probably Archery

Feb 6, 2014South East Games
GamerScout Says

QWOP bought a quiver of arrows and this is what happened. Funny for about twenty minutes solo, slightly longer with a friend watching you fail.

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About Probably Archery

My Saturday night co-op radar lit up the moment I heard the pitch: intentionally broken archery controls, multiple modes, online multiplayer. The dream of four people screaming at a bow and arrow sounded perfect. The reality is more complicated, and you deserve the honest version before you click anything. The core hook is that you control each joint of both arms independently. Right wrist by default, hold E to shift to the elbow, hold Q to move the shoulder, then flip to the left arm with Shift. Your left hand holds the bow, your right hand nocks and draws the arrow, and the mouse buttons attach and release. Every single shot is a 30-second negotiation between six moving joints before the arrow even leaves the string. That is the entire game. It sits squarely in the QWOP and Surgeon Simulator lineage, where the laughs are supposed to come from failing spectacularly rather than succeeding cleanly. Whether that lands depends entirely on your group's patience. The single-player side packs eight modes. You have the basics: stationary targets, then moving targets. It escalates from there into Eggsterminator, where you shoot flying eggs in a china shop without breaking the crockery, a William Tell tribute called Don't Miss, a Berserker horde mode with waves of muscular apple-headed men charging straight at you, and The Noose, a time-pressured challenge to cut a hangman's rope before the clock runs out. There is also character customization, letting you swap in mechanical arms or give your sack-and-balloon avatar a basketball for a head. The visual style is basic but functional. The problem is that the controls are infuriating in a way that stops short of actually being funny. After each shot the bow resets to an unpredictable position, so you cannot make small corrections. You are re-aiming from scratch every time. Modes that demand precision inside a time limit become genuinely unpleasant rather than comedic. Multiplayer is where the concept has its best argument. Online Team Deathmatch and a horde co-op mode for up to five players exist on paper, and there is Zoccer, a separate zombie soccer mode where you swap the bow for a cricket bat and revolver to kick a giant ball and fight off the undead at the same time. Zoccer is legitimately a different and fresher experience. The catch in 2026 is that the online population is essentially zero. Finding a live match is more archery challenge than the game itself. If you have friends willing to jump into the same lobby at a planned time, the horde co-op and Zoccer are genuinely worth a session. If you are counting on matchmaking to fill slots, it will not happen. On the accessibility front, this is mouse-and-keyboard-first by design, with partial controller support. The joint-rotation scheme does not map intuitively to a gamepad, and reviews from launch flagged that even the mouse controls feel inconsistent in how horizontal movement translates to joint rotation depending on which limb is active. No split-screen, no local co-op, online only for the multiplayer modes. The Steam reviews sit at a mixed 48 percent positive across 118 ratings, which tracks: it has a committed cult who find the chaos charming and a larger group who bounced off the controls before any fun arrived. If your crew loves suffering together on a voice call, there is a session or two of chaotic value here at the right price point. As a solo purchase it runs dry fast. Riley, Scout Team

Tags

singleplayermultiplayercoopcross-platformachievementstrading-cardstier:sub-5FumblecoreQWOP-likePhysics ComedyJoint ControlsHorde ModeZombie SoccerOnline Co-opParty Game

System Requirements

Minimum

OS
Windows XP SP2 or later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
700 MB available space
Graphics
NVIDIA GeForce 8800GT or AMD Radeon HD 3830
Processor
Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
Sound Card
DirectX®-compatible

Recommended

OS
Windows 7 SP1 or later
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
700 MB available space
Graphics
NVIDIA GeForce GTX 570, AMD Radeon HD 7750 or better
Processor
Intel Core i5, AMD Phenom II X4 or better
Sound Card
DirectX®-compatible

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Game Info

Developer
South East Games
Publisher
South East Games
Release Date
Feb 6, 2014

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Price History

2026-06-100.51(lowest)

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Probably Archery is available on PC, Mac, Linux.

When was Probably Archery released?

Probably Archery was released on 6 February 2014.

Who developed Probably Archery?

Probably Archery was developed by South East Games.