
Outliver: Tribulation
A Lagos-built survival-horror with genuine mythology at its core, Outliver: Tribulation rewards curiosity more than it rewards skill, but its rough edges are hard to ignore.
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About Outliver: Tribulation
I went in skeptical, and about an hour later I was reading lore notes I had zero intention of reading. That pull, quiet and persistent, is the most honest thing I can tell you about Outliver: Tribulation. This is a third-person survival-horror shooter from a tiny Lagos-based studio that took clear inspiration from Resident Evil's resource tension and Dark Souls' punishing boss encounters, then planted both genres inside a supernatural world built from African mythology. You play as Bolanle Gboyega, a soldier on the run from insurgents who slips sideways into the Realm of Tribulations, a haunted place that demands she complete an ancient ritual to escape. The premise sounds straightforward. It is not. The mythology is where GBROSSOFT earns its keep. The Realm of Tribulations has an internal logic, voiced characters who carry genuine weight, and lore fragments scattered through the environments that actually repay the time you spend with them. Combat mixes third-person shooting with a dodge-roll system lifted from Souls design, and the boss encounters are the dramatic spine of the whole experience. When one clicks, and that sense of relief after draining a long health bar finally arrives, it lands hard. The game also layers in supernatural charms, riddles, character upgrades, and night-vision navigation for darker sections, which gives it more mechanical texture than the short runtime might suggest. Now for the honest accounting, because this game has real problems that need naming. Optimization is poor enough that players with spec-compliant hardware have reported frame rates in the low teens. Key remapping is absent, which will immediately lock out a portion of the audience. Boss encounters can spawn with insufficient ammo drops, a design flaw rather than a difficulty choice, meaning a missed shot can produce an unwinnable state through no real fault of the player. The audio mix is uneven, with certain pickup sounds and enemy cues landing at jarring volumes. These are not minor friction points. Post-launch patches including version 1.6.9.21 have addressed some issues like cutscene skipping and save-altar bugs, and the studio appears genuinely committed to improvement, but as it stands, the technical floor is low. So who is this actually for? Players who can mentally file rough jank under "small team, big vision" and stay curious about what West African-rooted horror mythology feels like when it sets the rules, not just the wallpaper. The main story runs somewhere around two to three hours depending on exploration pace, which is compact enough that the unpolished edges do not accumulate into something unbearable. The concept alone, a Souls-horror game built by a core team of three in Lagos, fuelled partly by an Epic MegaGrant, and shipped with fully voiced dialogue and a distinct visual identity, carries a weight that most AAA-adjacent indie imitators simply cannot claim. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64bit or higher
- Memory
- 8 GB RAM
- Storage
- 4 GB available space
- Graphics
- 2GB VRAM
- Processor
- Core i5 or Equivalent
Recommended
- OS
- Windows 10 64bit or higher
- Memory
- 8 GB RAM
- Storage
- 4 GB available space
- Graphics
- 3GB VRAM
- Processor
- Core i5 or Equivalent
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Game Info
- Developer
- GBROSSOFT
- Publisher
- GBROSSOFT
- Release Date
- Jul 18, 2023
