Compare Outcast 2 - A New Beginning PC Steam Key prices across 50+ stores and find the best deal. Developed by Appeal Studios. Published by THQ Nordic. Released on 3/15/2024. Available on PC. Genres: Action.

A third-person open-world shooter on the alien planet Adelpha, where a jetpack that can turn into a wingsuit is the real star, not the story. Rough edges, genuine fun.

Outcast - A New Beginning is a sequel 25 years in the making, and it wears every one of those years on its sleeve, for better and for worse. You play as Cutter Slade, ex-Navy SEAL and dry-wit wisecracker, dropped back onto the voxel-born alien world of Adelpha to liberate the indigenous Talan people from an invading robot-backed corporate force. The setup reads like a late-90s sci-fi B-movie, and the game leans into that with zero apology. If you go in expecting Avatar-grade narrative gravitas, you will bounce off this fast. If you go in wanting to jetpack over a waterfall-laden jungle at breakneck speed while blasting robots with a modular gun you've jury-rigged from 24 interchangeable weapon modules, you're in the right place. The jetpack is genuinely the thing this game does better than almost anything else in the genre. Starting as a simple double-jump and dodge tool, it upgrades into a full traversal system: Jetsprint lets you skim across water and auto-follow roads at high speed, Glide converts momentum into long aerial swoops, and the full upgrade path turns the whole planet into a playground with no fast-travel needed. Combat uses the same jetpack for aerial repositioning and dodge-dashes in place of a traditional roll, which keeps encounters kinetic even when the enemy AI underdelivers. The weapon system gives you a pistol and a shotgun that are essentially modular construction kits: slots unlock as you clear robot outposts, and mods can add homing rounds, explosive proximity mines, overcharge damage bonuses, or healing-on-kill. Helidium crystals scattered across the world and looted from enemies double as both ammo and upgrade currency, keeping economy loops simple and non-grindy. Where it stumbles is predictable. Side quests follow a fetch-and-escort structure that would have felt routine in 2004, and the main story quest chain can devolve into chains of Talan NPCs who all need something before they'll help you with the thing you actually came to do. The dialogue system is verbose, NPCs share faces and voice lines too often, and the story's political subtext - saviour-from-Earth rescues indigenous alien people - is handled with all the subtlety of a helidium mining drill. Performance has been a recurring complaint at launch, particularly on lower-end PCs, though patches have addressed the worst of it. Bugs, from enemies clipping through geometry to floating crystals, are still present but not game-breaking. What saves all of this is the world itself, which is genuinely handcrafted and visually striking across its distinct biomes: lush jungle, rocky peaks, coastal wetlands, and ancient ruins reclaimed by nature. The original composer Lennie Moore returned for the orchestral soundtrack, which sits well above the game's AA production tier. Steam user reception sits at Mostly Positive, and critics land broadly in the 65-75 range, which feels accurate: this is a game doing one thing (jetpack traversal plus modular combat) exceptionally well, attached to a quest structure that is merely serviceable. It wraps up in roughly 20 hours for a completionist run, which is exactly the right length for what it is. If you played the 1999 original, this is the sequel you waited for, warts included. If you never touched Outcast before, the game drops enough context that you can jump in cold - Cutter himself barely remembers the first game at the start, which does some heavy lifting. The audience here is open-world action fans who prioritise movement and build-tinkering over story, and who have some tolerance for AA-era jank. The world of Adelpha is worth visiting. Just don't expect the quests to match the view. Alex, Scout Team

Outcast 2 - A New Beginning PC Steam Key
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Outcast 2 - A New Beginning PC Steam Key

Mar 15, 2024Appeal StudiosTHQ Nordic
GamerScout Says

A third-person open-world shooter on the alien planet Adelpha, where a jetpack that can turn into a wingsuit is the real star, not the story. Rough edges, genuine fun.

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About Outcast 2 - A New Beginning PC Steam Key

Outcast - A New Beginning is a sequel 25 years in the making, and it wears every one of those years on its sleeve, for better and for worse. You play as Cutter Slade, ex-Navy SEAL and dry-wit wisecracker, dropped back onto the voxel-born alien world of Adelpha to liberate the indigenous Talan people from an invading robot-backed corporate force. The setup reads like a late-90s sci-fi B-movie, and the game leans into that with zero apology. If you go in expecting Avatar-grade narrative gravitas, you will bounce off this fast. If you go in wanting to jetpack over a waterfall-laden jungle at breakneck speed while blasting robots with a modular gun you've jury-rigged from 24 interchangeable weapon modules, you're in the right place. The jetpack is genuinely the thing this game does better than almost anything else in the genre. Starting as a simple double-jump and dodge tool, it upgrades into a full traversal system: Jetsprint lets you skim across water and auto-follow roads at high speed, Glide converts momentum into long aerial swoops, and the full upgrade path turns the whole planet into a playground with no fast-travel needed. Combat uses the same jetpack for aerial repositioning and dodge-dashes in place of a traditional roll, which keeps encounters kinetic even when the enemy AI underdelivers. The weapon system gives you a pistol and a shotgun that are essentially modular construction kits: slots unlock as you clear robot outposts, and mods can add homing rounds, explosive proximity mines, overcharge damage bonuses, or healing-on-kill. Helidium crystals scattered across the world and looted from enemies double as both ammo and upgrade currency, keeping economy loops simple and non-grindy. Where it stumbles is predictable. Side quests follow a fetch-and-escort structure that would have felt routine in 2004, and the main story quest chain can devolve into chains of Talan NPCs who all need something before they'll help you with the thing you actually came to do. The dialogue system is verbose, NPCs share faces and voice lines too often, and the story's political subtext - saviour-from-Earth rescues indigenous alien people - is handled with all the subtlety of a helidium mining drill. Performance has been a recurring complaint at launch, particularly on lower-end PCs, though patches have addressed the worst of it. Bugs, from enemies clipping through geometry to floating crystals, are still present but not game-breaking. What saves all of this is the world itself, which is genuinely handcrafted and visually striking across its distinct biomes: lush jungle, rocky peaks, coastal wetlands, and ancient ruins reclaimed by nature. The original composer Lennie Moore returned for the orchestral soundtrack, which sits well above the game's AA production tier. Steam user reception sits at Mostly Positive, and critics land broadly in the 65-75 range, which feels accurate: this is a game doing one thing (jetpack traversal plus modular combat) exceptionally well, attached to a quest structure that is merely serviceable. It wraps up in roughly 20 hours for a completionist run, which is exactly the right length for what it is. If you played the 1999 original, this is the sequel you waited for, warts included. If you never touched Outcast before, the game drops enough context that you can jump in cold - Cutter himself barely remembers the first game at the start, which does some heavy lifting. The audience here is open-world action fans who prioritise movement and build-tinkering over story, and who have some tolerance for AA-era jank. The world of Adelpha is worth visiting. Just don't expect the quests to match the view. Alex, Scout Team

Tags

steamJetpack TraversalModular WeaponsAA Open WorldSci-Fi ComedySingle-Player CampaignCult SequelAlien PlanetBuild TinkeringNon-Linear Questing

System Requirements

Minimum

Memory
8 GB RAM
DirectX
11
64bit support
Yes
System requirements
Windows 10

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Game Info

Developer
Appeal Studios
Publisher
THQ Nordic
Release Date
Mar 15, 2024

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