Compare Outbreak: Epidemic prices across 50+ stores and find the best deal. Developed by Dead Drop Studios LLC. Published by Dead Drop Studios LLC. Released on 2/11/2020. Available on PC, Linux, Xbox. Genres: Action, Adventure, Indie, RPG.

A one-developer love letter to classic survival horror that lands closer to rough draft than finished product, but co-op diehards hungry for old-school resource management may find enough here to chew on.

I want to root for Outbreak: Epidemic harder than I probably should. It is the work of a single developer, Evan Wolbach, building a whole survival horror franchise from scratch, and that kind of stubborn indie ambition deserves honest attention rather than a dismissive shrug. What you get here is a third-person, over-the-shoulder co-op horror game for up to four players, clearly assembled by someone who grew up on early Resident Evil and wanted to recreate that particular brand of dread: strict inventory limits, scarce ammo, corridors that feel two steps too narrow, and enemies that keep coming while your pockets stay frustratingly full. The structure gives you three distinct modes to work through. Campaign puts four survivors, Gwen, Renault, Kara, and Tom, through four scenarios starting on a highway choked with the undead and pushing toward a military base, with the story communicated almost entirely through journals and scattered notes you find mid-run. Onslaught drops you into wave survival across nine scenarios with deliberately limited supplies, and Experiments adds a handful of bonus rulesets that twist the core formula. Each character has a selectable class and a light leveling system that unlocks stat buffs over time, which is a welcome nudge toward replayability even if the differences between builds rarely feel dramatic. The piano-led soundtrack does real work here, quietly atmospheric in a way that punches above the production budget. The rough edges are genuine, though, and they matter. The inventory system is the biggest offender: when your backpack fills up and you drop an item to grab something else, the game's item-pickup logic consistently pulls you back to whatever you just set down, which turns what should be a tense resource decision into a frustrating wrestling match with the UI. Load times run long for what little complexity the levels contain. The corridor-heavy level design occasionally extends outside into open areas but still funnels you through fence-lined paths in a way that makes even outdoor sections feel airless. Critics across multiple outlets have pointed to repetitive enemy encounters and controls that never quite shake a certain clunkiness, which some have charitably called deliberate old-school tension and others have called a genuine hindrance. Steam's user review pool is small but split almost down the middle, which tells you something useful: this game's ceiling and floor are both visible from the same session. Where it earns genuine affection is in co-op, particularly local splitscreen, which supports two players on the same machine and cross-platform online play between Windows and Linux. Playing solo with no internet connection is also fully supported. Bringing a patient friend into Campaign mode smooths a lot of the roughness simply because shared panic is funnier than solo panic, and Onslaught mode's wave structure is built for exactly that kind of casual-with-stakes couch session. If you have someone who wants to yell about zombie corridors with you at midnight, this delivers that specific thing. Outbreak: Epidemic is not a game that will convert survival horror skeptics or impress anyone who treats RE4 as the baseline. What it is: a scrappy, imperfect, sometimes genuinely atmospheric indie entry built by one person who cares about the genre and keeps iterating on it. Approach it as a budget-tier genre exercise with co-op upside, dial the difficulty up if you find a friend, and keep your expectations calibrated to what a solo-developed passion project can realistically offer. The ambition is admirable. The execution is uneven. Both of those things are true at once. Kai, Scout Team

Outbreak: Epidemic
ActionAdventureIndieRPG

Outbreak: Epidemic

Feb 11, 2020Dead Drop Studios LLC
GamerScout Says

A one-developer love letter to classic survival horror that lands closer to rough draft than finished product, but co-op diehards hungry for old-school resource management may find enough here to chew on.

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Screenshots & Media

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About Outbreak: Epidemic

I want to root for Outbreak: Epidemic harder than I probably should. It is the work of a single developer, Evan Wolbach, building a whole survival horror franchise from scratch, and that kind of stubborn indie ambition deserves honest attention rather than a dismissive shrug. What you get here is a third-person, over-the-shoulder co-op horror game for up to four players, clearly assembled by someone who grew up on early Resident Evil and wanted to recreate that particular brand of dread: strict inventory limits, scarce ammo, corridors that feel two steps too narrow, and enemies that keep coming while your pockets stay frustratingly full. The structure gives you three distinct modes to work through. Campaign puts four survivors, Gwen, Renault, Kara, and Tom, through four scenarios starting on a highway choked with the undead and pushing toward a military base, with the story communicated almost entirely through journals and scattered notes you find mid-run. Onslaught drops you into wave survival across nine scenarios with deliberately limited supplies, and Experiments adds a handful of bonus rulesets that twist the core formula. Each character has a selectable class and a light leveling system that unlocks stat buffs over time, which is a welcome nudge toward replayability even if the differences between builds rarely feel dramatic. The piano-led soundtrack does real work here, quietly atmospheric in a way that punches above the production budget. The rough edges are genuine, though, and they matter. The inventory system is the biggest offender: when your backpack fills up and you drop an item to grab something else, the game's item-pickup logic consistently pulls you back to whatever you just set down, which turns what should be a tense resource decision into a frustrating wrestling match with the UI. Load times run long for what little complexity the levels contain. The corridor-heavy level design occasionally extends outside into open areas but still funnels you through fence-lined paths in a way that makes even outdoor sections feel airless. Critics across multiple outlets have pointed to repetitive enemy encounters and controls that never quite shake a certain clunkiness, which some have charitably called deliberate old-school tension and others have called a genuine hindrance. Steam's user review pool is small but split almost down the middle, which tells you something useful: this game's ceiling and floor are both visible from the same session. Where it earns genuine affection is in co-op, particularly local splitscreen, which supports two players on the same machine and cross-platform online play between Windows and Linux. Playing solo with no internet connection is also fully supported. Bringing a patient friend into Campaign mode smooths a lot of the roughness simply because shared panic is funnier than solo panic, and Onslaught mode's wave structure is built for exactly that kind of casual-with-stakes couch session. If you have someone who wants to yell about zombie corridors with you at midnight, this delivers that specific thing. Outbreak: Epidemic is not a game that will convert survival horror skeptics or impress anyone who treats RE4 as the baseline. What it is: a scrappy, imperfect, sometimes genuinely atmospheric indie entry built by one person who cares about the genre and keeps iterating on it. Approach it as a budget-tier genre exercise with co-op upside, dial the difficulty up if you find a friend, and keep your expectations calibrated to what a solo-developed passion project can realistically offer. The ambition is admirable. The execution is uneven. Both of those things are true at once. Kai, Scout Team

Tags

singleplayermultiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttier:sub-5One-Life PermadeathInventory PuzzleWave SurvivalClass-Based ProgressionLocal SplitscreenCross-Platform Co-opPiano SoundtrackBudget HorrorSolo-Dev Project

System Requirements

Minimum

OS
Windows (7/8/10) 64-bit
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
Geforce GTX 750 TI / AMD Radeon R9 270X
Processor
Core i5
Sound Card
Integrated
Additional Notes
Plays best with an Xbox One gamepad

Recommended

OS
Windows (7/8/10) 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
NVIDIA Geforce GTX 970 / AMD Radeon R9 290X
Processor
Core i7
Sound Card
Hardware
Additional Notes
Plays best with an Xbox One gamepad

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Game Info

Developer
Dead Drop Studios LLC
Publisher
Dead Drop Studios LLC
Release Date
Feb 11, 2020

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Price History

2026-06-073.23(lowest)

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What platforms is Outbreak: Epidemic available on?

Outbreak: Epidemic is available on PC, Linux, Xbox.

When was Outbreak: Epidemic released?

Outbreak: Epidemic was released on 11 February 2020.

Who developed Outbreak: Epidemic?

Outbreak: Epidemic was developed by Dead Drop Studios LLC.