Compare OneShift prices across trusted key stores and find the best deal. Developed by Mazen Games. Published by GrabTheGames. Released on 8/10/2018. Available on PC. Genres: Action, Adventure, Casual, Indie.

Freeze time, swap dimensions, collect cubes across 90 levels - OneShift is a sub-five-dollar puzzle platformer that earns its 'Mostly Positive' rating through clever layering, not flashy production.

I have a soft spot for games that commit to a single, quietly radical idea and then spend 90 levels exploring every corner of it. OneShift is that kind of game. Mazen Games built the whole thing around one gesture: freeze time, slide sideways into a parallel version of the level, unfreeze time, land on a platform that didn't exist a moment ago. That's it. And for the first half of the game, it's enough to keep your brain happily spinning. The 90 levels are built from a modular vocabulary of cuboids - jump pads that catapult you upward, teleport tiles that blink you across the stage, red kill blocks that punish sloppy landings, and timed explosives you can ride like a barely-controlled elevator. The level design introduces each type gently, which means the difficulty curve feels honest rather than punishing. Around the halfway mark, world rotation enters the picture: you can now spin the entire square stage to reveal geometry that was hiding behind the camera. When time-freeze and world rotation run together in the same level, the puzzles become something genuinely satisfying - you're solving a spatial riddle, then executing the solution with careful timing. One reviewer likened the perspective work to Echochrome, which is a fair comparison and high praise for a small indie. Where the game is less generous is in the feel of the controls, particularly on keyboard. Some community voices found the momentum slightly off - wall-proximity jump cancels and mid-air corrections that don't forgive small errors. The honest read: a controller smooths most of that friction out, and the game quietly tells you as much. The aesthetic is minimal to a fault. Gradient backgrounds cycle to break the monotony and the ambient soundtrack keeps things contemplative rather than frantic, but there's no real artistic personality beyond clean geometry and a calm color palette. The characters are unlockable skins, functional rather than expressive. What OneShift does well is something harder than it sounds: it knows its own scope. Ninety short levels, one tight mechanic that doubles at the midpoint, over 100 achievements for completionists who want a reason to replay. It's not a long game - a focused afternoon gets you through - but the pacing respects that. It ends before it wears out its welcome, which not enough games at this tier manage to do. If you find the idea of freeze-and-shift spatial puzzles even mildly interesting, the low barrier to entry makes this an easy afternoon bet. Kai, Scout Team

OneShift

OneShift

Aug 10, 2018Mazen GamesGrabTheGames
GamerScout Says

Freeze time, swap dimensions, collect cubes across 90 levels - OneShift is a sub-five-dollar puzzle platformer that earns its 'Mostly Positive' rating through clever layering, not flashy production.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.17

GamerScout Verdict

Best for puzzle fans who want a focused, low-pressure afternoon with a genuinely clever dimensional-shift mechanic - controller strongly recommended.

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Price History

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About OneShift

I have a soft spot for games that commit to a single, quietly radical idea and then spend 90 levels exploring every corner of it. OneShift is that kind of game. Mazen Games built the whole thing around one gesture: freeze time, slide sideways into a parallel version of the level, unfreeze time, land on a platform that didn't exist a moment ago. That's it. And for the first half of the game, it's enough to keep your brain happily spinning. The 90 levels are built from a modular vocabulary of cuboids - jump pads that catapult you upward, teleport tiles that blink you across the stage, red kill blocks that punish sloppy landings, and timed explosives you can ride like a barely-controlled elevator. The level design introduces each type gently, which means the difficulty curve feels honest rather than punishing. Around the halfway mark, world rotation enters the picture: you can now spin the entire square stage to reveal geometry that was hiding behind the camera. When time-freeze and world rotation run together in the same level, the puzzles become something genuinely satisfying - you're solving a spatial riddle, then executing the solution with careful timing. One reviewer likened the perspective work to Echochrome, which is a fair comparison and high praise for a small indie. Where the game is less generous is in the feel of the controls, particularly on keyboard. Some community voices found the momentum slightly off - wall-proximity jump cancels and mid-air corrections that don't forgive small errors. The honest read: a controller smooths most of that friction out, and the game quietly tells you as much. The aesthetic is minimal to a fault. Gradient backgrounds cycle to break the monotony and the ambient soundtrack keeps things contemplative rather than frantic, but there's no real artistic personality beyond clean geometry and a calm color palette. The characters are unlockable skins, functional rather than expressive. What OneShift does well is something harder than it sounds: it knows its own scope. Ninety short levels, one tight mechanic that doubles at the midpoint, over 100 achievements for completionists who want a reason to replay. It's not a long game - a focused afternoon gets you through - but the pacing respects that. It ends before it wears out its welcome, which not enough games at this tier manage to do. If you find the idea of freeze-and-shift spatial puzzles even mildly interesting, the low barrier to entry makes this an easy afternoon bet.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Time-Freeze MechanicWorld-ShiftingCuboid PlatformerPerspective PuzzlesShort PlaytimeAchievement HunterController RecommendedMinimalist Aesthetic

System Requirements

Minimum

OS
Windows 7 SP1
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
NVIDIA GeForce GT 640 / AMD R7 240
Processor
Quad Core

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
NVIDIA GEFORCE GTX 1050 / AMD R9 380
Processor
AMD FX6300 / Intel G4450

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Game Info

Developer
Mazen Games
Publisher
GrabTheGames
Release Date
Aug 10, 2018

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Frequently asked questions about OneShift

How much does OneShift cost?

OneShift pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is OneShift available on?

OneShift is available on PC.

When was OneShift released?

OneShift was released on 10 August 2018.

Who developed OneShift?

OneShift was developed by Mazen Games and published by GrabTheGames.