Compare AtmaSphere 2 prices across 50+ stores and find the best deal. Developed by Mazen Games. Published by TheGamesFortress. Released on 8/3/2024. Available on PC. Genres: Action, Adventure, Casual, Indie.

A snow-dusted 3D roll-a-ball platformer that knows its lane but stumbles on the basics, worth a look only if you miss the Ballance era and keep expectations low.

I went into AtmaSphere 2 with genuine goodwill toward the small-studio roll-a-ball genre, and that goodwill carried me through about half the game before the cracks started to feel structural rather than cosmetic. Mazen Games is clearly working from a love of physics-based platformers in the mold of Ballance and early Super Monkey Ball, and the medieval snow setting does have a quiet, frosted-over charm to it. Winding stone platforms dusted in white, gap jumps over winter voids, trap mechanisms clicking into motion ahead of you. The premise is simple and honest: roll a ball through increasingly difficult levels, dodge obstacles, collect coins and pickups, and chase a star rating based on your completion time. There are four difficulty settings, which is a thoughtful inclusion for a game this stripped-back. The problem is that the execution never quite matches the intention. The coin-collecting mechanic, which should give each level a secondary layer of purpose, reportedly causes performance hiccups in denser sections, with load times that drag pacing down to a crawl. Controls have a looseness to them that goes beyond intentional physics challenge. Rolling into a trap or a wall can produce inconsistent bouncing that feels less like physics and more like luck. Precision platforming with imprecise physics is a tough sell. The original AtmaSphere had a little character going for it - a goofy narrative about a ball named Ballard trying to impress his love. That personality is mostly absent here, leaving just the geometry and the loop. When the loop stalls, there is not much else holding you in place. What does land is the atmosphere itself, and I do not use that word lightly. The snowy medieval aesthetic is consistent throughout, and there is something low-key meditative about a short rolling session at this price tier. The 34 achievements give completionists a genuine checklist to work through, including time-trial targets and survival challenges. The game sits at roughly five hours average playtime, which for its asking price is calibrated correctly. Skins for your ball add mild cosmetic variety, and cloud saves mean you can pick up where you left off without friction. The controller support exists but is considered weaker than keyboard play by the community, so WASD tends to be the recommended setup even if the Steam page suggests otherwise. For the audience this was built for, those who genuinely miss the feel of rolling games and can forgive rough edges in a budget indie, there is a passable evening here. The escalating trap layouts across the levels do build toward something, and the time-rating system gives a reason to replay stages if you care about your score. But if you need tight controls or a memorable sense of place beyond aesthetics, AtmaSphere 2 will likely read as a proof of concept that needed another revision cycle. It is the kind of small game I root for, but rooting for it does not mean recommending it without caveats. Kai, Scout Team

AtmaSphere 2
ActionAdventureCasualIndie

AtmaSphere 2

Aug 3, 2024Mazen GamesTheGamesFortress
GamerScout Says

A snow-dusted 3D roll-a-ball platformer that knows its lane but stumbles on the basics, worth a look only if you miss the Ballance era and keep expectations low.

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Screenshots & Media

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About AtmaSphere 2

I went into AtmaSphere 2 with genuine goodwill toward the small-studio roll-a-ball genre, and that goodwill carried me through about half the game before the cracks started to feel structural rather than cosmetic. Mazen Games is clearly working from a love of physics-based platformers in the mold of Ballance and early Super Monkey Ball, and the medieval snow setting does have a quiet, frosted-over charm to it. Winding stone platforms dusted in white, gap jumps over winter voids, trap mechanisms clicking into motion ahead of you. The premise is simple and honest: roll a ball through increasingly difficult levels, dodge obstacles, collect coins and pickups, and chase a star rating based on your completion time. There are four difficulty settings, which is a thoughtful inclusion for a game this stripped-back. The problem is that the execution never quite matches the intention. The coin-collecting mechanic, which should give each level a secondary layer of purpose, reportedly causes performance hiccups in denser sections, with load times that drag pacing down to a crawl. Controls have a looseness to them that goes beyond intentional physics challenge. Rolling into a trap or a wall can produce inconsistent bouncing that feels less like physics and more like luck. Precision platforming with imprecise physics is a tough sell. The original AtmaSphere had a little character going for it - a goofy narrative about a ball named Ballard trying to impress his love. That personality is mostly absent here, leaving just the geometry and the loop. When the loop stalls, there is not much else holding you in place. What does land is the atmosphere itself, and I do not use that word lightly. The snowy medieval aesthetic is consistent throughout, and there is something low-key meditative about a short rolling session at this price tier. The 34 achievements give completionists a genuine checklist to work through, including time-trial targets and survival challenges. The game sits at roughly five hours average playtime, which for its asking price is calibrated correctly. Skins for your ball add mild cosmetic variety, and cloud saves mean you can pick up where you left off without friction. The controller support exists but is considered weaker than keyboard play by the community, so WASD tends to be the recommended setup even if the Steam page suggests otherwise. For the audience this was built for, those who genuinely miss the feel of rolling games and can forgive rough edges in a budget indie, there is a passable evening here. The escalating trap layouts across the levels do build toward something, and the time-rating system gives a reason to replay stages if you care about your score. But if you need tight controls or a memorable sense of place beyond aesthetics, AtmaSphere 2 will likely read as a proof of concept that needed another revision cycle. It is the kind of small game I root for, but rooting for it does not mean recommending it without caveats. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Roll-a-BallPhysics PlatformerTime TrialStar RatingBallance-likeDifficulty SelectCollectathon LiteShort Playtime

System Requirements

Minimum

OS
Windows 7
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
AMD R9 380
Processor
Quad Core 3.0 GHz

Recommended

OS
Windows 11
DirectX
Version 9.0c
Storage
6 GB available space
Graphics
AMD RX 4000 Series
Processor
Ryzen 5 3600

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Game Info

Developer
Mazen Games
Publisher
TheGamesFortress
Release Date
Aug 3, 2024

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What platforms is AtmaSphere 2 available on?

AtmaSphere 2 is available on PC.

When was AtmaSphere 2 released?

AtmaSphere 2 was released on 3 August 2024.

Who developed AtmaSphere 2?

AtmaSphere 2 was developed by Mazen Games and published by TheGamesFortress.