Compare Oddworld: Abe's Exoddus prices across trusted key stores and find the best deal. Developed by Oddworld Inhabitants. Published by Oddworld Inhabitants. Released on 8/28/2008. Available on PC. Genres: Adventure.

If Abe's Oddysee left you frustrated by its brutal checkpoint system, Exoddus is the version that actually lets you enjoy the genius underneath. Bigger, stranger, and packed with expanded possession tricks, it holds up as one of the sharpest puzzle-platformers the late '90s produced.

I came into Exoddus having already bounced off Oddysee twice, put off by the way a single missed jump could erase twenty minutes of careful Mudokon herding. The quicksave system here changed everything. Hit a key, plant your own checkpoint anywhere on any screen, and suddenly the trial-and-error logic that defines this game's puzzle design becomes something you can actually wrestle with instead of dread. It sounds like a small quality-of-life tweak. In practice it transforms the experience from punishing to genuinely absorbing. The core loop is a 2D screen-by-screen puzzle-platformer where Abe himself cannot fight. His toolkit is GameSpeak (barked one-word voice commands to control and direct Mudokons), spirit possession, stealth through shadows, and the odd rock or bone chucked at a trap. What Exoddus adds on top of Oddysee's foundation is substantial: possession now extends to flying Sligs with grenade launchers, territorial Scrabs you can pit against each other, pack-hunting Paramites, and even Glukkons, whose industrial authority lets you order Sligs around without raising suspicion. New enemy types like the motion-detecting Greeter robots and the double-headed Fleeches require entirely different approaches. There are also 300 Mudokons to rescue across locations including Necrum Mines, Bonewerkz, Slig Barracks, and Feeco Depot, and the ending you get depends on how many of them make it out alive. Clearing the good ending legitimately, without a guide, is a real undertaking. The Mudokon management got a meaningful overhaul too. Sad, angry, blind, and laughing-gas-addled Mudokons each need handling differently before they will cooperate, and the "All o' ya" group command means you can move a whole cluster at once rather than shuttling them one by one. It sounds fiddly on paper and occasionally is, but when a screen clicks and half a dozen freed workers funnel into a bird teleporter behind you it feels genuinely satisfying. The production values still impress: pre-rendered 2D backgrounds with hand-animated 3D characters, cutscenes that are more elaborate and story-driven than the original, and Lorne Lanning voicing almost every creature in the game. The honest criticisms are real but narrow. The game was assembled in nine months under publisher pressure, and some players feel the indoor-heavy level design trades Oddysee's eerie outdoor atmosphere for a more mechanical, factory-to-factory momentum. The dual-ending structure incentivizes going back for every hidden Mudokon, which can feel like an obligatory checklist grind if you are not already invested in the world. And if you lean hard on quicksave as a crutch on every single screen, you can dilute the puzzle tension yourself. The game is better when you resist that temptation except on genuinely punishing stretches. For players who bounced off Oddysee, this is the better entry point. For players who finished Oddysee and loved it, this is a larger, more mechanically rich continuation of the same ideas. The 95% positive rating on Steam across over 1,600 reviews is not nostalgia padding; the design holds up. Just be prepared for a game that expects you to read the environment carefully, fail a few times, and think laterally rather than react quickly. Alex, Scout Team

Oddworld: Abe's Exoddus

Oddworld: Abe's Exoddus

Aug 28, 2008Oddworld Inhabitants
GamerScout Says

If Abe's Oddysee left you frustrated by its brutal checkpoint system, Exoddus is the version that actually lets you enjoy the genius underneath. Bigger, stranger, and packed with expanded possession tricks, it holds up as one of the sharpest puzzle-platformers the late '90s produced.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.28
at Kinguin
Lowest tracked: €0.27
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GamerScout Verdict

Best for players who want a challenging late-'90s puzzle-platformer with smart mechanics and a rare willingness to let you set your own difficulty pace.

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€0.28
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€0.47-84%
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€0.55-82%
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€0.55
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€0.92-21%
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€2.29-23%
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€2.99
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Price History

Lowest tracked
€0.275 Jun 2026
Current best
€0.28
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€0.25€0.27€0.28€0.305 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

Screenshot

About Oddworld: Abe's Exoddus

I came into Exoddus having already bounced off Oddysee twice, put off by the way a single missed jump could erase twenty minutes of careful Mudokon herding. The quicksave system here changed everything. Hit a key, plant your own checkpoint anywhere on any screen, and suddenly the trial-and-error logic that defines this game's puzzle design becomes something you can actually wrestle with instead of dread. It sounds like a small quality-of-life tweak. In practice it transforms the experience from punishing to genuinely absorbing. The core loop is a 2D screen-by-screen puzzle-platformer where Abe himself cannot fight. His toolkit is GameSpeak (barked one-word voice commands to control and direct Mudokons), spirit possession, stealth through shadows, and the odd rock or bone chucked at a trap. What Exoddus adds on top of Oddysee's foundation is substantial: possession now extends to flying Sligs with grenade launchers, territorial Scrabs you can pit against each other, pack-hunting Paramites, and even Glukkons, whose industrial authority lets you order Sligs around without raising suspicion. New enemy types like the motion-detecting Greeter robots and the double-headed Fleeches require entirely different approaches. There are also 300 Mudokons to rescue across locations including Necrum Mines, Bonewerkz, Slig Barracks, and Feeco Depot, and the ending you get depends on how many of them make it out alive. Clearing the good ending legitimately, without a guide, is a real undertaking. The Mudokon management got a meaningful overhaul too. Sad, angry, blind, and laughing-gas-addled Mudokons each need handling differently before they will cooperate, and the "All o' ya" group command means you can move a whole cluster at once rather than shuttling them one by one. It sounds fiddly on paper and occasionally is, but when a screen clicks and half a dozen freed workers funnel into a bird teleporter behind you it feels genuinely satisfying. The production values still impress: pre-rendered 2D backgrounds with hand-animated 3D characters, cutscenes that are more elaborate and story-driven than the original, and Lorne Lanning voicing almost every creature in the game. The honest criticisms are real but narrow. The game was assembled in nine months under publisher pressure, and some players feel the indoor-heavy level design trades Oddysee's eerie outdoor atmosphere for a more mechanical, factory-to-factory momentum. The dual-ending structure incentivizes going back for every hidden Mudokon, which can feel like an obligatory checklist grind if you are not already invested in the world. And if you lean hard on quicksave as a crutch on every single screen, you can dilute the puzzle tension yourself. The game is better when you resist that temptation except on genuinely punishing stretches. For players who bounced off Oddysee, this is the better entry point. For players who finished Oddysee and loved it, this is a larger, more mechanically rich continuation of the same ideas. The 95% positive rating on Steam across over 1,600 reviews is not nostalgia padding; the design holds up. Just be prepared for a game that expects you to read the environment carefully, fail a few times, and think laterally rather than react quickly.

Alex
Alex · Scout Team

Catch-all

Tags

steamPuzzle-PlatformerGameSpeakPossession MechanicMudokon RescueBranching EndingsStealth PuzzleRetroSingle-PlayerTurn-Based Co-opScreen-by-Screen Design

System Requirements

Minimum

Processor
1 GHz
Memory
256 MB RAM
Graphics
3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)

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Reviews & Ratings

Steam
95%(1,654)

Game Info

Developer
Oddworld Inhabitants
Publisher
Oddworld Inhabitants
Release Date
Aug 28, 2008

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Frequently asked questions about Oddworld: Abe's Exoddus

How much does Oddworld: Abe's Exoddus cost?

As of 7 September 2026, the cheapest in-stock offer for Oddworld: Abe's Exoddus is €0.28 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Oddworld: Abe's Exoddus cheapest?

The lowest in-stock price we track for Oddworld: Abe's Exoddus is €0.28 at Kinguin (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Oddworld: Abe's Exoddus available on?

Oddworld: Abe's Exoddus is available on PC.

When was Oddworld: Abe's Exoddus released?

Oddworld: Abe's Exoddus was released on 28 August 2008.

Who developed Oddworld: Abe's Exoddus?

Oddworld: Abe's Exoddus was developed by Oddworld Inhabitants.