Compare Nova-111 prices across 50+ stores and find the best deal. Developed by Funktronic Labs. Published by Funktronic Labs. Released on 8/25/2015. Available on PC. Genres: Action, Adventure, Indie, Strategy. Metacritic score: 68/100.

Nova-111 mashes turn-based tactics with real-time chaos in a sci-fi roguelite that rewards patience and punishes button-mashers.

Nova-111 is a sci-fi strategy game from Funktronic Labs that sits at an unusual intersection: part turn-based tactics, part real-time reaction game, wrapped in a roguelite structure where you pilot an orange spaceship through procedurally generated sectors. Your overarching objective is to recover scientists scattered across space after a catastrophic experiment tore up the timeline. It sounds goofy, and it is, but the mechanical premise underneath is more serious than the cartoon aesthetic suggests. The core hook is the hybrid turn system. Most of the time you are playing pure turn-based chess: you move, enemies move, projectiles crawl across the grid one tile per turn. Then the game throws real-time enemies into the same arena. These creatures do not wait for your input. They act on a timer, forcing you to weigh whether to spend a turn repositioning or banking actions to respond instantly when something charges. That tension, turn-based planning interrupted by real-time pressure, is genuinely clever and distinguishes Nova-111 from both classic tactics games and traditional shooters. Managing your shields, weapons, and ability cooldowns while tracking both clocks is where the decision-making lives. For players who like spreadsheet thinking, there is a satisfying puzzle quality to each combat room. Enemy behaviors are learnable, which means a bad run usually teaches you something concrete rather than just punishing you randomly. The upgrade system between runs is modest but functional, and the variety of enemies across sectors keeps the mid-game from going stale too quickly. That said, depth is limited compared to heavier strategy titles. The build variety is narrow, the map structure is relatively linear, and once you have internalized the real-time enemy patterns the game stops surprising you. Late-game tension depends heavily on difficulty scaling rather than emergent complexity, which is a ceiling some players will hit earlier than others. The tutorial is short and practical. It introduces the dual-time mechanic without overwhelming new players, and the early sectors are forgiving enough that someone unfamiliar with roguelites can find their footing within a session or two. This is not a 200-hour commitment. It is a compact, focused experience that respects your time. The Metacritic score and mixed Steam review ratio reflect a game that polarizes: players who want deeper systems walk away disappointed, while those who came for a tight, original mechanic tend to finish it satisfied. There is no mod ecosystem to speak of, and the AI, while consistent, does not scale in surprising ways. If your strategy diet runs toward Into the Breach-style deterministic puzzle-combat, Nova-111 scratches a similar itch at a smaller scale. It is not a replacement for deep tactical RPGs, but as a shorter session game with a genuinely inventive core mechanic, it delivers on its premise cleanly. Diego, Scout Team

Nova-111
ActionAdventureIndieStrategy

Nova-111

Aug 25, 2015Funktronic Labs
GamerScout Says

Nova-111 mashes turn-based tactics with real-time chaos in a sci-fi roguelite that rewards patience and punishes button-mashers.

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About Nova-111

Nova-111 is a sci-fi strategy game from Funktronic Labs that sits at an unusual intersection: part turn-based tactics, part real-time reaction game, wrapped in a roguelite structure where you pilot an orange spaceship through procedurally generated sectors. Your overarching objective is to recover scientists scattered across space after a catastrophic experiment tore up the timeline. It sounds goofy, and it is, but the mechanical premise underneath is more serious than the cartoon aesthetic suggests. The core hook is the hybrid turn system. Most of the time you are playing pure turn-based chess: you move, enemies move, projectiles crawl across the grid one tile per turn. Then the game throws real-time enemies into the same arena. These creatures do not wait for your input. They act on a timer, forcing you to weigh whether to spend a turn repositioning or banking actions to respond instantly when something charges. That tension, turn-based planning interrupted by real-time pressure, is genuinely clever and distinguishes Nova-111 from both classic tactics games and traditional shooters. Managing your shields, weapons, and ability cooldowns while tracking both clocks is where the decision-making lives. For players who like spreadsheet thinking, there is a satisfying puzzle quality to each combat room. Enemy behaviors are learnable, which means a bad run usually teaches you something concrete rather than just punishing you randomly. The upgrade system between runs is modest but functional, and the variety of enemies across sectors keeps the mid-game from going stale too quickly. That said, depth is limited compared to heavier strategy titles. The build variety is narrow, the map structure is relatively linear, and once you have internalized the real-time enemy patterns the game stops surprising you. Late-game tension depends heavily on difficulty scaling rather than emergent complexity, which is a ceiling some players will hit earlier than others. The tutorial is short and practical. It introduces the dual-time mechanic without overwhelming new players, and the early sectors are forgiving enough that someone unfamiliar with roguelites can find their footing within a session or two. This is not a 200-hour commitment. It is a compact, focused experience that respects your time. The Metacritic score and mixed Steam review ratio reflect a game that polarizes: players who want deeper systems walk away disappointed, while those who came for a tight, original mechanic tend to finish it satisfied. There is no mod ecosystem to speak of, and the AI, while consistent, does not scale in surprising ways. If your strategy diet runs toward Into the Breach-style deterministic puzzle-combat, Nova-111 scratches a similar itch at a smaller scale. It is not a replacement for deep tactical RPGs, but as a shorter session game with a genuinely inventive core mechanic, it delivers on its premise cleanly. Diego, Scout Team

Tags

steamHybrid Turn-BasedRogueliteSci-Fi TacticsReal-Time PressureProcedural SectorsShort-Session StrategyPuzzle Combat

System Requirements

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Reviews & Ratings

Metacritic
68
Steam
78%(180)

Game Info

Developer
Funktronic Labs
Publisher
Funktronic Labs
Release Date
Aug 25, 2015

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