Compare Wave Break prices across 50+ stores and find the best deal. Developed by Funktronic Labs. Published by Funktronic Labs. Released on 6/11/2021. Available on PC, Linux. Genres: Action, Adventure, Indie, Sports.

If you spent your teenage years chaining manuals in Tony Hawk and always wished the skateboard was a speedboat loaded with firearms, Wave Break is specifically for you. Everyone else should read carefully before committing.

I came into Wave Break expecting a gimmick, and I got something weirder: a game that is genuinely fun in short bursts but fights you every step of the way before you earn that fun. The concept is exactly as absurd as it sounds. You ride a miniature speedboat like a skateboard, grinding rails, chaining kickflips and manuals, collecting the letters B-R-E-A-K across neon-soaked Miami Vice levels, and occasionally shooting other anthropomorphic animals with firearms. The mechanics are pulled almost directly from the classic Tony Hawk playbook, with dedicated buttons for grinds, grabs, flips, and manuals. The score multiplier system rewards combo chains in the same way old THPS did, and once you find your line through a level, stringing together a long unbroken run is legitimately satisfying. The problem is getting there. There is no real tutorial. The game drops you in and expects you to already know the Tony Hawk control grammar. If you do, you will find the controls responsive enough but noticeably looser than the source material. The boat's wake physics add a small wildcard: ride back over your own wake mid-trick and you can break a combo in a way a skateboard never would. It is a charming detail that also becomes a frustration when you are three seconds from a campaign objective and your boat wobbles off a rail. The campaign itself is structured as a series of two-to-three minute timed runs across five main levels, each with around fifteen objectives to chip away at. Individually the levels cover solid variety, from a rusty boatyard to an arctic petroleum platform to a sprawling neon city, and there are destructible walls hiding secrets if you bother to explore. The story is thin and the characters are mostly there for comic setup, but the crime-and-drugs Miami Vice framing is at least committed to its bit. For players who want to take this online, the situation is mixed. Ranked matchmaking exists, and Deathmatch mode, where you combine trick scoring with actually shooting opponents off their boats, is the most entertaining multiplayer format on offer. Trick Attack rounds out the competitive side. The honest concern on PC is player count: Wave Break has a small community, and finding a live online lobby outside of peak hours or a friend group is not guaranteed. The Steam Workshop integration helps extend the life here, since the park creator is capable enough to produce levels on par with the shipped content, and sharing and downloading community parks is straightforward. Local splitscreen for up to four players using controllers keeps it relevant as a couch option. The synthwave soundtrack deserves a direct mention because it is genuinely good. Artists like Timecop1983 and Kalax anchor the audio, and the whole thing is stream-safe by design, which is either irrelevant to you or a specific selling point. Customization runs reasonably deep with clothing unlocks and boat decals earned through in-game currency from completing objectives, and stat upgrades across jump, speed, grind, and spin give the progression loop some teeth without feeling predatory. Where Wave Break falls short is in content depth and new-player accessibility. Five campaign levels is thin, the tutorial gap is real, and anyone without Tony Hawk muscle memory will have a rough first few hours. The controls never quite reach the crispness of the games that inspired them. But the Deathmatch mode has a specific chaotic pull, the aesthetic is coherent and confident, and the Steam reviews sit well above average for a reason. This is a game for a specific person: patient, comfortable with score-attack structure, and ideally already familiar with the old THPS input language. If that is you, there is a legitimate good time buried in here once the learning curve flattens out. Fred, Scout Team

Wave Break
ActionAdventureIndieSports

Wave Break

Jun 11, 2021Funktronic Labs
GamerScout Says

If you spent your teenage years chaining manuals in Tony Hawk and always wished the skateboard was a speedboat loaded with firearms, Wave Break is specifically for you. Everyone else should read carefully before committing.

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Screenshots & Media

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About Wave Break

I came into Wave Break expecting a gimmick, and I got something weirder: a game that is genuinely fun in short bursts but fights you every step of the way before you earn that fun. The concept is exactly as absurd as it sounds. You ride a miniature speedboat like a skateboard, grinding rails, chaining kickflips and manuals, collecting the letters B-R-E-A-K across neon-soaked Miami Vice levels, and occasionally shooting other anthropomorphic animals with firearms. The mechanics are pulled almost directly from the classic Tony Hawk playbook, with dedicated buttons for grinds, grabs, flips, and manuals. The score multiplier system rewards combo chains in the same way old THPS did, and once you find your line through a level, stringing together a long unbroken run is legitimately satisfying. The problem is getting there. There is no real tutorial. The game drops you in and expects you to already know the Tony Hawk control grammar. If you do, you will find the controls responsive enough but noticeably looser than the source material. The boat's wake physics add a small wildcard: ride back over your own wake mid-trick and you can break a combo in a way a skateboard never would. It is a charming detail that also becomes a frustration when you are three seconds from a campaign objective and your boat wobbles off a rail. The campaign itself is structured as a series of two-to-three minute timed runs across five main levels, each with around fifteen objectives to chip away at. Individually the levels cover solid variety, from a rusty boatyard to an arctic petroleum platform to a sprawling neon city, and there are destructible walls hiding secrets if you bother to explore. The story is thin and the characters are mostly there for comic setup, but the crime-and-drugs Miami Vice framing is at least committed to its bit. For players who want to take this online, the situation is mixed. Ranked matchmaking exists, and Deathmatch mode, where you combine trick scoring with actually shooting opponents off their boats, is the most entertaining multiplayer format on offer. Trick Attack rounds out the competitive side. The honest concern on PC is player count: Wave Break has a small community, and finding a live online lobby outside of peak hours or a friend group is not guaranteed. The Steam Workshop integration helps extend the life here, since the park creator is capable enough to produce levels on par with the shipped content, and sharing and downloading community parks is straightforward. Local splitscreen for up to four players using controllers keeps it relevant as a couch option. The synthwave soundtrack deserves a direct mention because it is genuinely good. Artists like Timecop1983 and Kalax anchor the audio, and the whole thing is stream-safe by design, which is either irrelevant to you or a specific selling point. Customization runs reasonably deep with clothing unlocks and boat decals earned through in-game currency from completing objectives, and stat upgrades across jump, speed, grind, and spin give the progression loop some teeth without feeling predatory. Where Wave Break falls short is in content depth and new-player accessibility. Five campaign levels is thin, the tutorial gap is real, and anyone without Tony Hawk muscle memory will have a rough first few hours. The controls never quite reach the crispness of the games that inspired them. But the Deathmatch mode has a specific chaotic pull, the aesthetic is coherent and confident, and the Steam reviews sit well above average for a reason. This is a game for a specific person: patient, comfortable with score-attack structure, and ideally already familiar with the old THPS input language. If that is you, there is a legitimate good time buried in here once the learning curve flattens out. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscontroller-supportworkshopcloud-savestier:sub-5Score-AttackSkateboatingTrick-ChainingDeathmatchCouch SplitscreenSteam Workshop SupportSynthwave SoundtrackCombo SystemRanked OnlineSkill Ceiling

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8, or 10
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
GTX 760 or equivalent, 2+ GB VRAM
Processor
Intel i5-3470 or better
Additional Notes
* For running the game at Low settings at 720p 60 fps, these specs or higher are recommended.

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
GTX 1080 or equivalent, 4+ GB VRAM
Processor
Intel Core i5-6600 or better
Additional Notes
* For running the game at High settings at 1080p 60 fps, these specs or higher are recommended.

Reviews & Ratings

No ratings available

Game Info

Developer
Funktronic Labs
Publisher
Funktronic Labs
Release Date
Jun 11, 2021

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