Compare Notrium prices across 50+ stores and find the best deal. Developed by Ville Mönkkönen. Published by Ville Mönkkönen. Released on 12/7/2015. Available on PC. Genres: Action, Adventure, Indie, RPG.

One Finnish developer, a hostile alien world, four radically different survivors, and six ways to escape - or die trying. Notrium is the survival game that most modern crafting titles quietly borrowed from.

I keep coming back to Notrium the same way you revisit a short novel that hit you unexpectedly - not because it is lavish, but because it is precise. This is a top-down survival game built by a single Finnish programmer, originally released as freeware in 2003 and quietly brought to Steam years later with some quality-of-life additions. It predates almost every modern survival crafting game you can name, and Rock Paper Shotgun acknowledged it in a 2014 retrospective as one of the early procedurally generated survival games. That history matters, because playing it now feels less like playing an old game and more like reading a founding document. The structure is deceptively clean. You pick one of four characters - the Human captain, the Android engineer, the Psionic medic, or the Alien stowaway - and each one reshapes the entire experience. The Android does not worry about food but has its own resource concerns. The Alien hunts and evolves through kills rather than scavenging circuitry. The Psionic bends the rules of combat through mental powers. The Human is the most straightforward, relying on item combination and improvised weapons, but even he has moments that feel uniquely his own, delivered through journal entries that tick forward with each day-night cycle. Those journals are a quiet narrative device I love: the Android's account of the same ship disaster reads nothing like the captain's, and the game trusts you to piece together what actually happened. Crafting recipes are buried inside them too, which means reading carefully is survival strategy, not optional flavour. The planet itself is divided into zone-sized squares - jungle, desert, tundra, interior ruins - each with its own objectives and hazard profile. On harder difficulty settings, heat and cold become active threats. Sandstorms, blizzards, and acid rain are not set dressing; they can kill you if you misread the environment. Item placement is randomised on each run, so edible fungus, wreckage, and weapon components never sit where you expect them. Six possible endings give the game a genuine sense that your decisions branch rather than converge. That scope, coming from one developer and fitting inside a few megabytes, is still quietly astonishing. Where Notrium earns its age is in the friction of discovery. Crafting combinations are largely undocumented by design, which the developer intended as part of the loop - multiple playthroughs to accumulate knowledge. New players will hit walls where they are holding the ingredients to something useful and have no idea. The Steam Special Surprise Edition softens this slightly with combination hints on easier difficulty levels and adds achievements and cloud saves, but the game is still built around a learning curve that current survival fans may find abrupt rather than atmospheric. The pixel-era presentation will also divide people: there is no handsome isometric lighting here, just functional sprites on dark maps, and the audio leans more on ambient tension than scored music. If you need a beautiful game, look elsewhere. If you want the feeling of genuinely not knowing whether you will make it through the night, Notrium still delivers that better than titles three times its age. Kai, Scout Team

Notrium
ActionAdventureIndieRPG

Notrium

Dec 7, 2015Ville Mönkkönen
GamerScout Says

One Finnish developer, a hostile alien world, four radically different survivors, and six ways to escape - or die trying. Notrium is the survival game that most modern crafting titles quietly borrowed from.

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About Notrium

I keep coming back to Notrium the same way you revisit a short novel that hit you unexpectedly - not because it is lavish, but because it is precise. This is a top-down survival game built by a single Finnish programmer, originally released as freeware in 2003 and quietly brought to Steam years later with some quality-of-life additions. It predates almost every modern survival crafting game you can name, and Rock Paper Shotgun acknowledged it in a 2014 retrospective as one of the early procedurally generated survival games. That history matters, because playing it now feels less like playing an old game and more like reading a founding document. The structure is deceptively clean. You pick one of four characters - the Human captain, the Android engineer, the Psionic medic, or the Alien stowaway - and each one reshapes the entire experience. The Android does not worry about food but has its own resource concerns. The Alien hunts and evolves through kills rather than scavenging circuitry. The Psionic bends the rules of combat through mental powers. The Human is the most straightforward, relying on item combination and improvised weapons, but even he has moments that feel uniquely his own, delivered through journal entries that tick forward with each day-night cycle. Those journals are a quiet narrative device I love: the Android's account of the same ship disaster reads nothing like the captain's, and the game trusts you to piece together what actually happened. Crafting recipes are buried inside them too, which means reading carefully is survival strategy, not optional flavour. The planet itself is divided into zone-sized squares - jungle, desert, tundra, interior ruins - each with its own objectives and hazard profile. On harder difficulty settings, heat and cold become active threats. Sandstorms, blizzards, and acid rain are not set dressing; they can kill you if you misread the environment. Item placement is randomised on each run, so edible fungus, wreckage, and weapon components never sit where you expect them. Six possible endings give the game a genuine sense that your decisions branch rather than converge. That scope, coming from one developer and fitting inside a few megabytes, is still quietly astonishing. Where Notrium earns its age is in the friction of discovery. Crafting combinations are largely undocumented by design, which the developer intended as part of the loop - multiple playthroughs to accumulate knowledge. New players will hit walls where they are holding the ingredients to something useful and have no idea. The Steam Special Surprise Edition softens this slightly with combination hints on easier difficulty levels and adds achievements and cloud saves, but the game is still built around a learning curve that current survival fans may find abrupt rather than atmospheric. The pixel-era presentation will also divide people: there is no handsome isometric lighting here, just functional sprites on dark maps, and the audio leans more on ambient tension than scored music. If you need a beautiful game, look elsewhere. If you want the feeling of genuinely not knowing whether you will make it through the night, Notrium still delivers that better than titles three times its age. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Top-Down SurvivalAlien PlanetItem Combination CraftingMultiple EndingsProcedural PlacementDay-Night CycleEnvironmental HazardsModdableFreeware HeritageHigh Knowledge Curve

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Memory
64 MB RAM
DirectX
Version 8.0
Storage
24 MB available space
Processor
1000 MHz CPU

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Game Info

Developer
Ville Mönkkönen
Publisher
Ville Mönkkönen
Release Date
Dec 7, 2015

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What platforms is Notrium available on?

Notrium is available on PC.

When was Notrium released?

Notrium was released on 7 December 2015.

Who developed Notrium?

Notrium was developed by Ville Mönkkönen.