
Noch
Crash your car, wake up in a world that no longer obeys physics or logic, and spend 8-12 hours hunting down the girl who ended reality. Jank included, soul also included.
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About Noch
I have a soft spot for games that arrive without a press kit, without a YouTube channel with 200k subscribers, without anything except a weird premise and three and a half years of a small studio's life poured into it. Noch is exactly that game. You start mid-highway, mid-night, and the world has already been broken by a woman named Lisa before you even touch the controller. That framing alone tells you whether you belong in the audience: if a post-apocalypse held together by something closer to dream-logic than nuclear fallout sounds compelling, read on. The structure is a first-person adventure cut across multiple chapters, and in solo mode you alternate between two protagonists - a man searching for his ex and a woman helping him for reasons that stay murky for most of the runtime. Their perspectives are stitched together into something that resembles a road movie more than a survival sim, which is exactly what the developers said they were going for. In co-op, both players move through all chapters together, and the two-player online mode genuinely works as a different read on the same material. Dividing puzzle-solving duties feels natural, and some of the interaction puzzles are clearly designed with a second pair of hands in mind. The gameplay mixes first-person combat, object-interaction puzzles, special abilities, and boss encounters. The combat is clunky in a way that is hard to fully forgive: hitboxes misbehave, melee feels imprecise, and the inventory system - capped at a frustratingly small number of carried items - causes real friction, especially when weapon saves do not always persist between sessions. Players who bounce hard off jank will bounce off Noch. The chain-puzzle logic that defines a lot of the exploration (find object A to unlock object B to access object C) runs long enough to test patience in the later chapters. There are also known progression blockers in early sections if you spend limited tools in the wrong order, which is the kind of rough edge that a bigger studio patches in week one. What keeps people playing past all that is the atmosphere. The world of Noch sits inside a permanent, sparkling black-blue haze where the laws of reality have softened - people's beliefs literally reshape the physical environment according to the developers' own design philosophy. That concept feeds into some genuinely strange encounters: a zombie that cannot be killed by cars because it is undead, small grey aliens appearing mid-chapter, monsters that feel less like enemy types and more like symptoms of a collapsing cosmology. The story touches on themes that most games avoid entirely, and while it lands its ending in a place that divides players sharply, the ride is strange enough to justify the ticket. Steam user sentiment sits at roughly 78 percent positive across a meaningful sample, which for an obscure indie without a marketing budget says something real about the core experience. Noch is for players who can tolerate a game that is clearly handmade, slightly broken in spots, and genuinely unlike the things that fill the front page of any storefront on any given day. If you need polished combat and reliable save states, look elsewhere. If you want a surreal post-apocalyptic road story that actually commits to its premise and rewards patience with moments of weird beauty, this one deserves a look. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Win 10 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 12 GB available space
- Graphics
- NVIDIA GeForce 660 gtx
- Processor
- Intel Core i5 3 Gen
Recommended
- OS
- Win 10 64-bit
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Graphics
- NVIDIA GeForce 1060
- Processor
- Intel Core i5 4 Gen
Reviews & Ratings
No ratings available
Game Info
- Developer
- Fair Games Studio
- Publisher
- Sad Horse studio
- Release Date
- Oct 1, 2023
