Compare Loco Parentis / 孤女咒怨 prices across 50+ stores and find the best deal. Developed by Fair Games Studio. Published by Sad Horse studio. Released on 9/19/2019. Available on PC. Genres: Action, Adventure, Indie, Massively Multiplayer, RPG.

Half the appeal lives in the co-op screaming, the other half depends entirely on whether the bugs let you get that far. A scrappy haunted-apartment horror for patient players with a willing friend.

I want to like Loco Parentis more than its Mixed review score allows me to. The premise has real charm: a first-person survival horror set entirely inside a single apartment building entrance that somehow never ends, a liminal nightmare corridor populated by paranormal creatures, and a frightened little girl at the heart of it all asking you to find her mother. That is a genuinely unsettling setup, and the studio clearly committed to a specific atmosphere rather than chasing whatever the genre trend was in 2019. The roguelite-adjacent structure, where the nonlinear plot can apparently shuffle and surface new story fragments across multiple runs, hints at ambition well above the price point. The best version of this game exists in co-op, and the community sentiment bears that out clearly. Playing alongside a friend, whether two PC players or a mixed PC-plus-VR pairing, tightens the dread considerably. Jump scares land harder when someone else is audibly suffering next to you, and the puzzle design, built around quest chains that deliberately avoid on-screen interface clutter, rewards the kind of verbal communication that co-op horror does well. The absence of a cluttering HUD is an intentional choice that I respect; it forces you to read the space rather than a waypoint marker. Solo, the game still functions, but the atmosphere loses some of its charge when there is nobody to misread a room with you. Here is where honesty has to step in, though. Technical problems are not a rumour with this one. Community threads report lock-ups at the mission start, black screen crashes, and multiplayer connection instability that can cut a session short before it ever finds its rhythm. The controls have been described as awkward outside of VR mode, and for a game whose core tension depends on fluid movement through a claustrophobic space, that friction is not trivial. The developers have pushed updates and shown willingness to engage, and the VR upgrade was offered free to existing PC owners, which is a goodwill gesture worth noting. But years on from release, the technical floor is still uneven. For the right player, there is something genuinely worth excavating here. The visual atmosphere lands, the concept of an infinitely looping apartment entrance as horror metaphor has its own low-key poetry, and the three endings give completionists a reason to keep circling. I keep thinking about the soundscape in the quieter stretches, the way the building breathes. This is the kind of small game where craft and ambition outpace execution, which is different from a game that never tried. Go in with a friend, lower your expectations around polish, and you may find something that sticks with you longer than a cleaner title would. Kai, Scout Team

Loco Parentis / 孤女咒怨
ActionAdventureIndieMassively MultiplayerRPG

Loco Parentis / 孤女咒怨

Sep 19, 2019Fair Games StudioSad Horse studio
GamerScout Says

Half the appeal lives in the co-op screaming, the other half depends entirely on whether the bugs let you get that far. A scrappy haunted-apartment horror for patient players with a willing friend.

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Screenshots & Media

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About Loco Parentis / 孤女咒怨

I want to like Loco Parentis more than its Mixed review score allows me to. The premise has real charm: a first-person survival horror set entirely inside a single apartment building entrance that somehow never ends, a liminal nightmare corridor populated by paranormal creatures, and a frightened little girl at the heart of it all asking you to find her mother. That is a genuinely unsettling setup, and the studio clearly committed to a specific atmosphere rather than chasing whatever the genre trend was in 2019. The roguelite-adjacent structure, where the nonlinear plot can apparently shuffle and surface new story fragments across multiple runs, hints at ambition well above the price point. The best version of this game exists in co-op, and the community sentiment bears that out clearly. Playing alongside a friend, whether two PC players or a mixed PC-plus-VR pairing, tightens the dread considerably. Jump scares land harder when someone else is audibly suffering next to you, and the puzzle design, built around quest chains that deliberately avoid on-screen interface clutter, rewards the kind of verbal communication that co-op horror does well. The absence of a cluttering HUD is an intentional choice that I respect; it forces you to read the space rather than a waypoint marker. Solo, the game still functions, but the atmosphere loses some of its charge when there is nobody to misread a room with you. Here is where honesty has to step in, though. Technical problems are not a rumour with this one. Community threads report lock-ups at the mission start, black screen crashes, and multiplayer connection instability that can cut a session short before it ever finds its rhythm. The controls have been described as awkward outside of VR mode, and for a game whose core tension depends on fluid movement through a claustrophobic space, that friction is not trivial. The developers have pushed updates and shown willingness to engage, and the VR upgrade was offered free to existing PC owners, which is a goodwill gesture worth noting. But years on from release, the technical floor is still uneven. For the right player, there is something genuinely worth excavating here. The visual atmosphere lands, the concept of an infinitely looping apartment entrance as horror metaphor has its own low-key poetry, and the three endings give completionists a reason to keep circling. I keep thinking about the soundscape in the quieter stretches, the way the building breathes. This is the kind of small game where craft and ambition outpace execution, which is different from a game that never tried. Go in with a friend, lower your expectations around polish, and you may find something that sticks with you longer than a cleaner title would. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttier:indieCo-op HorrorNonlinear StoryVR CompatibleMultiple EndingsLiminal HorrorNo HUDParanormal Puzzle

System Requirements

Minimum

OS
Win 7 or higher
Memory
6 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
NVIDIA GeForce 650 (min 2 Gb)
Processor
Intel Core i5 3 Gen or higher

Recommended

OS
Win 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
NVIDIA GeForce 1060
Processor
Intel Core i5 4 Gen or higher

Reviews & Ratings

No ratings available

Game Info

Developer
Fair Games Studio
Publisher
Sad Horse studio
Release Date
Sep 19, 2019

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