Compare Neon Ninja: Pixel Slasher prices across 50+ stores and find the best deal. Developed by HapGames. Published by HapGames. Released on 11/7/2023. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG.

If your lunch break needs a neon-soaked hit of wall-jumping and shuriken throws, this sub-five-dollar cyberpunk autorunner delivers exactly that window of chaos and nothing more.

I want to be honest with you the way I would be with a friend: HapGames is a small shop, Neon Ninja: Pixel Slasher sits deep in the casual-arcade tier of Steam, and the production scale reflects that. What you get is a linear 2D autorunner-platformer wrapped in a cyberpunk pixel skin, built around three-button controls and a pulse-forward electronic soundtrack that genuinely earns its keep. For that very specific request, it mostly delivers. The core loop is simple but clear. You run, slash melee enemies up close, collect shurikens scattered across levels to handle threats at range, and read the environment fast enough to jump off walls and clear spike pits before the momentum drops. Boss encounters chase you across the screen, demanding you keep moving rather than find a safe corner. Guarded hideouts break up the chase sequences with brief infiltration stretches where you clear rooms and pocket rare artifacts. None of this is deep. The appeal is tactile rhythm: hit, dodge, leap, repeat, with the soundtrack filling in the space between inputs so the whole thing feels more alive than the mechanical loop alone would suggest. Where the seams show is in content density and longevity. The level design is tagged as linear, and that is not a euphemism: the path rarely branches, secrets are wall-jump puzzles rather than genuine exploration, and there is no class system or build customization to extend the replay value. The RPG genre label on the store page is generous. What you have is closer to a score-chasing arcade run dressed in RPG aesthetics. The pixel art is clean rather than distinctive, and the cyberpunk neon palette does its job without reaching anything you would stop to screenshot. Community reception sits at a modest positive on a small review pool, suggesting the people who picked it up on a whim mostly got what they expected and felt okay about it. The honest audience for this one is someone who wants twenty to forty minutes of low-friction, music-driven action and is not expecting a feature-complete indie darling. It knows what it is. The three-button simplicity means it is genuinely pick-up-and-play without a tutorial tax, and the soundtrack does the heavy lifting in atmosphere that the art alone cannot quite reach. If you have been burned before by small releases that overpromise, temper expectations accordingly. If you want a tiny, punchy side-scroller to fill a gap in a lazy afternoon, this does that honestly. Kai, Scout Team

Neon Ninja: Pixel Slasher
ActionAdventureCasualIndieRPG

Neon Ninja: Pixel Slasher

Nov 7, 2023HapGames
GamerScout Says

If your lunch break needs a neon-soaked hit of wall-jumping and shuriken throws, this sub-five-dollar cyberpunk autorunner delivers exactly that window of chaos and nothing more.

PC
Best Price Available
0.00
at N/A
Historical low: $1.28

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Neon Ninja: Pixel Slasher

I want to be honest with you the way I would be with a friend: HapGames is a small shop, Neon Ninja: Pixel Slasher sits deep in the casual-arcade tier of Steam, and the production scale reflects that. What you get is a linear 2D autorunner-platformer wrapped in a cyberpunk pixel skin, built around three-button controls and a pulse-forward electronic soundtrack that genuinely earns its keep. For that very specific request, it mostly delivers. The core loop is simple but clear. You run, slash melee enemies up close, collect shurikens scattered across levels to handle threats at range, and read the environment fast enough to jump off walls and clear spike pits before the momentum drops. Boss encounters chase you across the screen, demanding you keep moving rather than find a safe corner. Guarded hideouts break up the chase sequences with brief infiltration stretches where you clear rooms and pocket rare artifacts. None of this is deep. The appeal is tactile rhythm: hit, dodge, leap, repeat, with the soundtrack filling in the space between inputs so the whole thing feels more alive than the mechanical loop alone would suggest. Where the seams show is in content density and longevity. The level design is tagged as linear, and that is not a euphemism: the path rarely branches, secrets are wall-jump puzzles rather than genuine exploration, and there is no class system or build customization to extend the replay value. The RPG genre label on the store page is generous. What you have is closer to a score-chasing arcade run dressed in RPG aesthetics. The pixel art is clean rather than distinctive, and the cyberpunk neon palette does its job without reaching anything you would stop to screenshot. Community reception sits at a modest positive on a small review pool, suggesting the people who picked it up on a whim mostly got what they expected and felt okay about it. The honest audience for this one is someone who wants twenty to forty minutes of low-friction, music-driven action and is not expecting a feature-complete indie darling. It knows what it is. The three-button simplicity means it is genuinely pick-up-and-play without a tutorial tax, and the soundtrack does the heavy lifting in atmosphere that the art alone cannot quite reach. If you have been burned before by small releases that overpromise, temper expectations accordingly. If you want a tiny, punchy side-scroller to fill a gap in a lazy afternoon, this does that honestly. Kai, Scout Team

Tags

singleplayertier:sub-5Cyberpunk AutorunnerThree-Button ControlsShuriken CombatWall-Jump PlatformerBoss Chase SequencesArcade Score-ChasingShort SessionsMusic-Driven ActionLinear Level Design

System Requirements

Minimum

OS
Windows XP or later
Memory
256 MB RAM
Storage
200 MB available space
Graphics
OpenGL 2.1 supported GPU
Processor
1 Ghz
Sound Card
OpenAL

Reviews & Ratings

No ratings available

Game Info

Developer
HapGames
Publisher
HapGames
Release Date
Nov 7, 2023

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-051.28(lowest)

Frequently asked questions about Neon Ninja: Pixel Slasher

Where can I buy Neon Ninja: Pixel Slasher cheapest?

Compare Neon Ninja: Pixel Slasher prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Neon Ninja: Pixel Slasher available on?

Neon Ninja: Pixel Slasher is available on PC.

When was Neon Ninja: Pixel Slasher released?

Neon Ninja: Pixel Slasher was released on 7 November 2023.

Who developed Neon Ninja: Pixel Slasher?

Neon Ninja: Pixel Slasher was developed by HapGames.