Compare NBA 2K Playgrounds 2 prices across 50+ stores and find the best deal. Developed by Saber Interactive. Published by 2K Games. Released on 10/16/2018. Available on PC, Xbox. Genres: Sport, Single Player, Multiplayer, Local Co-op, Co-op, Side View, Arcade.

Saber Interactive's 2v2 arcade basketball with a massive roster of NBA legends and current stars. Zero fouls, gravity-defying dunks, and enough chaos for a couch session.

NBA 2K Playgrounds 2 is a 2v2 arcade basketball game built squarely in the tradition of NBA Jam and NBA Street, just without quite reaching either peak. You pick two players from a roster of over 200 current and retired NBA stars, hit the court, and spend three minutes throwing down alley-oops, double front-flip dunks, and ankle-breaking crossovers with no fouls, no goaltending calls, and absolutely no regard for physics. The controls are genuinely simple: pass, shoot, steal, crossover, and hold sprint to turn any drive into a high-flying dunk. Certain players even have signature animations that trigger based on their real-world style, which is a nice touch. A shot meter shows your success probability on each attempt, so there's just enough feedback to keep things tense without turning into a proper sim. Content-wise, the game filled out nicely compared to the original. Season Mode lets you guide an NBA team through a condensed schedule and three-game playoffs, with a legend card unlocked for each team you win with, which is a clever little incentive to replay with different rosters. Playgrounds Championship functions as a ranked online ladder, and the Three-Point Contest returns with a golden ball power-up that extends your timer, making it genuinely chaotic in a fun way. Exhibition mode covers local multiplayer, and four-player online matches are supported with dedicated servers. For couch play, the setup is intuitive enough that you can hand a controller to someone who has never touched a basketball game and they'll be throwing down dunks within the first minute. That immediate accessibility is the game's single strongest argument for itself. Now, the elephant in the room: microtransactions. The player roster is unlocked through card packs, and the grind to build the squad you actually want is slow and deliberately frustrating. You can pay to unlock the full roster outright, which is its own kind of annoying given you've already bought the game. Cosmetic swag packs add another layer of optional spending. None of this breaks the core game, but it does add a persistent low-level irritation to what should be a breezy experience. Post-launch updates did add new courts, players, and balance fixes (including blocking rates and three-point tuning), so the game improved meaningfully after release. For the "is it fun for four drunk friends" test: yes, easily. Short match lengths, instant restart, simple inputs, and over-the-top visuals make it work perfectly in a party setting. Solo, the novelty wears thin faster than it should, partly because the gameplay hits one note and the AI, while improved over the first game, doesn't push you to develop much skill. If you're coming in with the expectation of NBA Jam-level personality and depth, you'll find something a little safer and more vanilla. But as a pick-up-and-play arcade basketball game for casual sessions, it does its job. Riley, Scout Team

NBA 2K Playgrounds 2
SportSingle PlayerMultiplayerLocal Co-opCo-opSide ViewArcade

NBA 2K Playgrounds 2

Oct 16, 2018Saber Interactive2K Games
GamerScout Says

Saber Interactive's 2v2 arcade basketball with a massive roster of NBA legends and current stars. Zero fouls, gravity-defying dunks, and enough chaos for a couch session.

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About NBA 2K Playgrounds 2

NBA 2K Playgrounds 2 is a 2v2 arcade basketball game built squarely in the tradition of NBA Jam and NBA Street, just without quite reaching either peak. You pick two players from a roster of over 200 current and retired NBA stars, hit the court, and spend three minutes throwing down alley-oops, double front-flip dunks, and ankle-breaking crossovers with no fouls, no goaltending calls, and absolutely no regard for physics. The controls are genuinely simple: pass, shoot, steal, crossover, and hold sprint to turn any drive into a high-flying dunk. Certain players even have signature animations that trigger based on their real-world style, which is a nice touch. A shot meter shows your success probability on each attempt, so there's just enough feedback to keep things tense without turning into a proper sim. Content-wise, the game filled out nicely compared to the original. Season Mode lets you guide an NBA team through a condensed schedule and three-game playoffs, with a legend card unlocked for each team you win with, which is a clever little incentive to replay with different rosters. Playgrounds Championship functions as a ranked online ladder, and the Three-Point Contest returns with a golden ball power-up that extends your timer, making it genuinely chaotic in a fun way. Exhibition mode covers local multiplayer, and four-player online matches are supported with dedicated servers. For couch play, the setup is intuitive enough that you can hand a controller to someone who has never touched a basketball game and they'll be throwing down dunks within the first minute. That immediate accessibility is the game's single strongest argument for itself. Now, the elephant in the room: microtransactions. The player roster is unlocked through card packs, and the grind to build the squad you actually want is slow and deliberately frustrating. You can pay to unlock the full roster outright, which is its own kind of annoying given you've already bought the game. Cosmetic swag packs add another layer of optional spending. None of this breaks the core game, but it does add a persistent low-level irritation to what should be a breezy experience. Post-launch updates did add new courts, players, and balance fixes (including blocking rates and three-point tuning), so the game improved meaningfully after release. For the "is it fun for four drunk friends" test: yes, easily. Short match lengths, instant restart, simple inputs, and over-the-top visuals make it work perfectly in a party setting. Solo, the novelty wears thin faster than it should, partly because the gameplay hits one note and the AI, while improved over the first game, doesn't push you to develop much skill. If you're coming in with the expectation of NBA Jam-level personality and depth, you'll find something a little safer and more vanilla. But as a pick-up-and-play arcade basketball game for casual sessions, it does its job. Riley, Scout Team

Tags

steam2v2 ArcadeCouch Co-opCard Unlock SystemPlaygrounds ChampionshipNBA Legends RosterThree-Point ContestSeason ModeParty Game

System Requirements

Minimum

Memory
4 GB RAM
Storage
6 GB
Graphics
GeForce GT 630
Processor
Intel core i3 CPU 530 2.93GHz
System requirements
Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit

Recommended

Memory
8 GB RAM
Storage
6 GB
Graphics
GeForce GTX 670
Processor
Intel Core i5-4690 3.50 Ghz
System requirements
Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit

Reviews & Ratings

No ratings available

Game Info

Developer
Saber Interactive
Publisher
2K Games
Release Date
Oct 16, 2018

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