
Nash Racing
A budget-tier solo racer with 21 tracks and a tuning system that barely qualifies as one. Honest ask: do you want a quick lap or a refund?
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About Nash Racing
My honest reaction after sitting with Nash Racing for a while is that it asks very little of you, and gives back roughly the same amount. That is not always a death sentence for a budget indie racer, but it does set the ceiling pretty firmly. This is a solo PC experience from solo developer Tero Lunkka, built in Unreal Engine, with two core modes: a standard race against AI opponents across up to four laps, and a time trial where you chase a target time on each of the 21 available tracks. There is also a small open world area billed as a test environment for your car. Nothing here is secret or surprising, which matters when you are deciding whether to click add to cart. The car roster sits at 10 vehicles, and the AI opponents at least have differentiated skill levels on paper, which gives the single-race mode a smidge more variety than a flat grid. Physics are explicitly advertised as not fully realistic, and that checks out in practice. The handling sits somewhere between arcade floaty and genuinely unpredictable, with community feedback describing something close to perpetual drifting and slow-motion chaos depending on which car you pick and how you approach a corner. Whether that sounds fun or frustrating is a decent litmus test for whether Nash Racing is your kind of thing. If you like twitchy, loose handling that rewards weird momentum tricks, there might be something here. If you want grip and weight and proper sim feel, look elsewhere immediately. The tuning system lets you swap tires, bumpers, and wheels, and repaint your car. That is the full extent of it. There is no engine tuning, no gear ratio tweaking, nothing that changes how the car actually performs on track. It is cosmetic window dressing with a mechanics label on it, and that is the biggest honesty gap between what Nash Racing implies and what it delivers. The three camera options (the game lists exactly three) help somewhat, as switching perspective can make the loose physics feel more intentional, but no camera angle fixes shallow content depth. On the multiplayer front: there is none. No split-screen, no online, no couch co-op. This is a strictly singleplayer package with trading cards for the achievement hunters who collect them. Steam user reception sits at a mixed 47% positive across around 100 reviews, which tracks with the general read that this is a functional but unambitious product. It runs, it has tracks, it has cars. It does not embarrass itself technically. But it also never gives you a reason to stay once you have lapped each track once or twice. Nash Racing is a fine bottom-of-the-pile racer if the price is near zero and you genuinely have nothing else queued. For anyone hoping to gather friends, run tournaments, or find a racing game with replay hooks, this one comes up short across every axis that matters. There is no co-op mode to pull people in, the tuning does not go deep enough to build a car identity around, and the physics are too slippery for competitive time trialing to feel rewarding. The series has grown since this entry, so if the Nash name intrigues you, the sequels may be a better starting point. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 6 GB available space
- Graphics
- NVidia GeForce 860M
- Processor
- Intel i5 2500K 3.3GHz / AMD Phenom II
- Sound Card
- Direct x9
- Additional Notes
- Win64 bit
Recommended
- OS
- Windows 8.1
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- NVIDIA GeForce 960M
- Processor
- Core i7, 3820 3.6 GHz
- Sound Card
- Direct x9
- Additional Notes
- Win64 bit
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Tero Lunkka
- Publisher
- HaDe Games
- Release Date
- Aug 2, 2017







