Compare Naruto to Boruto: Shinobi Striker prices across trusted key stores and find the best deal. Developed by Soleil Ltd.. Published by BANDAI NAMCO Entertainment. Released on 6/29/2023. Available on PC, Xbox. Genres: Action.

Four-player ninja brawling that actually captures the kinetic feel of the anime, but be warned: newcomers will eat dirt for the first several hours before things click.

I've spent enough time with anime-licensed brawlers to know when one is coasting on IP alone and when it's genuinely doing something structurally different. Shinobi Striker falls into the second category, at least in its core concept. Rather than another 1v1 fighting game or a story-mode retread, Soleil built a 4v4 team-based action game where wall-running, chakra jumps across entire maps, and mid-air jutsu exchanges are the main event. The movement alone sets it apart: you cling to vertical surfaces, grab ledges with kunai, and launch yourself across arenas with a momentum that makes most of the actual fighting feel genuinely fast and physical. The class system is where the game asks you to think beyond button mashing. You pick from four roles: Attack, Ranged, Defense, and Heal. Each has its own jutsu pool and weapon loadout, and you can swap class every time you respawn to serve whatever your team needs in that moment. On top of that, the master-training system lets you apprentice under iconic series characters like Kakashi or Naruto, grinding missions to unlock their specific moves and cosmetic gear. Build variety is real and grows meaningfully over time. The progression loop of unlocking jutsu, tweaking your loadout, and testing it in the Ninja World League ranked mode is genuinely satisfying once you have enough tools to actually express a playstyle. The problems are real and worth front-loading: matchmaking throws veterans and newcomers together with little concern for skill gap, the camera regularly loses track of you in close-quarters fights, and the DLC season pass puts some of the most powerful master skills behind an additional spend. Early on, the game feels less like a skill curve and more like a wall. PvE through the VR Missions offers a useful pressure-relief valve where you can practice against bosses, waves of enemies, and scripted scenarios solo or with friends, but that content runs thin faster than the multiplayer, and mission repetition sets in quickly. Steam players have kept the rating at 84 percent positive across a very large review pool, which tells a specific story: the audience that stuck with this game long enough to unlock deeper builds is genuinely fond of it. That skews the score toward the committed. Casual or genre-curious players who bounce off the rough matchmaking will likely land somewhere less enthusiastic. The anime presentation is convincing throughout, with a cel-shaded look and authentic voice work that makes the arenas feel like they belong in the show. If you grew up watching Naruto and want to actually run across rooftops throwing fireballs with three friends, this game executes that specific fantasy competently. Alex, Scout Team

Naruto to Boruto: Shinobi Striker

Naruto to Boruto: Shinobi Striker

Jun 29, 2023Soleil Ltd.BANDAI NAMCO Entertainment
GamerScout Says

Four-player ninja brawling that actually captures the kinetic feel of the anime, but be warned: newcomers will eat dirt for the first several hours before things click.

PCXbox
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €3.20

GamerScout Verdict

Best for Naruto fans willing to grind past the brutal early matchmaking to reach the genuinely rewarding build-and-brawl loop underneath.

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Price History

Historical low
€3.205 Jun 2026
Keyshops
€3.16€3.29€3.41€3.545 Jun15 Jun25 Jun5 Jul15 Jul
5 Jun — 15 Jul
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Screenshots & Media

About Naruto to Boruto: Shinobi Striker

I've spent enough time with anime-licensed brawlers to know when one is coasting on IP alone and when it's genuinely doing something structurally different. Shinobi Striker falls into the second category, at least in its core concept. Rather than another 1v1 fighting game or a story-mode retread, Soleil built a 4v4 team-based action game where wall-running, chakra jumps across entire maps, and mid-air jutsu exchanges are the main event. The movement alone sets it apart: you cling to vertical surfaces, grab ledges with kunai, and launch yourself across arenas with a momentum that makes most of the actual fighting feel genuinely fast and physical. The class system is where the game asks you to think beyond button mashing. You pick from four roles: Attack, Ranged, Defense, and Heal. Each has its own jutsu pool and weapon loadout, and you can swap class every time you respawn to serve whatever your team needs in that moment. On top of that, the master-training system lets you apprentice under iconic series characters like Kakashi or Naruto, grinding missions to unlock their specific moves and cosmetic gear. Build variety is real and grows meaningfully over time. The progression loop of unlocking jutsu, tweaking your loadout, and testing it in the Ninja World League ranked mode is genuinely satisfying once you have enough tools to actually express a playstyle. The problems are real and worth front-loading: matchmaking throws veterans and newcomers together with little concern for skill gap, the camera regularly loses track of you in close-quarters fights, and the DLC season pass puts some of the most powerful master skills behind an additional spend. Early on, the game feels less like a skill curve and more like a wall. PvE through the VR Missions offers a useful pressure-relief valve where you can practice against bosses, waves of enemies, and scripted scenarios solo or with friends, but that content runs thin faster than the multiplayer, and mission repetition sets in quickly. Steam players have kept the rating at 84 percent positive across a very large review pool, which tells a specific story: the audience that stuck with this game long enough to unlock deeper builds is genuinely fond of it. That skews the score toward the committed. Casual or genre-curious players who bounce off the rough matchmaking will likely land somewhere less enthusiastic. The anime presentation is convincing throughout, with a cel-shaded look and authentic voice work that makes the arenas feel like they belong in the show. If you grew up watching Naruto and want to actually run across rooftops throwing fireballs with three friends, this game executes that specific fantasy competently.

Alex
Alex · Scout Team

Catch-all

Tags

steam4v4 Online BrawlerClass-Based CombatCustom Character BuildWall-Running TraversalMaster Apprentice SystemNinja World LeagueVR Missions PvEJutsu Loadout Crafting

System Requirements

Minimum

Processor
Intel Core i5-2400@3.1GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 2GB
DirectX
Version 11
Network
Broadband Internet connection
Storage
40 GB available space Soun…

Recommended

Processor
Intel Core i5-2500K @ 3.30GHz / AMD FX-6300 Six-Core
Memory
6 GB RAM
Graphics
AMD Radeon R9 270X / R7 265 2 GB / Nvi…

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Reviews & Ratings

Steam
84%(56,420)

Game Info

Developer
Soleil Ltd.
Publisher
BANDAI NAMCO Entertainment
Release Date
Jun 29, 2023

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How much does Naruto to Boruto: Shinobi Striker cost?

Naruto to Boruto: Shinobi Striker pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Naruto to Boruto: Shinobi Striker available on?

Naruto to Boruto: Shinobi Striker is available on PC, Xbox.

When was Naruto to Boruto: Shinobi Striker released?

Naruto to Boruto: Shinobi Striker was released on 29 June 2023.

Who developed Naruto to Boruto: Shinobi Striker?

Naruto to Boruto: Shinobi Striker was developed by Soleil Ltd. and published by BANDAI NAMCO Entertainment.