Compare My Hero One's Justice prices across trusted key stores and find the best deal. Developed by Byking Inc.. Published by BANDAI NAMCO Entertainment. Released on 10/25/2018. Available on PC, Xbox. Genres: Action.

A love letter to My Hero Academia fans wrapped in a breezy 3D arena fighter, but genre veterans will clock its shallow depth inside an hour.

I went into My Hero One's Justice expecting a disposable anime tie-in and came out with a more complicated opinion. The game sits squarely in the same bracket as the Naruto Ultimate Ninja Storm series: a 3D arena brawler where spectacle and franchise fidelity matter a lot more than mechanical complexity. If that trade-off suits you, there is genuine fun here. If it does not, you will hit the ceiling fast. The core loop has you picking a main fighter from a roster of heroes and villains drawn from My Hero Academia, then assigning two assist characters who can be called in mid-fight to extend combos or bail you out of pressure. Each character's move set is built around their Quirk, so Deku feels meaningfully different from Todoroki, and All Might throws his weight around in a way that actually tracks with the source material. Combat maps three attack types to the face buttons with specials and blocking on the shoulders, and the Plus Ultra meter gates your biggest moves. There are two control modes: a casual setting that rewards button mashing with flashy output, and a manual mode that rewards players who want to build extended combos by hand. Neither mode is especially deep, but the manual option gives you enough rope to feel like you are getting better over time. The floaty movement is the thing most likely to divide players. Fights take place in destructible 3D arenas where both characters run on walls and blast each other into buildings, and the physics lean heavily toward the weightless end of the spectrum. Some people find that liberating; others find it makes reading the neutral game difficult. The story mode does not help the game's case much: it rehashes anime events without adding anything new, and the pacing is thin enough that even fans of the series may feel short-changed. The online mode, meanwhile, has historically drawn criticism for lag and an unbalanced roster, which remains a real concern if PvP is your main draw. Where the game earns its mostly-positive Steam rating is in the moment-to-moment feel of pulling off a Quirk-specific finisher or tagging in a sidekick at exactly the right time. It understands what makes these characters entertaining to watch and translates at least some of that into playable form. The customization layer and unlockable content also give solo players a reason to keep grinding past the story. Split-screen and online PvP mean it works as a couch session game, and Remote Play Together support makes it viable for distance play with friends. If you have never watched My Hero Academia, the game will feel like a decent but thin arena fighter with no narrative hook to sustain it. If you are a fan of the series, the roster, the Quirk animations, and the general vibe will carry you through the rough edges. The sequel, My Hero One's Justice 2, is broadly considered the better package, so if you are price-sensitive it is worth checking which is currently cheaper before committing to this one. Alex, Scout Team

My Hero One's Justice

My Hero One's Justice

Oct 25, 2018Byking Inc.BANDAI NAMCO Entertainment
GamerScout Says

A love letter to My Hero Academia fans wrapped in a breezy 3D arena fighter, but genre veterans will clock its shallow depth inside an hour.

PCXbox
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GamerScout Verdict

Best for My Hero Academia fans who want to see their favorite Quirks in action; genre-first players should look at the sequel or wait for a sale.

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About My Hero One's Justice

I went into My Hero One's Justice expecting a disposable anime tie-in and came out with a more complicated opinion. The game sits squarely in the same bracket as the Naruto Ultimate Ninja Storm series: a 3D arena brawler where spectacle and franchise fidelity matter a lot more than mechanical complexity. If that trade-off suits you, there is genuine fun here. If it does not, you will hit the ceiling fast. The core loop has you picking a main fighter from a roster of heroes and villains drawn from My Hero Academia, then assigning two assist characters who can be called in mid-fight to extend combos or bail you out of pressure. Each character's move set is built around their Quirk, so Deku feels meaningfully different from Todoroki, and All Might throws his weight around in a way that actually tracks with the source material. Combat maps three attack types to the face buttons with specials and blocking on the shoulders, and the Plus Ultra meter gates your biggest moves. There are two control modes: a casual setting that rewards button mashing with flashy output, and a manual mode that rewards players who want to build extended combos by hand. Neither mode is especially deep, but the manual option gives you enough rope to feel like you are getting better over time. The floaty movement is the thing most likely to divide players. Fights take place in destructible 3D arenas where both characters run on walls and blast each other into buildings, and the physics lean heavily toward the weightless end of the spectrum. Some people find that liberating; others find it makes reading the neutral game difficult. The story mode does not help the game's case much: it rehashes anime events without adding anything new, and the pacing is thin enough that even fans of the series may feel short-changed. The online mode, meanwhile, has historically drawn criticism for lag and an unbalanced roster, which remains a real concern if PvP is your main draw. Where the game earns its mostly-positive Steam rating is in the moment-to-moment feel of pulling off a Quirk-specific finisher or tagging in a sidekick at exactly the right time. It understands what makes these characters entertaining to watch and translates at least some of that into playable form. The customization layer and unlockable content also give solo players a reason to keep grinding past the story. Split-screen and online PvP mean it works as a couch session game, and Remote Play Together support makes it viable for distance play with friends. If you have never watched My Hero Academia, the game will feel like a decent but thin arena fighter with no narrative hook to sustain it. If you are a fan of the series, the roster, the Quirk animations, and the general vibe will carry you through the rough edges. The sequel, My Hero One's Justice 2, is broadly considered the better package, so if you are price-sensitive it is worth checking which is currently cheaper before committing to this one.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedAnime Fighter3D Arena BrawlerAssist SystemDestructible EnvironmentsCouch PvPQuirk-Based CombatCasual-Friendly ControlsFan Service

System Requirements

Minimum

Processor
Intel Core i5-750 / AMD Phenom II X4 940
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 6870 DirectX…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
75%(2,145)

Game Info

Developer
Byking Inc.
Publisher
BANDAI NAMCO Entertainment
Release Date
Oct 25, 2018

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenSteam AchievementsFull controller support+5 more

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Frequently asked questions about My Hero One's Justice

How much does My Hero One's Justice cost?

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What platforms is My Hero One's Justice available on?

My Hero One's Justice is available on PC, Xbox.

When was My Hero One's Justice released?

My Hero One's Justice was released on 25 October 2018.

Who developed My Hero One's Justice?

My Hero One's Justice was developed by Byking Inc. and published by BANDAI NAMCO Entertainment.