Compare MY HERO ACADEMIA: All’s Justice prices across trusted key stores and find the best deal. Developed by Byking Inc.. Published by Bandai Namco Entertainment Inc.. Released on 2/5/2026. Available on PC, Xbox. Genres: Action.

A 3v3 arena brawler set in the MHA universe. Looks the part, but 64% Steam approval tells its own story.

MY HERO ACADEMIA: All's Justice is a team-based arena fighter from Byking Inc., the studio behind the Border Break series. You pick heroes and villains from the MHA roster, queue up for 3v3 matches, and throw Quirk-powered abilities at each other until someone's health bar hits zero. There are multiple modes on offer, including the hero training suite for getting your fundamentals down and the Final War mode that leans into the show's big climactic arc. On paper, that is a reasonable foundation for a licensed arena brawler. The presentation is genuinely strong. The cel-shading tracks the anime's visual style closely, abilities are flashy and readable, and if you have any attachment to Izuku, Bakugo, Todoroki, or the wider cast, seeing them animated in motion is a legitimate draw. That goodwill only carries so far, though. At 883 reviews and sitting at 64% positive, this is a game that is dividing its own fanbase, not winning over newcomers. The split suggests real structural problems rather than nitpicks. From a competitive standpoint, the 3v3 format has potential, but the questions that matter most to anyone thinking about long-term play are the ones the current review pool raises loudest: is the online netcode stable enough to make Quirk-timing consistent, is the roster balanced across team compositions, and is there enough of a playerbase to keep queue times reasonable? A mixed score this early in a game's life usually means at least one of those boxes is not checked. If you are coming in expecting a tight arena fighter with a healthy online scene, manage your expectations accordingly. The inclusion of split-screen PvP is a genuine differentiator and probably the cleanest use case for the game right now. Local play sidesteps netcode concerns entirely, and couch sessions with another MHA fan are where the breezy team brawler format feels most at home. The hero training mode also gives solo players something to do, though it functions more as a tutorial extended into structured challenges than a fully fleshed-out single-player offering. Bottom line: All's Justice is a competent licensed brawler that looks better than it plays, at least in its current state. The 3v3 concept is not broken, but the online experience and balance work need to be tighter for this to hold a regular competitive audience. If you are a hardcore MHA fan who wants to play it locally with friends, the value proposition is clearer. If you are here for a ranked grind with strong netcode, this is not there yet. Fred, Scout Team

MY HERO ACADEMIA: All’s Justice

MY HERO ACADEMIA: All’s Justice

Feb 5, 2026Byking Inc.Bandai Namco Entertainment Inc.
GamerScout Says

A 3v3 arena brawler set in the MHA universe. Looks the part, but 64% Steam approval tells its own story.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €19.99

GamerScout Verdict

Best for MHA fans playing locally with friends; online competitive players should wait for balance and netcode patches.

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Price History

Historical low
€19.999 Jun 2026
Official storesKeyshops
€15.98€29.79€43.60€57.415 Jun14 Jun23 Jun1 Jul10 Jul
Tracking prices since 5 Jun 2026
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About MY HERO ACADEMIA: All’s Justice

MY HERO ACADEMIA: All's Justice is a team-based arena fighter from Byking Inc., the studio behind the Border Break series. You pick heroes and villains from the MHA roster, queue up for 3v3 matches, and throw Quirk-powered abilities at each other until someone's health bar hits zero. There are multiple modes on offer, including the hero training suite for getting your fundamentals down and the Final War mode that leans into the show's big climactic arc. On paper, that is a reasonable foundation for a licensed arena brawler. The presentation is genuinely strong. The cel-shading tracks the anime's visual style closely, abilities are flashy and readable, and if you have any attachment to Izuku, Bakugo, Todoroki, or the wider cast, seeing them animated in motion is a legitimate draw. That goodwill only carries so far, though. At 883 reviews and sitting at 64% positive, this is a game that is dividing its own fanbase, not winning over newcomers. The split suggests real structural problems rather than nitpicks. From a competitive standpoint, the 3v3 format has potential, but the questions that matter most to anyone thinking about long-term play are the ones the current review pool raises loudest: is the online netcode stable enough to make Quirk-timing consistent, is the roster balanced across team compositions, and is there enough of a playerbase to keep queue times reasonable? A mixed score this early in a game's life usually means at least one of those boxes is not checked. If you are coming in expecting a tight arena fighter with a healthy online scene, manage your expectations accordingly. The inclusion of split-screen PvP is a genuine differentiator and probably the cleanest use case for the game right now. Local play sidesteps netcode concerns entirely, and couch sessions with another MHA fan are where the breezy team brawler format feels most at home. The hero training mode also gives solo players something to do, though it functions more as a tutorial extended into structured challenges than a fully fleshed-out single-player offering. Bottom line: All's Justice is a competent licensed brawler that looks better than it plays, at least in its current state. The 3v3 concept is not broken, but the online experience and balance work need to be tighter for this to hold a regular competitive audience. If you are a hardcore MHA fan who wants to play it locally with friends, the value proposition is clearer. If you are here for a ranked grind with strong netcode, this is not there yet.

Fred
Fred · Scout Team

Shooters

Tags

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenSteam AchievementsFull controller supportSteam CloudStatsFamily Sharing3v3 ArenaLicensed BrawlerLocal Couch Co-opAnime FighterRoster-Based CombatQuirk AbilitiesTeam Brawler

System Requirements

Minimum

OS
Windows 11
Processor
Intel i5-10600K (4.1 GHz) / AMD Ryzen 5 3600 XT (3.8 GHz)
Memory
8 GB RAM
Graphics
NVIDIA GTX 1660 Ti (6 GB) / AMD Radeon RX 5600…

Recommended

OS
Windows 11
Processor
Intel i7-9700 (3.0 GHz) / AMD Ryzen 7-3700X (3.6 GHz)
Memory
16 GB RAM
Graphics
NVIDIA RTX 2070 (8 GB) / AMD RX 5700 XT (8 GB…

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Reviews & Ratings

Steam
64%(883)

Game Info

Developer
Byking Inc.
Publisher
Bandai Namco Entertainment Inc.
Release Date
Feb 5, 2026

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MY HERO ACADEMIA: All’s Justice is available on PC, Xbox.

When was MY HERO ACADEMIA: All’s Justice released?

MY HERO ACADEMIA: All’s Justice was released on 5 February 2026.

Who developed MY HERO ACADEMIA: All’s Justice?

MY HERO ACADEMIA: All’s Justice was developed by Byking Inc. and published by Bandai Namco Entertainment Inc..