Compare My Big Sister prices across trusted key stores and find the best deal. Developed by Stranga Games. Published by GrabTheGames. Released on 11/9/2018. Available on PC. Genres: Adventure, Indie.

A short, dark adventure about two sisters, abduction, and the weight of love. Luzia's quest to save Sombria hits harder than its pixel art suggests.

My Big Sister is a compact RPG-style adventure made in RPG Maker, developed by Stranga Games, and it carries the kind of emotional density that bigger studios rarely manage in three times the runtime. You play as Luzia, a younger sister trying to find and rescue her older sister Sombria after the two of them are abducted under circumstances that gradually reveal themselves to be stranger and darker than the opening moments hint at. The story is the entire product here. There are no combat systems to master, no stat screens to optimize. You point, you read, you piece together what is happening, and you feel it. The pixel art aesthetic is deliberately lo-fi, but Stranga uses it with intention. Character expressions are minimal, which means the writing has to do the heavy lifting, and it does. Dialogue is sparse and purposeful. There is a particular tone here, somewhere between a dark fairy tale and a psychological horror short story, that the game sustains almost without breaking. The soundtrack underlines this mood quietly, never overreaching, letting silence carry weight in the moments that matter most. For a game this small, the sound design choices feel considered rather than incidental. Pacing is slow by modern standards, especially in the first third. If you are expecting constant reveals or genre-typical puzzle density, you will feel the drag. But the slow opening is doing structural work. The relationship between Luzia and Sombria is built through small accumulated details rather than exposition dumps, and by the time the story shifts into darker territory, you have enough emotional investment that the turns land properly. This is a game that trusts the player to sit with quiet for a few minutes, which is a rarer quality than it sounds. Where it stumbles is in mechanical variety. The adventure game elements are minimal to the point that calling them puzzles feels generous. You interact with objects, collect a few items, and trigger story beats. Players looking for logic challenges or branching dialogue outcomes will find the experience more linear than expected. The runtime sits around two to three hours depending on reading pace, and there are players who will find that too brief for the asking price regardless of quality. That said, the game knows exactly when to end. The finale earns its weight, and the credits roll before the story outstays its welcome. My Big Sister is for players who treat short narrative games as legitimate artistic experiences rather than time-gated distractions. If you have a soft spot for handcrafted RPG Maker work that punches above its technical ceiling, or if you want something genuinely affecting without a ten-hour commitment, this one belongs on your shortlist. The 93% positive Steam score across nearly seven hundred reviews is not noise. Stranga built something small and real here. Kai, Scout Team

My Big Sister

My Big Sister

Nov 9, 2018Stranga GamesGrabTheGames
GamerScout Says

A short, dark adventure about two sisters, abduction, and the weight of love. Luzia's quest to save Sombria hits harder than its pixel art suggests.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.22

GamerScout Verdict

A brief, emotionally precise dark tale best suited to players who value mood and craft over mechanical depth.

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Screenshots & Media

Screenshot

About My Big Sister

My Big Sister is a compact RPG-style adventure made in RPG Maker, developed by Stranga Games, and it carries the kind of emotional density that bigger studios rarely manage in three times the runtime. You play as Luzia, a younger sister trying to find and rescue her older sister Sombria after the two of them are abducted under circumstances that gradually reveal themselves to be stranger and darker than the opening moments hint at. The story is the entire product here. There are no combat systems to master, no stat screens to optimize. You point, you read, you piece together what is happening, and you feel it. The pixel art aesthetic is deliberately lo-fi, but Stranga uses it with intention. Character expressions are minimal, which means the writing has to do the heavy lifting, and it does. Dialogue is sparse and purposeful. There is a particular tone here, somewhere between a dark fairy tale and a psychological horror short story, that the game sustains almost without breaking. The soundtrack underlines this mood quietly, never overreaching, letting silence carry weight in the moments that matter most. For a game this small, the sound design choices feel considered rather than incidental. Pacing is slow by modern standards, especially in the first third. If you are expecting constant reveals or genre-typical puzzle density, you will feel the drag. But the slow opening is doing structural work. The relationship between Luzia and Sombria is built through small accumulated details rather than exposition dumps, and by the time the story shifts into darker territory, you have enough emotional investment that the turns land properly. This is a game that trusts the player to sit with quiet for a few minutes, which is a rarer quality than it sounds. Where it stumbles is in mechanical variety. The adventure game elements are minimal to the point that calling them puzzles feels generous. You interact with objects, collect a few items, and trigger story beats. Players looking for logic challenges or branching dialogue outcomes will find the experience more linear than expected. The runtime sits around two to three hours depending on reading pace, and there are players who will find that too brief for the asking price regardless of quality. That said, the game knows exactly when to end. The finale earns its weight, and the credits roll before the story outstays its welcome. My Big Sister is for players who treat short narrative games as legitimate artistic experiences rather than time-gated distractions. If you have a soft spot for handcrafted RPG Maker work that punches above its technical ceiling, or if you want something genuinely affecting without a ten-hour commitment, this one belongs on your shortlist. The 93% positive Steam score across nearly seven hundred reviews is not noise. Stranga built something small and real here.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamDark NarrativeRPG MakerShort ExperiencePsychological HorrorStory-DrivenAtmosphericPixel ArtSingle Session

System Requirements

Minimum

Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor
Memory
50 MB RAM
Graphics
64MB RAM
Storage
200 MB available space
Sound Card
Any

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Reviews & Ratings

Steam
93%(674)

Game Info

Developer
Stranga Games
Publisher
GrabTheGames
Release Date
Nov 9, 2018

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How much does My Big Sister cost?

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What platforms is My Big Sister available on?

My Big Sister is available on PC.

When was My Big Sister released?

My Big Sister was released on 9 November 2018.

Who developed My Big Sister?

My Big Sister was developed by Stranga Games and published by GrabTheGames.