Compare Mushroom Savior prices across 50+ stores and find the best deal. Developed by Flying Islands Team. Published by Flying Islands Team. Released on 9/4/2020. Available on PC, Xbox. Genres: Adventure, Indie.

A pocket-sized sokoban-ish puzzle crawler for when your brain wants quiet work, not war. Charming on paper, thin on challenge, but it knows its lane.

I have a soft spot for the kind of small, handcrafted game that arrives without fanfare and asks almost nothing of you, and Mushroom Savior is exactly that kind of game. Flying Islands Team, a solo-ish indie outfit with a catalogue of modest dungeon puzzlers, put this one out in September 2020 as a gentle follow-up to their earlier Mushroom Quest. The DNA is obvious and intentional: pixel art dungeons, a mushroom king with a rescue mission, and a puzzle structure built around pushing and teleporting boxes to clear a path for trapped mushroom folk. If you have spent any time with classic Sokoban or its many spiritual descendants, you will recognise the rhythm immediately. The core loop is satisfying in short sessions. Each level presents a locked-in grid of obstacles, chasms, and ice-slicked floors, and your job is to manipulate crates to build a safe route to the imprisoned mushrooms. The interactive environment has a few clever wrinkles: boxes skid across ice tiles, portals let you reposition crates from a distance, and combining two boxes inside a teleporter triggers an explosion that clears wreckage. None of this is especially deep, but as a set of interlocking ideas it hangs together neatly for the first handful of levels. There is even a boss fight at the end, which asks you to cycle through most of the game's mechanics in a repeated pattern against the evil tree itself. It is a small surprise, and a welcome one. The honest criticism, and it is worth sitting with, is that the puzzle design never really pushes you. The challenge curve flattens out early and stays flat. You will rarely need to stop and think for more than a minute, which cuts against what makes box-pushing puzzles satisfying in the first place. Players who come to this genre for the friction of a hard room will find Mushroom Savior docile to the point of tedium. The community around achievement hunting on Xbox has been fairly pointed about this: the lack of genuine difficulty means the main motivation for completion becomes the achievement list rather than the puzzles themselves. That is a real limitation. Where the game earns some grace is in its intention. This is positioned as a palate cleanser, something quiet and low-stakes to sit between bigger, louder experiences. The pixel art is clean and cohesive without being remarkable, and the atmospheric mood is gentle enough that it functions almost like background texture. For parents looking for a controller-friendly puzzle game rated for all ages, or for someone who just wants twenty minutes of untaxing pattern recognition before bed, that niche is real and this fills it without embarrassing itself. The ultrawide display bug flagged in the Steam community forums is worth noting if you run a 21:9 monitor, as fullscreen mode reportedly goes black and windowed mode runs very small. Mushroom Savior is the kind of game I am glad exists even when I am not sure I would recommend it over the dozen more ambitious puzzle games at a similar price. It is short, it is polite, it is finished. If that sounds like exactly what you need right now, it probably is. Kai, Scout Team

Mushroom Savior
AdventureIndie

Mushroom Savior

Sep 4, 2020Flying Islands Team
GamerScout Says

A pocket-sized sokoban-ish puzzle crawler for when your brain wants quiet work, not war. Charming on paper, thin on challenge, but it knows its lane.

PCXbox
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Historical low: $3.18

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About Mushroom Savior

I have a soft spot for the kind of small, handcrafted game that arrives without fanfare and asks almost nothing of you, and Mushroom Savior is exactly that kind of game. Flying Islands Team, a solo-ish indie outfit with a catalogue of modest dungeon puzzlers, put this one out in September 2020 as a gentle follow-up to their earlier Mushroom Quest. The DNA is obvious and intentional: pixel art dungeons, a mushroom king with a rescue mission, and a puzzle structure built around pushing and teleporting boxes to clear a path for trapped mushroom folk. If you have spent any time with classic Sokoban or its many spiritual descendants, you will recognise the rhythm immediately. The core loop is satisfying in short sessions. Each level presents a locked-in grid of obstacles, chasms, and ice-slicked floors, and your job is to manipulate crates to build a safe route to the imprisoned mushrooms. The interactive environment has a few clever wrinkles: boxes skid across ice tiles, portals let you reposition crates from a distance, and combining two boxes inside a teleporter triggers an explosion that clears wreckage. None of this is especially deep, but as a set of interlocking ideas it hangs together neatly for the first handful of levels. There is even a boss fight at the end, which asks you to cycle through most of the game's mechanics in a repeated pattern against the evil tree itself. It is a small surprise, and a welcome one. The honest criticism, and it is worth sitting with, is that the puzzle design never really pushes you. The challenge curve flattens out early and stays flat. You will rarely need to stop and think for more than a minute, which cuts against what makes box-pushing puzzles satisfying in the first place. Players who come to this genre for the friction of a hard room will find Mushroom Savior docile to the point of tedium. The community around achievement hunting on Xbox has been fairly pointed about this: the lack of genuine difficulty means the main motivation for completion becomes the achievement list rather than the puzzles themselves. That is a real limitation. Where the game earns some grace is in its intention. This is positioned as a palate cleanser, something quiet and low-stakes to sit between bigger, louder experiences. The pixel art is clean and cohesive without being remarkable, and the atmospheric mood is gentle enough that it functions almost like background texture. For parents looking for a controller-friendly puzzle game rated for all ages, or for someone who just wants twenty minutes of untaxing pattern recognition before bed, that niche is real and this fills it without embarrassing itself. The ultrawide display bug flagged in the Steam community forums is worth noting if you run a 21:9 monitor, as fullscreen mode reportedly goes black and windowed mode runs very small. Mushroom Savior is the kind of game I am glad exists even when I am not sure I would recommend it over the dozen more ambitious puzzle games at a similar price. It is short, it is polite, it is finished. If that sounds like exactly what you need right now, it probably is. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Sokoban-StyleBox-PushingFamily FriendlyLow-DifficultyAchievement-FriendlyShort ExperiencePixel ArtPalate Cleanser

System Requirements

Minimum

OS
Windows XP / Windows 7 / Windows 8.1 / Windows 10
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
64 MB VRAM
Processor
1.0 GHz

Recommended

OS
Windows XP / Windows 7 / Windows 8.1 / Windows 10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
250 MB available space
Graphics
128 MB VRAM
Processor
1.8 GHz

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Game Info

Developer
Flying Islands Team
Publisher
Flying Islands Team
Release Date
Sep 4, 2020

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Price History

2026-06-073.18(lowest)

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Frequently asked questions about Mushroom Savior

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What platforms is Mushroom Savior available on?

Mushroom Savior is available on PC, Xbox.

When was Mushroom Savior released?

Mushroom Savior was released on 4 September 2020.

Who developed Mushroom Savior?

Mushroom Savior was developed by Flying Islands Team.