Compare Aborigenus prices across 50+ stores and find the best deal. Developed by Flying Islands Team. Published by Flying Islands Team. Released on 10/17/2018. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A primal-world platformer that wraps up before you've finished your coffee. Worth a look only if bite-sized retro action at a budget price scratches an itch you can't shake.

I went into Aborigenus hoping to find one of those quiet little games that nobody talks about but that rewards the patient player. What I found instead was closer to a proof-of-concept than a finished product. Flying Islands Team's 2D action platformer drops you into a primal world of floating islands, angry wildlife, and a rival tribe that has kidnapped your people. The premise is charming enough. The execution is where things get complicated. You pick one of three classes - shaman, warrior, or hunter - and that choice shapes which abilities you lean on as you progress. In practice, the class system is far thinner than it sounds. Combat boils down to melee attacks with a spear and a ranged throw, with a light XP-to-upgrades loop sitting on top. The upgrade screen is genuinely easy to miss entirely; multiple players have reported clearing the game without ever opening it, which tells you something about how central it feels to the experience. A stealth crouch exists on paper, and most standard enemies can simply be avoided by jumping over them or sliding past. The one required fight is the final boss, who follows a readable dodge-and-shoot pattern that most players will crack in a single attempt. There is also a chicken-riding segment, which is exactly as chaotic and brief as it sounds. The pixel art cutscenes are a genuine bright spot. They carry a hand-drawn warmth that the gameplay itself never quite matches, and the game's tagged as having a great soundtrack, which holds up. The soundscape has the kind of atmospheric minimalism I usually associate with much more deliberate indie work. But atmosphere can only carry so much when the runtime sits somewhere between twenty minutes and an hour depending on how thoroughly you explore, and the three levels on offer are sparse in enemy variety and environmental detail. Bugs are present but mostly non-critical. Vine mechanics are awkward - you drop left or right rather than jump from them, which creates occasional frustration in platforming sections. Controls are functional and controller support is solid, but the experience feels like it needed another full development cycle before release. The Steam community has settled on a mostly positive rating, which likely reflects the very low price floor this one typically sells at rather than an endorsement of the ambition. Reviewers across platforms have been considerably harder on it. At full price, the value case is genuinely difficult to make. At a deep discount or inside a bundle, it is a half-hour curiosity that does not outstay its welcome precisely because it barely arrives. If you are someone who finds comfort in short, uncomplicated retro platformers and can forgive rough edges for a glimpse of a primal-world aesthetic with decent pixel art and a relaxing soundtrack, there is something here. It is thin, but it is not cynical. The developers had an idea; they shipped it. I respect the act even when the result leaves me wanting the second chapter that never came. Kai, Scout Team

Aborigenus
ActionAdventureIndie

Aborigenus

Oct 17, 2018Flying Islands Team
GamerScout Says

A primal-world platformer that wraps up before you've finished your coffee. Worth a look only if bite-sized retro action at a budget price scratches an itch you can't shake.

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About Aborigenus

I went into Aborigenus hoping to find one of those quiet little games that nobody talks about but that rewards the patient player. What I found instead was closer to a proof-of-concept than a finished product. Flying Islands Team's 2D action platformer drops you into a primal world of floating islands, angry wildlife, and a rival tribe that has kidnapped your people. The premise is charming enough. The execution is where things get complicated. You pick one of three classes - shaman, warrior, or hunter - and that choice shapes which abilities you lean on as you progress. In practice, the class system is far thinner than it sounds. Combat boils down to melee attacks with a spear and a ranged throw, with a light XP-to-upgrades loop sitting on top. The upgrade screen is genuinely easy to miss entirely; multiple players have reported clearing the game without ever opening it, which tells you something about how central it feels to the experience. A stealth crouch exists on paper, and most standard enemies can simply be avoided by jumping over them or sliding past. The one required fight is the final boss, who follows a readable dodge-and-shoot pattern that most players will crack in a single attempt. There is also a chicken-riding segment, which is exactly as chaotic and brief as it sounds. The pixel art cutscenes are a genuine bright spot. They carry a hand-drawn warmth that the gameplay itself never quite matches, and the game's tagged as having a great soundtrack, which holds up. The soundscape has the kind of atmospheric minimalism I usually associate with much more deliberate indie work. But atmosphere can only carry so much when the runtime sits somewhere between twenty minutes and an hour depending on how thoroughly you explore, and the three levels on offer are sparse in enemy variety and environmental detail. Bugs are present but mostly non-critical. Vine mechanics are awkward - you drop left or right rather than jump from them, which creates occasional frustration in platforming sections. Controls are functional and controller support is solid, but the experience feels like it needed another full development cycle before release. The Steam community has settled on a mostly positive rating, which likely reflects the very low price floor this one typically sells at rather than an endorsement of the ambition. Reviewers across platforms have been considerably harder on it. At full price, the value case is genuinely difficult to make. At a deep discount or inside a bundle, it is a half-hour curiosity that does not outstay its welcome precisely because it barely arrives. If you are someone who finds comfort in short, uncomplicated retro platformers and can forgive rough edges for a glimpse of a primal-world aesthetic with decent pixel art and a relaxing soundtrack, there is something here. It is thin, but it is not cynical. The developers had an idea; they shipped it. I respect the act even when the result leaves me wanting the second chapter that never came. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Bite-SizedPrimal SettingClass SelectionPixel Art CutscenesLight Upgrade SystemStealth OptionRetro PlatformerShort Runtime

System Requirements

Minimum

OS
Windows XP / Windows 7 / Windows 8.1 / Windows 10
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
128 MB VRAM
Processor
1.0 GHz

Recommended

OS
Windows XP / Windows 7 / Windows 8.1 / Windows 10
DirectX
Version 9.0c
Storage
250 MB available space
Graphics
256 MB VRAM
Processor
1.8 Ghz

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Game Info

Developer
Flying Islands Team
Publisher
Flying Islands Team
Release Date
Oct 17, 2018

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2026-06-074.48(lowest)

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Frequently asked questions about Aborigenus

Where can I buy Aborigenus cheapest?

Compare Aborigenus prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Aborigenus available on?

Aborigenus is available on PC, Xbox.

When was Aborigenus released?

Aborigenus was released on 17 October 2018.

Who developed Aborigenus?

Aborigenus was developed by Flying Islands Team.