Compare Moonlighter prices across trusted key stores and find the best deal. Developed by Digital Sun. Published by 11 bit studios. Released on 5/29/2018. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 74/100.

A handcrafted shopkeeper-meets-dungeon-crawler that nails the itch of one more run, even if the combat never quite rises to the level of its charming premise.

My first hour with Moonlighter felt like finding a small, well-lit shop in a city I had no business being in. Digital Sun, a Spanish indie studio, built something genuinely unusual here: a rogue-lite where the whole reason you brave procedurally generated dungeons is to stock shelves back home. You play Will, a young shopkeeper in the village of Rynoka, who sneaks into four themed dungeons -- Golem, Forest, Desert, and Tech -- to haul back loot, then opens his storefront the next morning to hawk it all to curious townsfolk. The loop sounds simple, and it is. It is also relentlessly effective. The shopkeeping side of things is where Moonlighter quietly earns its reputation. Pricing is genuinely puzzle-like: customers react visibly to your tags, frowning at gouging, smiling at a bargain, and you learn a given item's real value through that social feedback rather than any explicit tooltip. As gold flows in, you invest it back into Rynoka itself, unlocking a blacksmith, a potion maker, and a part-time shop assistant. Watching the town fill up with new faces as a direct result of your dungeon runs creates a satisfying closed circuit that most games in this hybrid space never quite close. The inventory system adds another texture: your backpack has limited slots, some items are fragile, and cursed loot forces specific bag placement or risks destroying your haul. It functions like a light spatial puzzle strapped to the back of every run. The dungeon crawling is more mixed. Combat is top-down and Zelda-adjacent, and Will can equip one of five weapon types -- sword and shield, large sword, spear, gloves, and bow -- each with a standard attack and a special. The feel is decent in the early game, but the mechanical ceiling is low. Enemy hitboxes can be inconsistent, and by the mid-game the fights shift from engaging to routine. The roguelite structure is also lighter than the genre label implies: the dungeons are fixed at three floors each with a boss at the end, and procedural generation reshuffles room layouts but not the fundamental challenge. Hardcore roguelite fans looking for the complexity of Dead Cells or Enter the Gungeon will find the combat loop thin. Moonlighter's difficulty curve is genuinely forgiving -- which is a feature for players new to the genre and a mild frustration for veterans. What carries everything is the presentation. The pixel art is meticulous and warm without leaning on nostalgia as a crutch. The soundtrack fits the dual mood of adventure and commerce in a way that elevates both halves of the game rather than favoring one. A playthrough runs roughly 12 to 15 hours to see credits, and the game has the good sense to feel complete at that length. A Between Dimensions DLC adds a fifth dungeon and extra content if you want more. The story itself is thin but functional -- Will's quiet determination to be more than a merchant gives the game a gentle emotional throughline without overstaying its welcome. Replayability after completion is limited: bosses do not respawn, and there is no new-game-plus to speak of. Moonlighter is best experienced in short sessions. The rhythm of a dungeon run followed by an open-shop morning rewards the pick-up-and-put-down approach far more than marathon sessions, where the grind starts to show its seams. For players who have never touched a game like Recettear and are curious about the shopkeep-adventurer fantasy, this is among the most accessible and polished entries in that niche. For players who want deep combat with their merchant fantasy, it may leave a quiet want. Kai, Scout Team

Moonlighter

Moonlighter

May 29, 2018Digital Sun11 bit studios
GamerScout Says

A handcrafted shopkeeper-meets-dungeon-crawler that nails the itch of one more run, even if the combat never quite rises to the level of its charming premise.

PCXbox
Best Price Available
€0.86
at Gamivo
Lowest tracked: €0.57
Track this price

GamerScout Verdict

Best for players drawn to the merchant-adventurer fantasy who want a cozy, accessible loop over deep combat challenge.

Compare Prices(9 stores)

Edition:
GamivoBest price
CompleteGlobalSteam KeyKey
€0.86
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.91
Priced in EUR by the store
Buy
CompleteRest of worldSteam KeyKey
€0.99
Priced in EUR by the store
Buy
CompleteEurope (EU)Steam KeyKey
€1.06
Priced in EUR by the store
Buy
CompleteEurope (EU)Steam KeyKey
€1.15
Priced in EUR by the store
Buy
CompleteRest of worldSteam KeyKey
€1.17
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.19
Priced in EUR by the store
Buy
CompleteEurope (EU)Steam KeyKey
€1.21
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.5723 Aug 2026
Current best
€0.86
Keyshops
€0.47€0.81€1.16€1.505 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Moonlighter

My first hour with Moonlighter felt like finding a small, well-lit shop in a city I had no business being in. Digital Sun, a Spanish indie studio, built something genuinely unusual here: a rogue-lite where the whole reason you brave procedurally generated dungeons is to stock shelves back home. You play Will, a young shopkeeper in the village of Rynoka, who sneaks into four themed dungeons -- Golem, Forest, Desert, and Tech -- to haul back loot, then opens his storefront the next morning to hawk it all to curious townsfolk. The loop sounds simple, and it is. It is also relentlessly effective. The shopkeeping side of things is where Moonlighter quietly earns its reputation. Pricing is genuinely puzzle-like: customers react visibly to your tags, frowning at gouging, smiling at a bargain, and you learn a given item's real value through that social feedback rather than any explicit tooltip. As gold flows in, you invest it back into Rynoka itself, unlocking a blacksmith, a potion maker, and a part-time shop assistant. Watching the town fill up with new faces as a direct result of your dungeon runs creates a satisfying closed circuit that most games in this hybrid space never quite close. The inventory system adds another texture: your backpack has limited slots, some items are fragile, and cursed loot forces specific bag placement or risks destroying your haul. It functions like a light spatial puzzle strapped to the back of every run. The dungeon crawling is more mixed. Combat is top-down and Zelda-adjacent, and Will can equip one of five weapon types -- sword and shield, large sword, spear, gloves, and bow -- each with a standard attack and a special. The feel is decent in the early game, but the mechanical ceiling is low. Enemy hitboxes can be inconsistent, and by the mid-game the fights shift from engaging to routine. The roguelite structure is also lighter than the genre label implies: the dungeons are fixed at three floors each with a boss at the end, and procedural generation reshuffles room layouts but not the fundamental challenge. Hardcore roguelite fans looking for the complexity of Dead Cells or Enter the Gungeon will find the combat loop thin. Moonlighter's difficulty curve is genuinely forgiving -- which is a feature for players new to the genre and a mild frustration for veterans. What carries everything is the presentation. The pixel art is meticulous and warm without leaning on nostalgia as a crutch. The soundtrack fits the dual mood of adventure and commerce in a way that elevates both halves of the game rather than favoring one. A playthrough runs roughly 12 to 15 hours to see credits, and the game has the good sense to feel complete at that length. A Between Dimensions DLC adds a fifth dungeon and extra content if you want more. The story itself is thin but functional -- Will's quiet determination to be more than a merchant gives the game a gentle emotional throughline without overstaying its welcome. Replayability after completion is limited: bosses do not respawn, and there is no new-game-plus to speak of. Moonlighter is best experienced in short sessions. The rhythm of a dungeon run followed by an open-shop morning rewards the pick-up-and-put-down approach far more than marathon sessions, where the grind starts to show its seams. For players who have never touched a game like Recettear and are curious about the shopkeep-adventurer fantasy, this is among the most accessible and polished entries in that niche. For players who want deep combat with their merchant fantasy, it may leave a quiet want.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedShopkeeper SimRogue-lite LoopInventory PuzzlesTown BuildingSession-FriendlyAccessible DifficultyPixel Art CraftsmanshipCombat-Light

System Requirements

Minimum

Processor
Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory
4 GB RAM
Graphics
GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Storage
4 GB available space
Sound Card
DirectX com…

Recommended

OS
Windows 10
Processor
Intel(R) Core(TM) i5
Memory
8 GB RAM
Graphics
GeForce GTX 660
Storage
4 GB available space
Sound Card
DirectX compatible

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Reviews & Ratings

Metacritic
74
Steam
82%(21,882)

Game Info

Developer
Digital Sun
Publisher
11 bit studios
Release Date
May 29, 2018

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TV+1 more

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Best price€0.86
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Frequently asked questions about Moonlighter

How much does Moonlighter cost?

As of 6 September 2026, the cheapest in-stock offer for Moonlighter is €0.86 at Gamivo, out of 39 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Moonlighter cheapest?

The lowest in-stock price we track for Moonlighter is €0.86 at Gamivo (6 September 2026). We compare 39 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Moonlighter available on?

Moonlighter is available on PC, Xbox.

When was Moonlighter released?

Moonlighter was released on 29 May 2018.

Who developed Moonlighter?

Moonlighter was developed by Digital Sun and published by 11 bit studios.

Is Moonlighter worth buying?

Moonlighter holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.