Compare Memento Mori 2 prices across 50+ stores and find the best deal. Developed by Centauri Production. Published by Bohemia Interactive. Released on 5/13/2014. Available on PC. Genres: Adventure, Indie. Metacritic score: 65/100.

A globe-trotting point-and-click crime thriller with occult undertones and multiple endings, let down by a messy English port and some genuinely maddening puzzle logic.

I want to like Memento Mori 2 more than the evidence allows, and that tension is really the whole story of this game. Centauri Production clearly had ambition on their side: a 3D point-and-click investigation that drags you from Cape Town to Finland to the USA across seven acts, weaving occult ritual murder through Renaissance art history in a way that is, at its best, quietly absorbing. The premise of chasing down immortality cults through stolen paintings has a genuine Da Vinci Code energy, and when the game commits to that crime-solving momentum, with Interpol agent Lara Svetlova and her artist husband Max piecing together clues from religious artifacts, it does produce those small pockets of satisfying detective work that keep patient players going. The structural bones are reasonable for the genre. Three playable characters rotate through the story, your choices do nudge the ending in different directions, and the journal system plus tab-to-highlight-hotspots means the basics of navigation are handled. The game can run up to 30 hours if you chase its alternate endings, which is a serious runtime for an indie point-and-click. There are 15 achievements to collect and the autosave at each act completion is a welcome safety net. On the presentation side, the fully 3D environments hold up reasonably well for a 2014 production, and the opening cinematic with its sung accompaniment suggests a team that genuinely cared about atmosphere. Here is where honesty requires a harder look. The English localization is rough in ways that go beyond charming awkwardness. Voice lines misfire, audio occasionally plays out of sequence, and some dialogue exchanges read as if translated at speed without a native English pass. The animation work on character models is stiff, and a persistent bug in certain chapters can freeze the save menu entirely, which is a hard obstacle for anyone not willing to consult a community guide. Puzzle logic is also a recurring sore point: several solutions ask you to ignore obviously available tools in favour of convoluted workarounds, and the first act specifically has the pacing of a slow exhale, enough that some players never make it to chapter two, where the story actually starts breathing. The audience for this one is specific. If you played the original Memento Mori and want to revisit Lara and Max, or if you have a tolerance for the kind of old-school European adventure game that prioritises atmosphere and dense plotting over accessibility, there is something real here underneath the technical roughness. The occult and ritualistic subject matter is not casual fare, and the game earns its darker register when the story finds its footing. Go in with a walkthrough bookmarked, forgive the localization, and the back half of the game quietly rewards the investment. Kai, Scout Team

Memento Mori 2
AdventureIndie

Memento Mori 2

May 13, 2014Centauri ProductionBohemia Interactive
GamerScout Says

A globe-trotting point-and-click crime thriller with occult undertones and multiple endings, let down by a messy English port and some genuinely maddening puzzle logic.

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About Memento Mori 2

I want to like Memento Mori 2 more than the evidence allows, and that tension is really the whole story of this game. Centauri Production clearly had ambition on their side: a 3D point-and-click investigation that drags you from Cape Town to Finland to the USA across seven acts, weaving occult ritual murder through Renaissance art history in a way that is, at its best, quietly absorbing. The premise of chasing down immortality cults through stolen paintings has a genuine Da Vinci Code energy, and when the game commits to that crime-solving momentum, with Interpol agent Lara Svetlova and her artist husband Max piecing together clues from religious artifacts, it does produce those small pockets of satisfying detective work that keep patient players going. The structural bones are reasonable for the genre. Three playable characters rotate through the story, your choices do nudge the ending in different directions, and the journal system plus tab-to-highlight-hotspots means the basics of navigation are handled. The game can run up to 30 hours if you chase its alternate endings, which is a serious runtime for an indie point-and-click. There are 15 achievements to collect and the autosave at each act completion is a welcome safety net. On the presentation side, the fully 3D environments hold up reasonably well for a 2014 production, and the opening cinematic with its sung accompaniment suggests a team that genuinely cared about atmosphere. Here is where honesty requires a harder look. The English localization is rough in ways that go beyond charming awkwardness. Voice lines misfire, audio occasionally plays out of sequence, and some dialogue exchanges read as if translated at speed without a native English pass. The animation work on character models is stiff, and a persistent bug in certain chapters can freeze the save menu entirely, which is a hard obstacle for anyone not willing to consult a community guide. Puzzle logic is also a recurring sore point: several solutions ask you to ignore obviously available tools in favour of convoluted workarounds, and the first act specifically has the pacing of a slow exhale, enough that some players never make it to chapter two, where the story actually starts breathing. The audience for this one is specific. If you played the original Memento Mori and want to revisit Lara and Max, or if you have a tolerance for the kind of old-school European adventure game that prioritises atmosphere and dense plotting over accessibility, there is something real here underneath the technical roughness. The occult and ritualistic subject matter is not casual fare, and the game earns its darker register when the story finds its footing. Go in with a walkthrough bookmarked, forgive the localization, and the back half of the game quietly rewards the investment. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:indiePoint-and-ClickMultiple EndingsOccult MysteryDetective PointsGlobe-Trotting3D AdventureBranching NarrativeOld-School Difficulty

System Requirements

Minimum

OS
Microsoft Windows® XP SP2 or newer
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
256MB graphics card (Shader Model 2.0 compatible)
Processor
Intel Core 2 Duo 2Ghz or dual core AMD XP or better
Sound Card
DirectX 9.0c compatible sound card

Reviews & Ratings

Metacritic
65

Game Info

Developer
Centauri Production
Publisher
Bohemia Interactive
Release Date
May 13, 2014

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