Compare Meet Your Maker: Deluxe Edition prices across 50+ stores and find the best deal. Developed by Behaviour Interactive Inc.. Published by Behaviour Interactive. Released on 4/4/2023. Available on PC, Xbox. Genres: Action, Strategy.

Build death-trap outposts, raid other players' lethal creations, and see how long before your own base kills you back. A compact but divisive PvPvE loop.

Meet Your Maker is a first-person build-and-raid game where the premise is simple and brutal: you construct a gauntlet of traps, guards, and geometry to protect a resource core, then go raid other players' gauntlets while they sleep. The base game and its Scorched Necropolis DLC (both included in this Deluxe Edition) deliver a genuinely novel loop that sits at the intersection of action and light strategy. You are not really playing against live opponents so much as against their forethought, which means every death feels like losing an argument with someone's floor plan. The building system is where the real decision-making lives. You place guards, traps, and block geometry from a limited but surprisingly expressive toolkit. Chokepoints, bait corridors, trap stacks that fire in sequence - these are the puzzles you are designing, and good outpost construction requires thinking like an attacker at every step. The Scorched Necropolis DLC layers in new guard types and environmental pieces that expand what a truly sadistic layout can look like. If you have a spatial-reasoning itch and enjoy the idea of watching replays of raiders dying to your third trap in a row, there is genuine satisfaction here. The raiding side is where the game becomes harder to love unconditionally. The weapon and gear selection is competent but not deep. You choose a loadout, pick a target outpost, and try to clear it with limited lives. The movement feels responsive and the traversal tools add some vertical play. But the meta can narrow quickly. Certain gear combinations dominate, and unless the community is actively pumping out creative outposts, the raid queue can feel repetitive. The 71 percent positive rating on Steam reflects this tension: the concept lands, the execution has rough edges, and the long-term engagement depends heavily on how invested other players are in building clever traps rather than just efficient ones. For a strategy-minded player, the deepest value is in the outpost-design loop and the analytics Behaviour provides on how raiders interact with your build. Seeing kill heatmaps and replay footage of exactly where your traps succeeded or failed is legitimately useful feedback, and it makes iterating on a layout feel like tuning a system. That is the game at its best. At its worst, it is a thin raid shooter with limited enemy variety and a progression curve that flattens out faster than you would like. The Scorched Necropolis content adds meaningful new tools but does not fundamentally address the depth ceiling. Who is this for? Players who love the idea of Dark Souls-style community traps applied to a first-person shooter, or anyone who gets more satisfaction from designing a system than executing in one. If you come purely for the raiding action, you may find it wears thin. If you come to build, iterate, and watch your work punish strangers, there are real hours here. Approach it as a design toy with shooting attached, not a shooter with building on the side. Diego, Scout Team

Meet Your Maker: Deluxe Edition
ActionStrategy

Meet Your Maker: Deluxe Edition

Apr 4, 2023Behaviour Interactive Inc.Behaviour Interactive
GamerScout Says

Build death-trap outposts, raid other players' lethal creations, and see how long before your own base kills you back. A compact but divisive PvPvE loop.

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About Meet Your Maker: Deluxe Edition

Meet Your Maker is a first-person build-and-raid game where the premise is simple and brutal: you construct a gauntlet of traps, guards, and geometry to protect a resource core, then go raid other players' gauntlets while they sleep. The base game and its Scorched Necropolis DLC (both included in this Deluxe Edition) deliver a genuinely novel loop that sits at the intersection of action and light strategy. You are not really playing against live opponents so much as against their forethought, which means every death feels like losing an argument with someone's floor plan. The building system is where the real decision-making lives. You place guards, traps, and block geometry from a limited but surprisingly expressive toolkit. Chokepoints, bait corridors, trap stacks that fire in sequence - these are the puzzles you are designing, and good outpost construction requires thinking like an attacker at every step. The Scorched Necropolis DLC layers in new guard types and environmental pieces that expand what a truly sadistic layout can look like. If you have a spatial-reasoning itch and enjoy the idea of watching replays of raiders dying to your third trap in a row, there is genuine satisfaction here. The raiding side is where the game becomes harder to love unconditionally. The weapon and gear selection is competent but not deep. You choose a loadout, pick a target outpost, and try to clear it with limited lives. The movement feels responsive and the traversal tools add some vertical play. But the meta can narrow quickly. Certain gear combinations dominate, and unless the community is actively pumping out creative outposts, the raid queue can feel repetitive. The 71 percent positive rating on Steam reflects this tension: the concept lands, the execution has rough edges, and the long-term engagement depends heavily on how invested other players are in building clever traps rather than just efficient ones. For a strategy-minded player, the deepest value is in the outpost-design loop and the analytics Behaviour provides on how raiders interact with your build. Seeing kill heatmaps and replay footage of exactly where your traps succeeded or failed is legitimately useful feedback, and it makes iterating on a layout feel like tuning a system. That is the game at its best. At its worst, it is a thin raid shooter with limited enemy variety and a progression curve that flattens out faster than you would like. The Scorched Necropolis content adds meaningful new tools but does not fundamentally address the depth ceiling. Who is this for? Players who love the idea of Dark Souls-style community traps applied to a first-person shooter, or anyone who gets more satisfaction from designing a system than executing in one. If you come purely for the raiding action, you may find it wears thin. If you come to build, iterate, and watch your work punish strangers, there are real hours here. Approach it as a design toy with shooting attached, not a shooter with building on the side. Diego, Scout Team

Tags

steamBuild-and-RaidTrap DesignAsynchronous PvPReplay AnalyticsFirst-Person ActionDeath-Trap BuilderCommunity-Driven Content

System Requirements

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Reviews & Ratings

Steam
71%(3,441)

Game Info

Developer
Behaviour Interactive Inc.
Publisher
Behaviour Interactive
Release Date
Apr 4, 2023

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