Compare Medieval: Total War Collection prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 6/25/2015. Available on PC. Genres: Action, Strategy.

A classic turn-based grand strategy meets real-time battles across medieval Europe. Dated but still mechanically distinct from its successors.

Medieval: Total War is the second entry in Creative Assembly's long-running historical strategy series, and this Collection edition bundles the base game with the Viking Invasion expansion. The core loop will be familiar to anyone who has touched the franchise since: you manage a dynasty across a campaign map divided into territories, juggling religion, loyalty, assassination, and diplomacy in turn-based mode, then drop into real-time battles when armies collide. What makes this entry specific to its era is its abstraction. Stacks are represented as single units on the map, agents are blunt instruments, and the economy is stripped-down compared to later titles like Rome II or Three Kingdoms. That is not a flaw so much as a design philosophy. Every decision carries more weight precisely because the systems are fewer. The Viking Invasion expansion adds a northern campaign centred on the British Isles, bringing Norse factions and a tighter geographic focus that works well as a learning sandbox. If you are genuinely new to the Total War formula, this smaller map is a reasonable place to start before the sprawling main campaign. The tutorial is thin by modern standards, but the game's lower mechanical ceiling means you can reverse-engineer most of what you need from two or three failed campaigns. Real-time battles run on a now-ancient engine, and unit counts feel modest against anything released in the last fifteen years, but the fundamentals of flanking, morale, and terrain advantage are all present. Where the Collection shows its age most clearly is in the AI. Campaign AI will occasionally gift you easy conquests through patently irrational troop movements, and battle AI struggles with anything resembling a pincer manoeuvre. The 71 percent positive Steam rating reflects a playerbase split between nostalgic veterans and newcomers who bounced off the interface. If you have played Medieval II: Total War, go back to that one instead. This precedes it in release order and is noticeably rougher in almost every system. The Collection exists as a historical record of where the series found its legs, not as a competitive option against its own sequels. The mod ecosystem for this title is sparse compared to Medieval II's celebrated modding scene. Steam Workshop integration is minimal, and most surviving community content requires manual installation from older fan sites. There is no real reason to seek it out for mod variety. What you are paying for here is a specific texture of decision-making: low-information diplomacy, family tree management that can turn on a single assassination, and battles where a well-timed cavalry charge still feels decisive. If those stripped-back systems appeal, the Collection delivers them in a stable, accessible package. If you want depth of production chain, trade-route optimisation, or unit roster variety, you are in the wrong century. Diego, Scout Team

Medieval: Total War Collection

Medieval: Total War Collection

Jun 25, 2015CREATIVE ASSEMBLYSEGA
GamerScout Says

A classic turn-based grand strategy meets real-time battles across medieval Europe. Dated but still mechanically distinct from its successors.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.84

GamerScout Verdict

Worth it only if you want a lean, historical snapshot of early Total War design - Medieval II does everything here better.

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Screenshots & Media

Screenshot

About Medieval: Total War Collection

Medieval: Total War is the second entry in Creative Assembly's long-running historical strategy series, and this Collection edition bundles the base game with the Viking Invasion expansion. The core loop will be familiar to anyone who has touched the franchise since: you manage a dynasty across a campaign map divided into territories, juggling religion, loyalty, assassination, and diplomacy in turn-based mode, then drop into real-time battles when armies collide. What makes this entry specific to its era is its abstraction. Stacks are represented as single units on the map, agents are blunt instruments, and the economy is stripped-down compared to later titles like Rome II or Three Kingdoms. That is not a flaw so much as a design philosophy. Every decision carries more weight precisely because the systems are fewer. The Viking Invasion expansion adds a northern campaign centred on the British Isles, bringing Norse factions and a tighter geographic focus that works well as a learning sandbox. If you are genuinely new to the Total War formula, this smaller map is a reasonable place to start before the sprawling main campaign. The tutorial is thin by modern standards, but the game's lower mechanical ceiling means you can reverse-engineer most of what you need from two or three failed campaigns. Real-time battles run on a now-ancient engine, and unit counts feel modest against anything released in the last fifteen years, but the fundamentals of flanking, morale, and terrain advantage are all present. Where the Collection shows its age most clearly is in the AI. Campaign AI will occasionally gift you easy conquests through patently irrational troop movements, and battle AI struggles with anything resembling a pincer manoeuvre. The 71 percent positive Steam rating reflects a playerbase split between nostalgic veterans and newcomers who bounced off the interface. If you have played Medieval II: Total War, go back to that one instead. This precedes it in release order and is noticeably rougher in almost every system. The Collection exists as a historical record of where the series found its legs, not as a competitive option against its own sequels. The mod ecosystem for this title is sparse compared to Medieval II's celebrated modding scene. Steam Workshop integration is minimal, and most surviving community content requires manual installation from older fan sites. There is no real reason to seek it out for mod variety. What you are paying for here is a specific texture of decision-making: low-information diplomacy, family tree management that can turn on a single assassination, and battles where a well-timed cavalry charge still feels decisive. If those stripped-back systems appeal, the Collection delivers them in a stable, accessible package. If you want depth of production chain, trade-route optimisation, or unit roster variety, you are in the wrong century.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based CampaignReal-Time BattlesDynasty ManagementHistorical StrategyClassic RTSMorale SystemExpansion IncludedThin Modding Scene

System Requirements

Minimum

Processor
1 Ghz or faster processor
Memory
512 MB RAM
Graphics
DirectX 9 graphic card
DirectX
Version 9.0 Hard Drive: 2 GB available space

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Reviews & Ratings

Steam
71%(2,419)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Jun 25, 2015

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How much does Medieval: Total War Collection cost?

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What platforms is Medieval: Total War Collection available on?

Medieval: Total War Collection is available on PC.

When was Medieval: Total War Collection released?

Medieval: Total War Collection was released on 25 June 2015.

Who developed Medieval: Total War Collection?

Medieval: Total War Collection was developed by CREATIVE ASSEMBLY and published by SEGA.