Compare Medieval II: Total War prices across trusted key stores and find the best deal. Developed by The Creative Assembly. Published by SEGA. Released on 8/28/2007. Available on PC. Genres: Strategy. Metacritic score: 85/100.

Command medieval armies across Europe, the Middle East, and beyond in a turn-based grand strategy paired with real-time battles that still hold up decades later.

Medieval II: Total War sits at the intersection of grand strategy and real-time tactics in a way that few games have matched before or since. You manage a medieval faction turn by turn on a campaign map, balancing diplomacy, economy, religion, and family politics, then drop into real-time battles whenever armies clash. The scope is enormous: dozens of playable factions spanning Europe, North Africa, and the Near East, each with unique unit rosters and starting conditions. The campaign is where the real depth lives. Building a city's economic and military infrastructure while keeping the Pope happy, your generals loyal, and your neighbours from forming a coalition against you is the kind of multi-variable problem that makes a two-hour session evaporate without warning. The battle layer rewards patience and positioning over button-mashing. Infantry formations, cavalry flanks, artillery placement, and unit morale all feed into outcomes. A numerically inferior force with good terrain and a disciplined approach can absolutely wreck a larger but poorly positioned enemy. The AI in open-field battles is serviceable rather than brilliant, and experienced players will find patterns to exploit, but it provides enough resistance on higher difficulties to keep things honest for a long time. Siege battles are a consistent highlight, with genuine choices about where to concentrate an assault. New players sometimes bounce off the interface, which reflects 2006 design sensibilities. The tutorial covers the basics but does not hold your hand through the deeper systems like agent actions, the mercenary market, or the crusade and jihad mechanics. The honest advice: start as England or France, read the in-game faction summary, and accept that your first campaign will be a learning run. The systems reward attention, and once the interconnections click, the game opens up considerably. Modding support is exceptional and has extended the game's lifespan dramatically. Stainless Steel, Third Age Total War, and a catalogue of smaller mods overhaul everything from unit stats to entire historical settings. The base game alone justifies the time investment, but the mod ecosystem is a genuine multiplier on value. What has aged less gracefully: diplomacy AI can be erratic, the late-game often devolves into attrition across overstretched borders, and the graphics are firmly in their era. Performance on modern hardware is generally fine, though occasional campaign map slowdown appears in very long saves. None of these issues are fatal, and for a grand strategy fan, they are familiar friction. Medieval II remains one of the most complete expressions of the Total War formula. The combination of campaign depth, real-time battles, historical flavour, and a thriving mod community makes it a title that regularly appears on "still playing after all these years" lists for good reason. If you want a strategy game that will teach you to think several moves ahead while watching a line of Scottish spearmen hold a ridge against mounted knights, this is the right game. Diego, Scout Team

Medieval II: Total War

Medieval II: Total War

Aug 28, 2007The Creative AssemblySEGA
GamerScout Says

Command medieval armies across Europe, the Middle East, and beyond in a turn-based grand strategy paired with real-time battles that still hold up decades later.

PC
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Historical low: €4.17

GamerScout Verdict

Still the benchmark for blending grand-strategy depth with real-time battles, and the mod ecosystem keeps it fresh years on.

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About Medieval II: Total War

Medieval II: Total War sits at the intersection of grand strategy and real-time tactics in a way that few games have matched before or since. You manage a medieval faction turn by turn on a campaign map, balancing diplomacy, economy, religion, and family politics, then drop into real-time battles whenever armies clash. The scope is enormous: dozens of playable factions spanning Europe, North Africa, and the Near East, each with unique unit rosters and starting conditions. The campaign is where the real depth lives. Building a city's economic and military infrastructure while keeping the Pope happy, your generals loyal, and your neighbours from forming a coalition against you is the kind of multi-variable problem that makes a two-hour session evaporate without warning. The battle layer rewards patience and positioning over button-mashing. Infantry formations, cavalry flanks, artillery placement, and unit morale all feed into outcomes. A numerically inferior force with good terrain and a disciplined approach can absolutely wreck a larger but poorly positioned enemy. The AI in open-field battles is serviceable rather than brilliant, and experienced players will find patterns to exploit, but it provides enough resistance on higher difficulties to keep things honest for a long time. Siege battles are a consistent highlight, with genuine choices about where to concentrate an assault. New players sometimes bounce off the interface, which reflects 2006 design sensibilities. The tutorial covers the basics but does not hold your hand through the deeper systems like agent actions, the mercenary market, or the crusade and jihad mechanics. The honest advice: start as England or France, read the in-game faction summary, and accept that your first campaign will be a learning run. The systems reward attention, and once the interconnections click, the game opens up considerably. Modding support is exceptional and has extended the game's lifespan dramatically. Stainless Steel, Third Age Total War, and a catalogue of smaller mods overhaul everything from unit stats to entire historical settings. The base game alone justifies the time investment, but the mod ecosystem is a genuine multiplier on value. What has aged less gracefully: diplomacy AI can be erratic, the late-game often devolves into attrition across overstretched borders, and the graphics are firmly in their era. Performance on modern hardware is generally fine, though occasional campaign map slowdown appears in very long saves. None of these issues are fatal, and for a grand strategy fan, they are familiar friction. Medieval II remains one of the most complete expressions of the Total War formula. The combination of campaign depth, real-time battles, historical flavour, and a thriving mod community makes it a title that regularly appears on "still playing after all these years" lists for good reason. If you want a strategy game that will teach you to think several moves ahead while watching a line of Scottish spearmen hold a ridge against mounted knights, this is the right game.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamGrand StrategyReal-Time TacticsCampaign MapMod SupportHistoricalSiege WarfareTurn-Based Empire BuildingFaction ManagementTurn-Based CampaignReal-Time BattlesCampaign DepthFaction VarietyClassic Strategy

System Requirements

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Reviews & Ratings

Metacritic
85
Steam
95%(627)

Game Info

Developer
The Creative Assembly
Publisher
SEGA
Release Date
Aug 28, 2007

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Frequently asked questions about Medieval II: Total War

How much does Medieval II: Total War cost?

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What platforms is Medieval II: Total War available on?

Medieval II: Total War is available on PC.

When was Medieval II: Total War released?

Medieval II: Total War was released on 28 August 2007.

Who developed Medieval II: Total War?

Medieval II: Total War was developed by The Creative Assembly and published by SEGA.

Is Medieval II: Total War worth buying?

Medieval II: Total War holds a Metacritic score of 85/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.