Compare Max: The Curse of Brotherhood prices across trusted key stores and find the best deal. Developed by Press Play. Published by Xbox Game Studios. Released on 5/21/2014. Available on PC, Xbox, Nintendo Switch. Genres: Adventure. Metacritic score: 72/100.

Deceptively charming and occasionally maddening, this puzzle-platformer from Press Play does one thing really well: a magic marker that rewires how you think about every obstacle on screen.

My first impression was that this looked like a Saturday morning cartoon somebody accidentally turned into a game, and honestly that first impression holds up. Press Play built a 2.5D physics-based puzzle-platformer across 7 chapters and 20 connected levels that flow together like one continuous run through a hostile fantasy world, and the whole thing wears a Pixar-grade visual coat that genuinely earns the comparison. Environments shift from lush forests to lava caves to eerie lantern-lit bogs, and a cinematic camera that zooms out to dwarf Max against massive backdrops gives the game a sense of scale that punches well above its budget. The central hook is the magic marker, and whether this game clicks for you will depend almost entirely on how you feel about it. You hold a trigger to summon it, then use an analog stick to target glowing interaction points on the environment, drawing earth columns to lift yourself, branches and vines to swing from, water geysers to ride, and eventually fireballs to dispatch enemies. The marker gains new powers progressively, and the late-game puzzles chain all of them together in ways that feel genuinely satisfying when they snap into place. Figuring out that vines can attach to rocks and move them, not just serve as ladders, is the kind of quiet eureka moment the game lives for. The puzzle design is the strongest thing here, full stop. The friction is real, though. Controlling the marker via analog stick is an inherently imprecise business, and that imprecision bites hardest during the action sequences where a monster is bearing down on you and you need to draw something fast. The platforming itself has a slightly floaty feel that divides people sharply, some find it imprecise, others adjust within an hour. The story is thin enough that you could summarize it in two sentences and lose nothing, and the game is short, roughly six to eight hours depending on how hard the puzzles humble you. Collectibles and achievements add mild replay incentive, but there is no second playthrough hook beyond completion. Who is this for? Players who enjoy quiet, methodical puzzle-platformers with a light difficulty curve and a visually rich world will get the most out of it. Parents looking for something approachable for older kids should know the monster-chase sequences have genuine tension and the puzzles do not hold your hand, so younger players may need a co-pilot. Anyone who bounced off the marker controls early should stick with it into the second chapter, because the early game undersells how inventive things get. If analog-stick precision puzzles under pressure sound like your specific nightmare, that frustration is real and documented, so go in knowing. Alex, Scout Team

Max: The Curse of Brotherhood

Max: The Curse of Brotherhood

May 21, 2014Press PlayXbox Game Studios
GamerScout Says

Deceptively charming and occasionally maddening, this puzzle-platformer from Press Play does one thing really well: a magic marker that rewires how you think about every obstacle on screen.

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GamerScout Verdict

Best for patient puzzle fans who can tolerate imprecise action sequences in exchange for clever environmental problem-solving.

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Screenshots & Media

About Max: The Curse of Brotherhood

My first impression was that this looked like a Saturday morning cartoon somebody accidentally turned into a game, and honestly that first impression holds up. Press Play built a 2.5D physics-based puzzle-platformer across 7 chapters and 20 connected levels that flow together like one continuous run through a hostile fantasy world, and the whole thing wears a Pixar-grade visual coat that genuinely earns the comparison. Environments shift from lush forests to lava caves to eerie lantern-lit bogs, and a cinematic camera that zooms out to dwarf Max against massive backdrops gives the game a sense of scale that punches well above its budget. The central hook is the magic marker, and whether this game clicks for you will depend almost entirely on how you feel about it. You hold a trigger to summon it, then use an analog stick to target glowing interaction points on the environment, drawing earth columns to lift yourself, branches and vines to swing from, water geysers to ride, and eventually fireballs to dispatch enemies. The marker gains new powers progressively, and the late-game puzzles chain all of them together in ways that feel genuinely satisfying when they snap into place. Figuring out that vines can attach to rocks and move them, not just serve as ladders, is the kind of quiet eureka moment the game lives for. The puzzle design is the strongest thing here, full stop. The friction is real, though. Controlling the marker via analog stick is an inherently imprecise business, and that imprecision bites hardest during the action sequences where a monster is bearing down on you and you need to draw something fast. The platforming itself has a slightly floaty feel that divides people sharply, some find it imprecise, others adjust within an hour. The story is thin enough that you could summarize it in two sentences and lose nothing, and the game is short, roughly six to eight hours depending on how hard the puzzles humble you. Collectibles and achievements add mild replay incentive, but there is no second playthrough hook beyond completion. Who is this for? Players who enjoy quiet, methodical puzzle-platformers with a light difficulty curve and a visually rich world will get the most out of it. Parents looking for something approachable for older kids should know the monster-chase sequences have genuine tension and the puzzles do not hold your hand, so younger players may need a co-pilot. Anyone who bounced off the marker controls early should stick with it into the second chapter, because the early game undersells how inventive things get. If analog-stick precision puzzles under pressure sound like your specific nightmare, that frustration is real and documented, so go in knowing.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Puzzle-PlatformerPhysics PuzzlesCinematic PlatformerEnvironmental ManipulationMarker MechanicChase SequencesCollectiblesKid-FriendlyController RequiredShort Campaign

System Requirements

Minimum

OS
Windows XP SP3 or newer
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Intel HD 4000 or better
Processor
Dual-Core 1.6 ghz / AMD Dual-Core Athlon 2.0ghz
Sound Card
DirectX(r) compatible

Recommended

OS
Windows 7 or newer
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
GeForce GT 640 / Radeon HD 6750
Processor
Intel Core i3, 1.7ghz or faster
Sound Card
DirectX(r) compatible

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Reviews & Ratings

Metacritic
72

Game Info

Developer
Press Play
Publisher
Xbox Game Studios
Release Date
May 21, 2014

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Frequently asked questions about Max: The Curse of Brotherhood

How much does Max: The Curse of Brotherhood cost?

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What platforms is Max: The Curse of Brotherhood available on?

Max: The Curse of Brotherhood is available on PC, Xbox, Nintendo Switch.

When was Max: The Curse of Brotherhood released?

Max: The Curse of Brotherhood was released on 21 May 2014.

Who developed Max: The Curse of Brotherhood?

Max: The Curse of Brotherhood was developed by Press Play and published by Xbox Game Studios.

Is Max: The Curse of Brotherhood worth buying?

Max: The Curse of Brotherhood holds a Metacritic score of 72/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.