Compare Mafia III - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Hangar 13, Aspyr (Mac). Published by 2K Games. Released on 5/19/2020. Available on PC. Genres: Action, Adventure.

Three story add-ons that push Mafia III's New Bordeaux past the main campaign, more missions, more backstory, more Lincoln Clay mayhem.

Mafia III's Season Pass bundles the three post-launch story expansions for Hangar 13's open-world crime game set in a fictionalized 1968 New Orleans. If you finished the base game and wanted more time in that swampy, soundtrack-soaked city, this is the direct answer. The three packs are Faster, Baby!, Stones Unturned, and Sign of the Times, and each one takes Lincoln Clay somewhere the main story didn't quite reach. Faster, Baby! is probably the tightest of the three. It sends you into a rural parish locked down by a corrupt sheriff, leaning hard on car chases and a focused, smaller-scale storyline that actually benefits from the tighter geography. It runs maybe two to three hours, which is about right for what it's trying to do. Stones Unturned brings back John Donovan for a Cold War-flavored mission chain that adds some buddy-action energy the base game mostly kept at arm's length. Sign of the Times pivots toward cult horror territory, which is the most tonally distinct of the three and lands somewhere between interesting and uneven depending on your patience for atmosphere over action. The honest caveat here is that all three packs inherit Mafia III's core problems wholesale. The open-world loop gets repetitive, enemy AI is not going to impress anyone, and the driving sits in that awkward zone between arcade and sim without fully committing to either. If those things wore on you during the base game, the expansions do nothing to fix them. What they do offer is more story context, a handful of new mechanics per pack (improved driving in Faster, Baby!, new weapons in Stones Unturned), and enough runtime combined to add a solid evening or two to your playthrough. The Season Pass makes the most sense if you genuinely liked spending time in New Bordeaux and want to see more corners of it. The writing quality in the expansions is roughly on par with the main campaign, meaning it has real highs when it focuses on character and some flat stretches in between. Players who bounced off the base game's open-world filler will not find redemption here. But if you are the type who finishes a story-driven game and immediately wants one more chapter, this delivers that without a lot of friction. Alex, Scout Team

Mafia III - Season Pass (DLC)
ActionAdventure

Mafia III - Season Pass (DLC)

May 19, 2020Hangar 13, Aspyr (Mac)2K Games
GamerScout Says

Three story add-ons that push Mafia III's New Bordeaux past the main campaign, more missions, more backstory, more Lincoln Clay mayhem.

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About Mafia III - Season Pass (DLC)

Mafia III's Season Pass bundles the three post-launch story expansions for Hangar 13's open-world crime game set in a fictionalized 1968 New Orleans. If you finished the base game and wanted more time in that swampy, soundtrack-soaked city, this is the direct answer. The three packs are Faster, Baby!, Stones Unturned, and Sign of the Times, and each one takes Lincoln Clay somewhere the main story didn't quite reach. Faster, Baby! is probably the tightest of the three. It sends you into a rural parish locked down by a corrupt sheriff, leaning hard on car chases and a focused, smaller-scale storyline that actually benefits from the tighter geography. It runs maybe two to three hours, which is about right for what it's trying to do. Stones Unturned brings back John Donovan for a Cold War-flavored mission chain that adds some buddy-action energy the base game mostly kept at arm's length. Sign of the Times pivots toward cult horror territory, which is the most tonally distinct of the three and lands somewhere between interesting and uneven depending on your patience for atmosphere over action. The honest caveat here is that all three packs inherit Mafia III's core problems wholesale. The open-world loop gets repetitive, enemy AI is not going to impress anyone, and the driving sits in that awkward zone between arcade and sim without fully committing to either. If those things wore on you during the base game, the expansions do nothing to fix them. What they do offer is more story context, a handful of new mechanics per pack (improved driving in Faster, Baby!, new weapons in Stones Unturned), and enough runtime combined to add a solid evening or two to your playthrough. The Season Pass makes the most sense if you genuinely liked spending time in New Bordeaux and want to see more corners of it. The writing quality in the expansions is roughly on par with the main campaign, meaning it has real highs when it focuses on character and some flat stretches in between. Players who bounced off the base game's open-world filler will not find redemption here. But if you are the type who finishes a story-driven game and immediately wants one more chapter, this delivers that without a lot of friction. Alex, Scout Team

Tags

steamStory DLCOpen-World Crime1960s SettingThird-Person ShooterNarrative-DrivenExpansion PassSingle-Player Only

System Requirements

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Game Info

Developer
Hangar 13, Aspyr (Mac)
Publisher
2K Games
Release Date
May 19, 2020

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TabletRemote Play on TVFamily Sharing

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