
Mafia III Definitive Edition
Lincoln Clay's revenge story through 1968 New Bordeaux is one of the boldest narratives in open-world crime gaming - but be warned: the mission loop will either hook you or hollow you out fast.
GamerScout Verdict
Worth it for story-first players who can stomach a repetitive mission loop - skip it if mechanics matter more than narrative to you.
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About Mafia III Definitive Edition
I went in expecting a mid-tier GTA clone and came out genuinely surprised by how much Mafia III gets right at the top - and how relentlessly it squanders that goodwill over twenty-plus hours of grind. The opening act is strong. Lincoln Clay is a Vietnam veteran who returns home to a fictional New Orleans stand-in called New Bordeaux, and the game wastes no time putting him through something genuinely brutal. The documentary-style framing, where talking-head interviews cut between action sequences, gives the whole thing a cinematic weight that most open-world crime games don't bother attempting. The story tackles racism in the late 1960s American South head-on, which is uncomfortable in exactly the way it should be, and Lincoln himself is one of the more compelling protagonists the genre has produced. The gameplay sits in a familiar third-person cover-shooter framework, with a racket takeover system that acts as the main structural loop. You work district by district, dismantling the Italian mob's income streams before moving on the boss. Intel View lets you tag enemies through walls, slow-motion kicks in for both gunfights and driving chases, and you can fire from vehicles while cycling targets at the press of a button. The three lieutenants - Vito Scaletta, Burke, and Cassandra - each unlock their own perks and supply drops depending on how much territory you hand them, which adds a thin layer of management to the revenge fantasy. On paper it sounds varied. In practice, by hour eight, the loop has collapsed into the same rhythm: clear the building, kill the underboss, drive to the next marker, repeat. The mission structure is the game's loudest flaw and almost nobody who reviews it fails to mention it. The Definitive Edition bundles in all three story DLC packs - Faster, Baby!, Stones Unturned, and Sign of the Times - which respectively add a civil rights storyline with Roxy Laveau, a spy-thriller detour with John Donovan, and a genuinely weird satanic cult investigation that drops throwing knives and a bullet-time mechanic into the mix. The DLC is worth having. It breaks up the repetition with missions that feel like they came from different design briefs entirely, and the Sign of the Times detective sequences are a small but welcome gear shift. You also get the Judge, Jury and Executioner weapons pack and some bonus vehicles. The 1968 licensed soundtrack is the one element that critics and players agree on across the board - it is excellent, packed with soul, R&B, and classic rock that fits the setting so naturally you forget it is doing any work at all. The open world itself, while large, feels a little hollow once the novelty of New Bordeaux's atmosphere fades. Driving defaults to an arcade feel but switching to simulation in the settings genuinely improves it. Performance on PC has a long, messy history - the original launched with a 30 FPS cap that was patched out, and the Definitive Edition carries forward a reputation for stutters, texture pop-in, and occasional crashes. With a 57% positive rating across over 63,000 Steam reviews, the split audience tells you everything: story-first players tend to finish it satisfied, gameplay-first players tap out somewhere in the middle. This one is for players who can accept repetitive mechanical scaffolding in exchange for a narrative that actually has something to say. If you burned through the first Mafia's tightly scripted missions and want that same feeling, you will not find it here. But if you have ever wanted an open-world crime game that treats its protagonist and its setting as more than a costume, Lincoln Clay's story is worth seeing through to one of its three different endings - just keep your expectations for the missions themselves firmly in check.

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System Requirements
Minimum
- Processor
- Intel I5-2500K, AMD FX-8120
- Memory
- 6 GB RAM
- Graphics
- 2GB of Video Memory & NVIDIA GeForce GTX 660, AMD Radeon HD7870 Sto…
Recommended
- Processor
- Intel I7-3770, AMD FX 8350 4.0 Ghz
- Memory
- 8 GB RAM
- Graphics
- 4GB of Video Memory & NVIDIA Geforce GTX 780 or GeForce G…
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Game Info
- Developer
- Hangar 13, Aspyr (Mac)
- Publisher
- 2K, Aspyr (Mac)
- Release Date
- May 19, 2020
