Compare Mad Television Tycoon prices across 50+ stores and find the best deal. Developed by Eggcode. Published by Eggcode. Released on 4/9/2026. Available on PC. Genres: Casual, Indie, Simulation, Strategy, Early Access.

Eggcode's spiritual heir to the 1991 Mad TV cult classic hits Early Access with real-time schedule-building, ad contract risk, and online PvP, promising foundation, thin late-game challenge right now.

I went into Mad Television Tycoon expecting the same layered decision-making that made Eggcode's Mad Games Tycoon 2 so hard to put down. What I got is closer to a well-structured proof of concept: the bones of a genuinely interesting broadcast management simulation, sitting inside an Early Access shell that still has a lot of growing to do. The core loop revolves around filling a daily broadcast schedule with programs ranging from one to four hours, spread across categories like movies, series, live events, and news. Advertising contracts are where the real pressure lives. Each ad deal specifies a minimum viewer threshold and compatible content type, and missing that threshold triggers a cash penalty that can exceed the contract's payout. Early on, before you understand how viewing numbers correlate to time slots, you will almost certainly overbid on ad deals and restart a campaign or two. That friction is actually the game's most interesting teaching tool, and once you internalize it, the whole system clicks. Broadcasting towers expand your geographic reach, reputation feeds into the content licensing market, and a thematic channel focus mechanic rewards consistent genre programming with a ten-percent audience bonus -- a small but meaningful reason to specialize rather than broadcast everything. The game also ships with active competitor sabotage tools, a multiplayer mode for up to three players in online PvP, and an editable external database that lets you swap in your own movie and show data through plain text files. That modding angle is a genuine differentiator. Eggcode ran the same lightweight modding approach in Mad Games Tycoon 2, and the community responded with enormous content libraries. If that pattern repeats here, the content longevity problem largely solves itself over time. The original show production system is in the game but incomplete at launch, with script acquisition not yet implemented, so treat that feature as a future unlock rather than a current selling point. The honest criticism is about AI opponent quality and pacing. The rival networks are weak enough that a player with reasonable ad discipline outpaces the competition long before the deeper mechanics become relevant. One published review put it plainly: by the time real depth appears, you have already lapped the field. The elevator navigation system inside the station building, used to move between the licensing office, news room, archive, and schedule desk, reads as tedious to players who expected a zoomed-out management overview rather than a building-by-floor interface. Veterans of the 1991 original will recognize it immediately as a deliberate design homage, and newcomers should watch a gameplay video before purchasing to calibrate expectations. The tutorial also needs work. It explains what buttons do without explaining why certain decisions compound against you, and the community feedback on this point is consistent. Eggcode has a documented track record of sustained post-launch development. They shipped daily or near-daily patches in the weeks after launch here, and the roadmap targets a six-to-twelve month Early Access window with more content, UI improvements, and balance work planned. For management sim players who want something to grow with, that history is meaningful context. For anyone who needs a complete, challenge-calibrated experience right now, this version asks for more patience than it currently repays. Diego, Scout Team

Mad Television Tycoon
CasualIndieSimulationStrategyEarly Access

Mad Television Tycoon

Apr 9, 2026Eggcode
GamerScout Says

Eggcode's spiritual heir to the 1991 Mad TV cult classic hits Early Access with real-time schedule-building, ad contract risk, and online PvP, promising foundation, thin late-game challenge right now.

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About Mad Television Tycoon

I went into Mad Television Tycoon expecting the same layered decision-making that made Eggcode's Mad Games Tycoon 2 so hard to put down. What I got is closer to a well-structured proof of concept: the bones of a genuinely interesting broadcast management simulation, sitting inside an Early Access shell that still has a lot of growing to do. The core loop revolves around filling a daily broadcast schedule with programs ranging from one to four hours, spread across categories like movies, series, live events, and news. Advertising contracts are where the real pressure lives. Each ad deal specifies a minimum viewer threshold and compatible content type, and missing that threshold triggers a cash penalty that can exceed the contract's payout. Early on, before you understand how viewing numbers correlate to time slots, you will almost certainly overbid on ad deals and restart a campaign or two. That friction is actually the game's most interesting teaching tool, and once you internalize it, the whole system clicks. Broadcasting towers expand your geographic reach, reputation feeds into the content licensing market, and a thematic channel focus mechanic rewards consistent genre programming with a ten-percent audience bonus -- a small but meaningful reason to specialize rather than broadcast everything. The game also ships with active competitor sabotage tools, a multiplayer mode for up to three players in online PvP, and an editable external database that lets you swap in your own movie and show data through plain text files. That modding angle is a genuine differentiator. Eggcode ran the same lightweight modding approach in Mad Games Tycoon 2, and the community responded with enormous content libraries. If that pattern repeats here, the content longevity problem largely solves itself over time. The original show production system is in the game but incomplete at launch, with script acquisition not yet implemented, so treat that feature as a future unlock rather than a current selling point. The honest criticism is about AI opponent quality and pacing. The rival networks are weak enough that a player with reasonable ad discipline outpaces the competition long before the deeper mechanics become relevant. One published review put it plainly: by the time real depth appears, you have already lapped the field. The elevator navigation system inside the station building, used to move between the licensing office, news room, archive, and schedule desk, reads as tedious to players who expected a zoomed-out management overview rather than a building-by-floor interface. Veterans of the 1991 original will recognize it immediately as a deliberate design homage, and newcomers should watch a gameplay video before purchasing to calibrate expectations. The tutorial also needs work. It explains what buttons do without explaining why certain decisions compound against you, and the community feedback on this point is consistent. Eggcode has a documented track record of sustained post-launch development. They shipped daily or near-daily patches in the weeks after launch here, and the roadmap targets a six-to-twelve month Early Access window with more content, UI improvements, and balance work planned. For management sim players who want something to grow with, that history is meaningful context. For anyone who needs a complete, challenge-calibrated experience right now, this version asks for more patience than it currently repays. Diego, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcloud-savestier:aaaBroadcast SchedulingAd Contract ManagementOnline PvP TycoonModdable DatabaseCompetitor SabotageTower ExpansionChannel SpecializationReal-Time SimulationEarly Access Watch

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
Nvidia GeForce GT 1030, AMD Radeon RX 560
Processor
Intel Core i3-8100, Ryzen 5 1400

Recommended

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 1070, AMD Radeon RX 5600 XT
Processor
Intel Core i5-11600, AMD Ryzen 5 5600

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Game Info

Developer
Eggcode
Publisher
Eggcode
Release Date
Apr 9, 2026

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What platforms is Mad Television Tycoon available on?

Mad Television Tycoon is available on PC.

When was Mad Television Tycoon released?

Mad Television Tycoon was released on 9 April 2026.

Who developed Mad Television Tycoon?

Mad Television Tycoon was developed by Eggcode.