Compare Mad Tower Tycoon prices across 50+ stores and find the best deal. Developed by Eggcode. Published by Eggcode. Released on 1/14/2020. Available on PC, Mac, Nintendo Switch. Genres: Indie, Simulation, Strategy.

Vertical city-builder with just enough resource juggling to keep strategy players invested, but don't expect the depth of a Paradox title in a sub-five-dollar package.

I've played my share of management sims deep enough to need a second monitor just for the budget screen, so Mad Tower Tycoon sat comfortably within my wheelhouse from the first floor placed. This is a 2D side-on skyscraper builder where your job is to stack offices, apartments, hotel rooms, cinemas, restaurants, and even a zoo across up to 100 floors, then keep the whole vertical ecosystem financially solvent. It sits closer to the casual end of the management spectrum than something like Project Highrise, but that accessibility is a feature, not a flaw, if you are looking for a low-friction afternoon in the genre. The core loop revolves around three interlocking pressures: rental income, tenant happiness, and logistics. You need power, water, and wifi infrastructure before any floor becomes usable, then maintenance rooms to keep things clean, then toilets and food options to stop tenants revolting. The part that actually demands strategic thinking is the transport layer. Stairs are cheap but slow; elevators are expensive and require careful per-floor stop configuration to avoid bottlenecks. Getting an express shaft running from the lobby to a sky lobby at floor 30 while local elevators handle the gaps is genuinely satisfying to optimise. The statistics dashboard tracks noise levels, cleanliness, and 24-hour visitor counts by floor, giving you the data hooks to diagnose problems without too much guesswork. Progression runs through a level system tied to daily missions and general performance. Completing those missions earns skill points you spend across more than 50 unlockable skills, which drip-feeds new building types and efficiency bonuses over a playthrough. The overarching target is the six-star award for your skyscraper, a clear goal that keeps sessions feeling purposeful. Random events add variety: fires, earthquakes, and the odd UFO abduction break up the routine and force reactive decision-making. None of these events are punishing enough to derail a well-managed tower, but they stop the mid-game from going fully on autopilot. The weaknesses are real and worth naming. The tutorial covers UI basics but leaves some of the finer infrastructure rules underexplained, so early playthroughs may involve a frustrated rebuild once you discover that maintenance rooms need underground placement or that your lobby width constrains everything above it. The AI pathing for tenants and workers can produce frustrating queues that feel less like a strategic puzzle and more like a quirk to route around. Aesthetically the game uses bright colours and low-poly chibi characters that contrast oddly with the more corporate building sim framing; it is cheerful but not polished. The soundtrack will be muted within ten minutes. Achievement hunters should note a roughly 18-hour path to completion, with a level-grinding requirement that skews that number upward if you are not running the game passively in the background. For strategy and sim players this sits firmly in the pick-up bracket: not a system-deep grand strategy, but a competent vertical builder with a clear feedback loop, a stats layer worth reading, and enough optimisation surface in the elevator routing and floor zoning to stay interesting past the first few hours. If you want something to run on a second screen while half-watching a stream, Mad Tower Tycoon does exactly that job. If you want complexity that scales toward 200 hours, look at Project Highrise first and treat this as the lighter companion. Diego, Scout Team

Mad Tower Tycoon
IndieSimulationStrategy

Mad Tower Tycoon

Jan 14, 2020Eggcode
GamerScout Says

Vertical city-builder with just enough resource juggling to keep strategy players invested, but don't expect the depth of a Paradox title in a sub-five-dollar package.

PCMacNintendo Switch
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Screenshots & Media

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About Mad Tower Tycoon

I've played my share of management sims deep enough to need a second monitor just for the budget screen, so Mad Tower Tycoon sat comfortably within my wheelhouse from the first floor placed. This is a 2D side-on skyscraper builder where your job is to stack offices, apartments, hotel rooms, cinemas, restaurants, and even a zoo across up to 100 floors, then keep the whole vertical ecosystem financially solvent. It sits closer to the casual end of the management spectrum than something like Project Highrise, but that accessibility is a feature, not a flaw, if you are looking for a low-friction afternoon in the genre. The core loop revolves around three interlocking pressures: rental income, tenant happiness, and logistics. You need power, water, and wifi infrastructure before any floor becomes usable, then maintenance rooms to keep things clean, then toilets and food options to stop tenants revolting. The part that actually demands strategic thinking is the transport layer. Stairs are cheap but slow; elevators are expensive and require careful per-floor stop configuration to avoid bottlenecks. Getting an express shaft running from the lobby to a sky lobby at floor 30 while local elevators handle the gaps is genuinely satisfying to optimise. The statistics dashboard tracks noise levels, cleanliness, and 24-hour visitor counts by floor, giving you the data hooks to diagnose problems without too much guesswork. Progression runs through a level system tied to daily missions and general performance. Completing those missions earns skill points you spend across more than 50 unlockable skills, which drip-feeds new building types and efficiency bonuses over a playthrough. The overarching target is the six-star award for your skyscraper, a clear goal that keeps sessions feeling purposeful. Random events add variety: fires, earthquakes, and the odd UFO abduction break up the routine and force reactive decision-making. None of these events are punishing enough to derail a well-managed tower, but they stop the mid-game from going fully on autopilot. The weaknesses are real and worth naming. The tutorial covers UI basics but leaves some of the finer infrastructure rules underexplained, so early playthroughs may involve a frustrated rebuild once you discover that maintenance rooms need underground placement or that your lobby width constrains everything above it. The AI pathing for tenants and workers can produce frustrating queues that feel less like a strategic puzzle and more like a quirk to route around. Aesthetically the game uses bright colours and low-poly chibi characters that contrast oddly with the more corporate building sim framing; it is cheerful but not polished. The soundtrack will be muted within ten minutes. Achievement hunters should note a roughly 18-hour path to completion, with a level-grinding requirement that skews that number upward if you are not running the game passively in the background. For strategy and sim players this sits firmly in the pick-up bracket: not a system-deep grand strategy, but a competent vertical builder with a clear feedback loop, a stats layer worth reading, and enough optimisation surface in the elevator routing and floor zoning to stay interesting past the first few hours. If you want something to run on a second screen while half-watching a stream, Mad Tower Tycoon does exactly that job. If you want complexity that scales toward 200 hours, look at Project Highrise first and treat this as the lighter companion. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Tower BuilderElevator ManagementSkill TreeTycoon LiteRandom EventsStatistics DashboardVertical Zoning

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
DirectX 10 compatible with 1GB or better
Processor
Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher

Recommended

OS
Windows 7, Windows 8, Windows 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
DirectX 10 compatible with 2GB or better
Processor
2.8 GHz quad core or better

Community Discussion

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Game Info

Developer
Eggcode
Publisher
Eggcode
Release Date
Jan 14, 2020

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Price History

2026-06-102.85(lowest)

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What platforms is Mad Tower Tycoon available on?

Mad Tower Tycoon is available on PC, Mac, Nintendo Switch.

When was Mad Tower Tycoon released?

Mad Tower Tycoon was released on 14 January 2020.

Who developed Mad Tower Tycoon?

Mad Tower Tycoon was developed by Eggcode.