Lost Grimoires 2: Shard of Mystery
A three-to-four-hour point-and-click puzzle fix with gorgeous hand-drawn art and a satisfying alchemy twist, best enjoyed on a slow evening when your brain wants work, not war.
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About Lost Grimoires 2: Shard of Mystery
My first impression of Lost Grimoires 2: Shard of Mystery was simple: Artifex Mundi knows exactly what it is building, and it builds it well. You play as Violet, a royal protectress and alchemist tasked with tracking down the missing Prince Fern across 31 hand-painted locations while an imprisoned witch named Drosera casts a long shadow over the kingdom. The fantasy-mystery setup is familiar territory for the hidden-object adventure genre, and the story does go predictable places, but the art direction is strong enough that you are genuinely happy to keep clicking forward. The core loop is classic HOPA: move through screens, collect inventory items, combine them to unlock new areas, and solve self-contained puzzles when the game drops one in your path. What keeps Shard of Mystery fresher than the average Artifex entry is its alchemy system. You gather ingredients scattered across the environment, then brew potions by completing a match-three gem puzzle where you must clear colored stones within a set move limit. These transmutation mini-games are not hard, but they give the sessions a satisfying rhythm that the standard hidden-object scenes alone would not provide. The hidden-object scenes themselves mix traditional written-list searches with silhouette-style find-the-shape puzzles, so the variety holds up reasonably well across the runtime. Other mini-games include logic puzzles like moving statues through mazes and jigsaw-style assembly challenges, though one boat-steering obstacle-avoidance mini-game stands out as noticeably clunky and a bit out of place. The two honest criticisms worth flagging: the difficulty flatlines early and never recovers, and the lack of a bonus chapter (or an alternative to the hidden-object scenes, like the Mahjong or Domino swap previous entries allowed) makes the package feel lean. You are looking at three to five hours of play depending on your pace, with 31 collectible roses as the main reason to slow down and look harder. Casual and Expert difficulty modes do adjust hint recharge times and add a screen-blur penalty for mistakes in Expert, so there is some flavor of challenge for genre veterans who want it, but it is gentle at best. The voice acting is a step behind the painterly visuals, and character animation has been consistently noted as a weak point across versions. Who should grab this: anyone new to Artifex Mundi who wants a clean, relaxed evening with a pretty fantasy world and some light puzzle variety. It is also a fine entry point to the trilogy since it carries minimal story baggage from the first game. Genre veterans who have already burned through Grim Legends or Enigmatis will find the mechanical ground familiar and the challenge insufficient, but the alchemy mini-games and scene-design quality do elevate it above the bottom tier of Artifex's catalog. The 81 percent positive Steam score reflects that honest middle ground: not the studio's sharpest work, but a comfortable, well-crafted few hours for the audience it was built for. Alex, Scout Team
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Game Info
- Developer
- World-Loom
- Publisher
- Artifex Mundi
- Release Date
- Mar 9, 2017