Compare Mind Snares: Alice's Journey prices across trusted key stores and find the best deal. Developed by World-Loom. Published by Artifex Mundi. Released on 4/23/2015. Available on PC, Mac, Linux. Genres: Adventure, Casual.

A short but genuinely atmospheric hidden-object adventure that starts with a smart psychological premise and coasts on gorgeous hand-painted art when the story loses its nerve.

I went into Mind Snares: Alice's Journey expecting a serviceable Artifex Mundi checkbox-filler and came out genuinely surprised by how hard the first hour leans into its premise. Alice is an overworked office drone who blacks out after a car accident and wakes up trapped inside her own subconscious, ruled by an entity called the Shadow. That setup has real psychological texture early on, and the hand-painted locations across four dream worlds look far richer than the price tag suggests. The core loop is exactly what genre regulars know: work through 38 hand-painted locations, trigger 19 hidden-object scenes, and clear 22 mini-games that mix logic puzzles, inventory assembly, and light point-and-click item hunts. The hidden-object scenes themselves are well-composed, with yellow-highlighted interactive items breaking up the usual word-list monotony. Mini-games run from quick pattern matches to multi-step contraption puzzles like wiring a fuse box or reassembling a mechanical figure, and almost none of them are punishing enough to require a skip. Three difficulty settings (Casual, Advanced, Expert) adjust hint recharge speeds and map activity markers, so the game is genuinely accessible whether you want a breezy two-hour sit-down or a cleaner challenge. Where things fall apart is the story. The psychological framing that makes the opening interesting gradually dissolves into a standard evil-ghost scenario, and the ending lands abruptly with no bonus chapter to cushion it. The whole run clocks in at roughly two and a half to three and a half hours, and once the credits roll there is nothing to return to beyond mopping up the 17 Steam achievements, several of which are missable if you skip mini-games or use hints in the hidden-object scenes. Cutscene animations are noticeably stiff compared to the static artwork quality, and the story never recovers the ambition it teases at the start. Still, for players who want a compact, low-stress HOPA with legitimate atmosphere, a fast-travel map, full voice acting, and a journal that actually organises your progress, this delivers. It is not trying to reinvent the genre, and the moment it stops pretending it is, it works quite well on its own modest terms. Anyone chasing a relaxed evening session with Steam achievements and trading cards will find enough here to justify the time, just do not expect the psychological depth the premise promises to follow through to the finish line. Alex, Scout Team

Mind Snares: Alice's Journey

Mind Snares: Alice's Journey

Apr 23, 2015World-LoomArtifex Mundi
GamerScout Says

A short but genuinely atmospheric hidden-object adventure that starts with a smart psychological premise and coasts on gorgeous hand-painted art when the story loses its nerve.

PCMacLinux
Best Price Available
€0.00
at N/A

GamerScout Verdict

Solid pick for hidden-object fans who want atmosphere over challenge, but temper expectations on the story's follow-through.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Mind Snares: Alice's Journey

I went into Mind Snares: Alice's Journey expecting a serviceable Artifex Mundi checkbox-filler and came out genuinely surprised by how hard the first hour leans into its premise. Alice is an overworked office drone who blacks out after a car accident and wakes up trapped inside her own subconscious, ruled by an entity called the Shadow. That setup has real psychological texture early on, and the hand-painted locations across four dream worlds look far richer than the price tag suggests. The core loop is exactly what genre regulars know: work through 38 hand-painted locations, trigger 19 hidden-object scenes, and clear 22 mini-games that mix logic puzzles, inventory assembly, and light point-and-click item hunts. The hidden-object scenes themselves are well-composed, with yellow-highlighted interactive items breaking up the usual word-list monotony. Mini-games run from quick pattern matches to multi-step contraption puzzles like wiring a fuse box or reassembling a mechanical figure, and almost none of them are punishing enough to require a skip. Three difficulty settings (Casual, Advanced, Expert) adjust hint recharge speeds and map activity markers, so the game is genuinely accessible whether you want a breezy two-hour sit-down or a cleaner challenge. Where things fall apart is the story. The psychological framing that makes the opening interesting gradually dissolves into a standard evil-ghost scenario, and the ending lands abruptly with no bonus chapter to cushion it. The whole run clocks in at roughly two and a half to three and a half hours, and once the credits roll there is nothing to return to beyond mopping up the 17 Steam achievements, several of which are missable if you skip mini-games or use hints in the hidden-object scenes. Cutscene animations are noticeably stiff compared to the static artwork quality, and the story never recovers the ambition it teases at the start. Still, for players who want a compact, low-stress HOPA with legitimate atmosphere, a fast-travel map, full voice acting, and a journal that actually organises your progress, this delivers. It is not trying to reinvent the genre, and the moment it stops pretending it is, it works quite well on its own modest terms. Anyone chasing a relaxed evening session with Steam achievements and trading cards will find enough here to justify the time, just do not expect the psychological depth the premise promises to follow through to the finish line.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Hidden ObjectPsychological HorrorPoint and ClickShort PlaythroughMissable AchievementsFemale ProtagonistHand-Painted ArtDream World

System Requirements

Minimum

OS
Windows XP, Windows Vista, Windows 7, Windows 8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
128 MB VRAM
Processor
1.5 GHz

Recommended

OS
Windows XP, Windows Vista, Windows 7, Windows 8
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
256 MB VRAM
Processor
2 GHz

Keep exploring

Community Discussion

Be the first to comment on Mind Snares: Alice's Journey.

Reviews & Ratings

No ratings available

Game Info

Developer
World-Loom
Publisher
Artifex Mundi
Release Date
Apr 23, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from World-Loom

Buy smarter: helpful guides

Looking for more? See games like Mind Snares: Alice's Journey →

Frequently asked questions about Mind Snares: Alice's Journey

How much does Mind Snares: Alice's Journey cost?

Mind Snares: Alice's Journey pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Mind Snares: Alice's Journey cheapest?

Compare Mind Snares: Alice's Journey prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Mind Snares: Alice's Journey available on?

Mind Snares: Alice's Journey is available on PC, Mac, Linux.

When was Mind Snares: Alice's Journey released?

Mind Snares: Alice's Journey was released on 23 April 2015.

Who developed Mind Snares: Alice's Journey?

Mind Snares: Alice's Journey was developed by World-Loom and published by Artifex Mundi.