
Looking for Aliens
A gleefully weird hidden-object game that wraps a legitimate double-digit-hour hunt inside an alien TV broadcast concept nobody else would have bothered inventing.
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Screenshots & Media

About Looking for Aliens
I did not expect to lose an evening to a hidden-object game about extraterrestrials watching humanity the way we watch nature documentaries, but here we are. Looking for Aliens earns that time honestly: it packages its genre fundamentals inside one of the more inventive structural ideas in recent casual releases, framing every level as a segment from an alien television channel, complete with absurdist hosts who brief you on each mission before the scene opens up and the real hunt begins. The core loop across all 25 hand-drawn levels is a layered one. Each scene asks you to track down a handful of individual named items, a batch of plural objects (find twelve pink aliens, find twenty robots, that sort of thing), and one per-level collectible card that glints faintly when you get close. You need to clear a threshold of items to progress rather than find every single thing, which takes the teeth out of the harder hunts without making the experience feel trivial. Crucially, the environments themselves are alive in a way that most hidden-object games do not bother with: clicking almost anything triggers a small animation or reveals something underneath. Opening lockers, nudging rocks, turning on computers, triggering cloaking holograms, even eating food left lying around, all of it does something. The bigger levels, dense sprawling places like a music festival or an army base, demand that you pan and zoom across what feels like a genuinely populated world rather than a static illustration. The hint system deserves a mention because it does something thoughtful. Text clues for individual items are specific and flavourful, pointing you toward a quiet corner near some rubbish or a misdelivered package at a metro station, small puzzle-flavoured nudges rather than arrows. The weak spot is the plural hunt: those batch items come with no contextual hints at all, which means late into a level you can find yourself clicking colour patches hoping for a reaction. That friction is real, and colourblind players may find the dual-colour-per-level palette especially punishing when the hunt narrows down to shade-matching. The music sits in a register I can only describe as cheerful science-fiction library tape, somewhere between Flubber and a children's broadcast from 1993, which I mean affectionately. It suits the comedy tone perfectly and keeps the atmosphere light even when you are on your fourteenth pass through a crowd scene. Steam's community has responded warmly, the game holds a very positive rating, and the critical reception from smaller outlets landed around a 70 out of 100, which feels fair. This is not a game trying to be something it is not. It knows its lane, decorates that lane with genuine wit and a pop culture reference density that rewards patient players, and fills it with enough content to surprise even reviewers who expected a two-hour diversion and found a double-digit-hour one instead. The framing device of the alien broadcast gives the whole thing a personality that most genre entries lack entirely. If the hidden-object format normally feels disposable to you, this one is worth reconsidering. If you already love it, Looking for Aliens is close to the genre at its most charming. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 2 GB RAM
- Graphics
- GPU with at least 512MB of VRAM
- Processor
- 2 GHz processor
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Reviews & Ratings
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Game Info
- Developer
- Yustas
- Publisher
- Alawar Casual
- Release Date
- Dec 8, 2021