Compare Lightfish prices across 50+ stores and find the best deal. Developed by Eclipse Games. Published by Eclipse Games. Released on 10/19/2011. Available on PC. Genres: Action, Casual, Indie.

A Qix-formula arcade game dressed in bioluminescent deep-sea clothes, with 45 levels, two modes, and an instant-death tension loop that holds up surprisingly well for a 2011 indie.

I have a soft spot for games that know exactly what they are. Lightfish is one of those: a territory-claiming arcade game rooted in the 1981 Qix formula, stripped back to 2D fundamentals and reskinned as a vivid underwater world. You guide a small glowing fish across the arena, drawing lines outward from the wall to carve off sections of unexplored sea floor. Claim 75% of any given stage and you advance. Let a creature touch you mid-line and you die instantly. That one rule is everything, because the game builds its entire tension structure around it. The roster of enemies reaches 10 distinct types across 45 levels, and the underwater theming gives them all a bit of personality - pulsing jellyfish, scuttling crabs, things that drift with apparent laziness until they pivot at the worst moment. Coral reefs scatter the stages as impassable terrain, which could have been a cheap annoyance but actually adds depth: once you learn to use them as cages, corralling enemies into cordoned-off sections before closing the line, the game rewards spatial thinking in a way the original Qix never quite managed. Later levels fold in lava pits as instant-death zones embedded directly into the arena, and a few of those stage designs push into genuinely frustrating territory. The controls carry a sensitivity that makes the lava segments feel less fair than they probably should. Two modes sit at the game's core: Adventure works through the level progression, and Time Trial strips the experience back to a speed-and-score challenge. Score targets per level encourage replay, and the star-rating system for completionists gives the game more staying power than its casual genre tag implies. On the UI side, there are rough edges that have never been smoothed out - no in-level restart from the pause menu, clunky level-selection navigation that drops you back at the last visited stage, and leaderboard functionality that feels like an afterthought. None of it breaks the game, but it adds low-level friction to sessions where you are chasing high scores. What Lightfish gets right, it gets genuinely right. The visual style is clean and bright: bioluminescent color against deep black backgrounds, everything readable at a glance. The soundtrack sits in a mellow, slightly hypnotic register that suits the pacing without demanding attention. The whole thing has a handcrafted quality that you notice in the level variety more than in any single flashy feature. It is a short game by modern standards, but it knows when to end, and the community sentiment of 90% positive reviews across its small but devoted Steam audience says something real about the ratio of fun to price. Kai, Scout Team

Lightfish
ActionCasualIndie

Lightfish

Oct 19, 2011Eclipse Games
GamerScout Says

A Qix-formula arcade game dressed in bioluminescent deep-sea clothes, with 45 levels, two modes, and an instant-death tension loop that holds up surprisingly well for a 2011 indie.

PC
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Screenshots & Media

Screenshot

About Lightfish

I have a soft spot for games that know exactly what they are. Lightfish is one of those: a territory-claiming arcade game rooted in the 1981 Qix formula, stripped back to 2D fundamentals and reskinned as a vivid underwater world. You guide a small glowing fish across the arena, drawing lines outward from the wall to carve off sections of unexplored sea floor. Claim 75% of any given stage and you advance. Let a creature touch you mid-line and you die instantly. That one rule is everything, because the game builds its entire tension structure around it. The roster of enemies reaches 10 distinct types across 45 levels, and the underwater theming gives them all a bit of personality - pulsing jellyfish, scuttling crabs, things that drift with apparent laziness until they pivot at the worst moment. Coral reefs scatter the stages as impassable terrain, which could have been a cheap annoyance but actually adds depth: once you learn to use them as cages, corralling enemies into cordoned-off sections before closing the line, the game rewards spatial thinking in a way the original Qix never quite managed. Later levels fold in lava pits as instant-death zones embedded directly into the arena, and a few of those stage designs push into genuinely frustrating territory. The controls carry a sensitivity that makes the lava segments feel less fair than they probably should. Two modes sit at the game's core: Adventure works through the level progression, and Time Trial strips the experience back to a speed-and-score challenge. Score targets per level encourage replay, and the star-rating system for completionists gives the game more staying power than its casual genre tag implies. On the UI side, there are rough edges that have never been smoothed out - no in-level restart from the pause menu, clunky level-selection navigation that drops you back at the last visited stage, and leaderboard functionality that feels like an afterthought. None of it breaks the game, but it adds low-level friction to sessions where you are chasing high scores. What Lightfish gets right, it gets genuinely right. The visual style is clean and bright: bioluminescent color against deep black backgrounds, everything readable at a glance. The soundtrack sits in a mellow, slightly hypnotic register that suits the pacing without demanding attention. The whole thing has a handcrafted quality that you notice in the level variety more than in any single flashy feature. It is a short game by modern standards, but it knows when to end, and the community sentiment of 90% positive reviews across its small but devoted Steam audience says something real about the ratio of fun to price. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Qix-likeTerritory CaptureArcade PrecisionInstant DeathScore AttackUnderwater AestheticTime Trial ModeBioluminescent VisualsRetro Formula

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP SP2, Vista, 7
Sound
Standard audio
Memory
1 GB RAM
Graphics
Direct X 9.0c Compatible Card
DirectX®
9.0c
Processor
2 GHz
Hard Drive
200 MB HD space

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Eclipse Games
Publisher
Eclipse Games
Release Date
Oct 19, 2011

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Frequently asked questions about Lightfish

Where can I buy Lightfish cheapest?

Compare Lightfish prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Lightfish available on?

Lightfish is available on PC.

When was Lightfish released?

Lightfish was released on 19 October 2011.

Who developed Lightfish?

Lightfish was developed by Eclipse Games.