Leisure Suit Larry - Wet Dreams Don't Dry
Larry Laffer crawls out of the '80s into the age of Tinder clones and smartphone dependency, and the culture-clash comedy lands more often than it misses. Nostalgia helps, but so does the puzzle design.
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About Leisure Suit Larry - Wet Dreams Don't Dry
My first thought loading this up was that CrazyBunch had set themselves an almost impossible task: revive a franchise whose humour was considered juvenile even when it was new, and somehow make a 2018 audience laugh at it. The surprising part is that it halfway works. Larry Laffer wakes up in a grimy underground room, stumbles back into the daylight, and finds himself in a world of dating apps, influencer culture, and artisan coffee shops, none of which he remotely understands. That fish-out-of-water setup is the game's sharpest tool, and CrazyBunch use it well. The core loop is a classic point-and-click: explore over 30 hand-drawn venues, pick up inventory items, combine them in increasingly absurd ways, and talk to everyone who will stand still long enough. The central mechanic is the Timber app, a thinly veiled Tinder parody that functions as a quest board. Each prospective date requires Larry to complete a task before she will boost his score, and since you need a rating of 90 to attract the attention of Faith, the assistant at Prune Inc. (a satirical Apple stand-in whose headquarters is shaped exactly how you are imagining), there is a satisfying non-linearity to how you chip away at that target. You can tackle Timber matches in basically any order, which gives the pacing more breathing room than older games in the series. The spoof apps extend further: Instacrap documents your romantic encounters as animated GIFs, and PrunePal handles in-game payments. The tech satire is broad and a bit dated even by 2018 standards, but the self-awareness helps. The puzzle quality is genuinely uneven. Most solutions follow a reasonable logic, and the inventory combination moments that work feel satisfying in that old-school adventure way. But some puzzles require a very specific sequence of interactions that the game does not signal clearly, and there is no hint system of any kind. Missing a single examination step can make a correct item combination fail silently, which sends you back to pixel-hunting screens you already cleared. The manual save system, with no auto-save, is also a relic that should have been patched out. Lose a couple of hours to a crash and you will feel it. The writing lands more consistently than the puzzles. The humour is puerile and unapologetic, built on innuendo and toilet gags, but it stays self-aware enough that the worst excesses read as deliberate comedy of errors rather than genuine cluelessness. A few jokes fall completely flat, and the parody names for Uber, Instagram, and various celebrities wear thin faster than the developers probably hoped. That said, the voice cast pulls its weight, Jan Rabson's Larry remains a specific kind of lovable disaster, and the hand-drawn art is bright and detailed enough to make every new location worth a proper look around. At roughly four to five hours for a first run, the runtime is lean. If you go in expecting a long CRPG-weight adventure you will be done before the weekend is. What you do get is a compact, focused experience that respects the genre's roots without fully modernising them. If you never played the original Sierra games this may read as bafflingly crass. If you did, the callbacks to Lefty's bar and scattered Easter eggs referencing the broader adventure genre canon will land with genuine warmth. Newcomers who enjoy point-and-click puzzles and can tolerate relentlessly lowbrow humour will find an accessible enough entry point; veterans of the series will have the most fun, warts and all. Alex, Scout Team
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Game Info
- Developer
- CrazyBunch
- Publisher
- Assemble Entertainment
- Release Date
- Nov 7, 2018