LEGO: Marvel Super Heroes 2
Forty-plus hours of Marvel fan service packed into one time-hopping open world. Worth it if you can stomach the LEGO formula on repeat, and genuinely great with a second player on the couch.
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About LEGO: Marvel Super Heroes 2
My first hour with LEGO Marvel Super Heroes 2 felt like being handed an absurdly generous toy box. Kang the Conqueror has stitched together a city called Chronopolis out of stolen Marvel locations and time periods, which means within a single play session you can swing Spider-Man through Manhattan Noir, ride through an Old West town, stomp around Sakaar, and peek at New York City in 2099. That setting is the game's single best idea, and TT Games commits to it fully. The sheer visual variety keeps the pacing feeling fresher than a straight sequel had any right to. The 20-level campaign runs around 15 hours if you push through the story, and the branching mission structure is a first for the Marvel series. Rather than a linear handoff, two or three missions are presented at once, each assigned to a different hero team, and you pick the order. It sounds minor on paper but it quietly breaks up the fatigue. The main roster leans on Spider-Man, Ms. Marvel, Captain America, Thor, Doctor Strange, and the Guardians of the Galaxy, with dozens of unlockable characters waiting in the open world afterward. Character abilities are meaningfully distinct: Spider-Man crawls walls and uses his spider-sense to spot hidden objects, Black Panther hits claw switches, Doctor Strange draws rune patterns in a line-tracing minigame to open portals, and Ms. Marvel can roll herself into a sphere to activate environmental pads. The custom character builder also gets a real upgrade here, letting you mix abilities and color schemes across a wider range than before. Here is where the honest part starts. Combat is button-mashing, full stop. Boss fights drag on through repeated invincibility phases that feel like padding rather than design. The camera has a habit of pulling too far back in puzzle sections, making it harder than it should be to read what the game wants from you. And if you have played the first LEGO Marvel game, nothing about the core loop will surprise you. Critics and longtime fans noticed the same tension: the world is genuinely delightful to explore, but the missions themselves are largely the same solve-switch-smash-rebuild cycle the series has used for years. Some puzzles feel recycled wholesale. The post-game content in Chronopolis is the saving grace. The open hub with 18 distinct Marvel districts, 25 challenges, side bosses, Gwenpool Chambers (pink-brick missions replacing the old red-brick hunts from the first game), and a gold brick collectible sweep gives completionists another 15 or more hours after credits. The four-player competitive Grandmaster's Battletorium mode, including its Infinity Gauntlet variant that plays something like a superhero-themed Oddball match, is a solid couch addition for family sessions, even if it lacks depth. One notable absence for comics purists: X-Men and Fantastic Four characters were cut entirely due to film rights complications at the time, which does leave a gap if those rosters are why you loved the original. For the right audience, this hits its marks cleanly. Younger players and Marvel-obsessed families will get tremendous value. Solo adult players who cleared the first game and are hoping for meaningful mechanical evolution will be less satisfied. The 86 percent positive Steam score reflects something real: people who meet the game on its own terms tend to have a good time, while those expecting TT Games to reinvent itself come away disappointed. Couch co-op remains where it shines brightest, and the Chronopolis hub is worth the price of entry on its own merits. Alex, Scout Team
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Game Info
- Developer
- TT Games
- Publisher
- Warner Bros. Interactive Entertainment
- Release Date
- Nov 14, 2017