
Legends of Solitaire: Curse of the Dragons
A warm, unhurried TriPeaks card-crawler from a two-person Australian studio, best played with headphones and zero agenda for the next two hours.
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About Legends of Solitaire: Curse of the Dragons
My soft spot for tiny studios doing earnest work is well-documented, and The Revills Games, a husband-and-wife team out of Adelaide, South Australia, is exactly the kind of operation I find myself rooting for. Curse of the Dragons is their fantasy skin on the TriPeaks solitaire formula, and it works better than you might expect from a genre premise that sounds like a board-game parody. The core loop is straightforward: clear cards from uniquely shaped boards by chaining cards one rank higher or lower than your discard pile, regardless of suit. Combo chains earn gold, gold funds a blacksmith shop stocked with potions, keys, and weapon cards, and those tools let you break through board obstacles including vines, ice, rocks, locked cards, and dragon-fire tiles. The obstacle variety is the mechanical highlight. On Casual difficulty your weapons survive indefinitely and King-to-Ace wrapping is allowed, making the experience genuinely relaxed. Crank it to Normal or Hard and weapons degrade, special cards thin out, and the shop becomes a resource you actually have to budget. The forty-chapter adventure breaks into roughly 400 individual hands total, so there is real volume here. The story wraps the solitaire in a light Lord-of-the-Rings-flavored quest, narrated chapter by chapter via journal entries read aloud before each set of ten hands. You recruit four companions across the journey who charge up and fire off abilities, giving each run a small tactical layer. The fantasy-themed card faces, varied background art spanning the four corners of the kingdom, and a soundtrack that multiple reviewers independently described as calming and slightly melancholic all contribute to a mood that is genuinely its own thing. It is not ambient noise, but it pulls in that direction, and I mean that as a compliment. There are two meaningful frustrations worth naming before you commit. First, the wildcard system is fiddly: the cards scattered across the boards transform into specific numbered cards rather than functioning as true wilds, while rare pickaxe cards act as real wilds but appear too unpredictably to lean on. Second, and more consequentially, failing a chapter means replaying all ten of its hands from scratch. Each chapter carries cumulative goals, gold thresholds, star counts, and perfect-clear quotas, and missing any one of them locks you out of progressing until you grind the whole block again. This is the single design choice most likely to break the spell for anyone who bounces off repetition. The later chapters reportedly push gold requirements high enough that wildcard farming from earlier levels becomes a near-requirement. If you have patience for that kind of loop, the grind hums along pleasantly enough. If you do not, the seams will show. What Curse of the Dragons gets right is the atmosphere of a small game that knows its audience and stays in its lane. The voice narration is solid, the artwork is hand-crafted and consistent, and a Freeplay mode, a standalone TriPeaks mode, and a random-hand option mean you are never forced into the campaign if you just want to shuffle cards for twenty minutes. Steam user reception sits at Very Positive across a modest but genuine review pool, which feels accurate. This is a good-faith casual game built by two people who clearly care about the craft, not a checkbox release. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 1024 MB RAM
- DirectX
- Version 7.0
- Storage
- 125 MB available space
- Graphics
- 64MB VRAM
- Processor
- 1GHz
- Sound Card
- Any
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Game Info
- Developer
- The Revills Games
- Publisher
- The Revills Games
- Release Date
- Sep 28, 2015