
Chef Solitaire: USA
Somewhere between a podcast companion and a proper card puzzle, this husband-and-wife indie's 480-level solitaire road trip across the USA earns its quiet cult following.
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About Chef Solitaire: USA
I have a soft spot for games that know exactly what they are and deliver on that promise without apology, and Chef Solitaire: USA is a textbook example of that kind of quiet confidence. Built by Kylie and Steve Revill, a two-person team out of Adelaide, South Australia, this is a higher-or-lower solitaire game dressed in cheerful diner colours, following a protagonist named Stacey who pivots from a failed bookshop to opening a restaurant franchise across all 48 contiguous US states. The premise is thin, but the warmth behind it is genuine, and that warmth carries through everything from the upbeat soundtrack to the fully voiced character dialogue. The core loop is approachable enough for anyone new to the genre: click cards that sit one value higher or lower than your current foundation card, chain together runs to clear as many cards from the board as possible, and collect the chef-hat cards scattered through each layout to satisfy the level objective. There are 480 levels in total, ten per state, which is a generous amount of content for the price point. Three bonus modes, Freeplay, Tri-Peaks, and Five-Peaks, extend the playtime further once the main campaign is done. Along the way, you can spend earned solitaire dollars in a small store on power-ups like extra Undo actions and wild cards, though the upgrade pool dries up after the first twelve restaurants, leaving the back half of the game to coast on raw card variety alone. There are also four mini-games tucked inside the deck, including a burger-stacking puzzle, a pipe-connection challenge, and a match-three dessert game, all skippable but pleasant as palette cleansers. Where the game earns genuine respect is in its production polish. The visuals are bright and well-composed, the voice work is pleasant and consistent, and the Auto-Finish accessibility option (which lets you progress once objectives are met even if the board is not cleared) is the kind of thoughtful design choice that respects different play styles. Casual mode is the right entry point for most players; even there, a few layouts will push back. The difficulty fluctuates with the card shuffle rather than deliberate design, which is the genre's oldest honest flaw. Failing a level because the deck order was simply unplayable feels arbitrary, and this game does not fully escape that friction. If you are hoping for a deep strategic solitaire experience, look elsewhere. The Revills Games are not chasing Slay the Spire. What they made is closer to a long-form comfort game, the kind you run in the background while unwinding, dipping in for a state or two at a time. Reviewers clocked 15-plus hours on a casual run, which is a solid return. Steam players have historically rated it very positively, and the criticism that surfaces is almost always about the RNG sting on harder levels rather than anything structural. Kai, Scout Team
Tags
Steam Deck & Linux
Playable on Linux with some workarounds. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 1024 MB RAM
- DirectX
- Version 7.0
- Storage
- 55 MB available space
- Graphics
- 64MB VRAM
- Processor
- 1GHz
- Sound Card
- Any
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- The Revills Games
- Publisher
- The Revills Games
- Release Date
- Jan 15, 2016
