Compare Le Havre: The Inland Port prices across 50+ stores and find the best deal. Developed by DIGIDICED. Published by Twin Sails Interactive. Released on 8/29/2016. Available on PC, Mac, Linux. Genres: Casual, Indie, Strategy.

A tight two-player Euro port that rewards anyone willing to push resource markers around a grid and out-think one opponent across 12 rounds - though the Steam community is split almost 50/50 on whether it earns that effort.

I'll be straight with you: I came to Le Havre: The Inland Port the same way I come to most non-shooters - skeptical, slightly impatient, ready to tab out after twenty minutes. Stayed for three sessions. That tells you something. This is a digital conversion of Uwe Rosenberg's two-player-only board game, handled by DIGIDICED, and the concept is compact: you and one opponent spend 12 rounds acquiring four resource types (Wood, Clay, Grain, Fish), buying buildings out of a shared pool, and trying to end richer than the other person. Thirty-one different buildings are in the mix, each purchasable and usable as part of your engine. The wrinkle that actually makes it interesting is the resource tracking matrix - resources are managed on a grid-style board where moving counters left or right shifts totals by one, while vertical moves jump by three, and diagonal moves hit even harder. That means resource gathering is not mindless hoarding. You have to think about the position of your markers relative to what you need, several turns out. It is a small system that carries more weight than it looks like it should. Buildings also move along a track as the game progresses, gaining power over time but getting sold off automatically if they hit the end of the track - so timing when you use a building versus when you let it ride is a real decision. Late-game, anchor buildings and port tiles let you score off your accumulated resources, which adds a third strategic axis on top of the standard "buy expensive things" and "sell resources for cash" approaches. The three paths do not play cleanly in isolation; the game pushes you to blend them, which is where the back-and-forth with a live opponent actually gets tense. The problems are real, though. Steam reviews sit at a mixed 54% positive across a thin sample, and the frustrations are consistent: the tutorial walks you through motions without explaining why, so first-timers often finish it still confused. The AI is functional across difficulty tiers but reportedly plays out similarly regardless of the setting you pick - fine for learning patterns, not great for long-term solo play. The building pool is fixed, which means after enough games a sharp opponent can map out optimal lines and the puzzle starts to feel solved. The Mac version also carries a compatibility warning for macOS 10.15 Catalina and above, so Mac users should check that before committing. For the audience: Euro board game fans, Uwe Rosenberg fans specifically (Agricola, Bohnanza, Ora et Labora pedigree), and anyone who wants a focused two-player strategy session that runs in under an hour. Not for players who want breadth, long campaigns, or a solo experience with genuine replayability past the first dozen games. Cross-platform online play and hot-seat local mode give you options, and the asynchronous drop-in-drop-out structure means you can run multiple matches simultaneously, which is a genuinely practical feature for a game this length. If you have a regular opponent and you both like tight puzzle-style strategy, this punches above what the price tier suggests. If you're flying solo expecting depth to keep you busy long-term, the fixed building set will run dry faster than you'd hope. Fred, Scout Team

Le Havre: The Inland Port
CasualIndieStrategy

Le Havre: The Inland Port

Aug 29, 2016DIGIDICEDTwin Sails Interactive
GamerScout Says

A tight two-player Euro port that rewards anyone willing to push resource markers around a grid and out-think one opponent across 12 rounds - though the Steam community is split almost 50/50 on whether it earns that effort.

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About Le Havre: The Inland Port

I'll be straight with you: I came to Le Havre: The Inland Port the same way I come to most non-shooters - skeptical, slightly impatient, ready to tab out after twenty minutes. Stayed for three sessions. That tells you something. This is a digital conversion of Uwe Rosenberg's two-player-only board game, handled by DIGIDICED, and the concept is compact: you and one opponent spend 12 rounds acquiring four resource types (Wood, Clay, Grain, Fish), buying buildings out of a shared pool, and trying to end richer than the other person. Thirty-one different buildings are in the mix, each purchasable and usable as part of your engine. The wrinkle that actually makes it interesting is the resource tracking matrix - resources are managed on a grid-style board where moving counters left or right shifts totals by one, while vertical moves jump by three, and diagonal moves hit even harder. That means resource gathering is not mindless hoarding. You have to think about the position of your markers relative to what you need, several turns out. It is a small system that carries more weight than it looks like it should. Buildings also move along a track as the game progresses, gaining power over time but getting sold off automatically if they hit the end of the track - so timing when you use a building versus when you let it ride is a real decision. Late-game, anchor buildings and port tiles let you score off your accumulated resources, which adds a third strategic axis on top of the standard "buy expensive things" and "sell resources for cash" approaches. The three paths do not play cleanly in isolation; the game pushes you to blend them, which is where the back-and-forth with a live opponent actually gets tense. The problems are real, though. Steam reviews sit at a mixed 54% positive across a thin sample, and the frustrations are consistent: the tutorial walks you through motions without explaining why, so first-timers often finish it still confused. The AI is functional across difficulty tiers but reportedly plays out similarly regardless of the setting you pick - fine for learning patterns, not great for long-term solo play. The building pool is fixed, which means after enough games a sharp opponent can map out optimal lines and the puzzle starts to feel solved. The Mac version also carries a compatibility warning for macOS 10.15 Catalina and above, so Mac users should check that before committing. For the audience: Euro board game fans, Uwe Rosenberg fans specifically (Agricola, Bohnanza, Ora et Labora pedigree), and anyone who wants a focused two-player strategy session that runs in under an hour. Not for players who want breadth, long campaigns, or a solo experience with genuine replayability past the first dozen games. Cross-platform online play and hot-seat local mode give you options, and the asynchronous drop-in-drop-out structure means you can run multiple matches simultaneously, which is a genuinely practical feature for a game this length. If you have a regular opponent and you both like tight puzzle-style strategy, this punches above what the price tier suggests. If you're flying solo expecting depth to keep you busy long-term, the fixed building set will run dry faster than you'd hope. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopcross-platformachievementstrading-cardscloud-savestier:sub-5Digital Board GameEuro StrategyResource MatrixAsynchronous MultiplayerTwo-Player OnlyEngine BuildingHot-Seat ModeTurn-Based PvP

System Requirements

Minimum

OS
Windows XP SP2+
Memory
512 MB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
DX9 (shader model 3.0)
Processor
1 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
DIGIDICED
Publisher
Twin Sails Interactive
Release Date
Aug 29, 2016

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