
Laserlife
A two-hour psychedelic séance for a dead astronaut's soul: hauntingly beautiful when it works, frustratingly thin when it doesn't.
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About Laserlife
I went into Laserlife expecting something in the spiritual bloodline of Rez and came out with a complicated feeling I still haven't fully resolved. The concept is genuinely one of the most poetic premises a rhythm game has ever had: alien intelligences discover a human skeleton drifting through deep space and use lasers to excavate its memories, stage by stage, life phase by life phase. You are those intelligences. You know nothing about what a human is. That framing alone earns the game a seat at the table. The core mechanic asks you to independently pilot two streams of light using both analog sticks, collecting glowing memory molecules, steering through harmonization targets, and dodging barriers in warp tunnels. Each of the 12 levels is divided into three phases: a molecule collection stretch, a memory harmonization section, and a warp phase. The harmonization phase is where Laserlife briefly becomes something special. The visuals shift to reflect the astronaut's specific memory, the music opens up into something unique, and for a few minutes you feel the weight of a life reconstructed fragment by fragment. A childhood memory scatters toy trains and teddy bears across the cosmos. A later level layers mission control voices over the synth-washed score in a way that is quietly devastating. Composer Chris Osborn's work is the game's most consistent asset, and playing with headphones on a dark evening is genuinely the intended and correct way to experience it. The trouble is that the harmonization phases are flanked by repetitive bookends. The molecule collection intro looks nearly identical across every memory group, and the warp tunnel adds little beyond a routine obstacle dodge with no visual variety. The scoring system doesn't affect the narrative outcome at all, so there is little mechanical reason to chase perfection unless leaderboard placement motivates you. The PC version also carries some reported framerate stumbles in later levels, and the controls occasionally resist the precision the game seems to demand. At roughly two hours on a first playthrough, Laserlife ends before it has fully made its case, which is perhaps its deepest flaw: the ambitions are enormous and the runtime is not. Who is this for? Players who loved Rez, enjoyed the mood-first approach of games like Everything or Year Walk, or who simply want a short, atmospheric single-sitting experience with a genuinely original concept. Rhythm game purists hunting for tight input feedback and score-chasing depth will likely feel shortchanged. The Steam community sits at a mostly positive consensus, with the loudest praise aimed at the soundtrack and the strongest criticism at the brevity and repetition. One Steam reviewer noted they still return to the soundtrack weeks after finishing the game, and that feels like the most honest endorsement Laserlife can carry. It lodges in the memory imperfectly, the way all memories do. Kai, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 x64 (Windows 8.1 x64 required for Intel® RealSense™)
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- DirectX 11 compatible graphics card (Intel HD 5000, NVIDIA GeForce 400 or Radeon HD 5000)
- Processor
- Intel Core i5 5xxx
- Additional Notes
- A controller or Intel® RealSense™ camera (DCM driver version 1.3 or higher) is required to play. Supported controllers: XInput compatible (eg Xbox 360, Xbox One), Dualshock 4
Recommended
- OS
- Windows 7 x64 (Windows 8.1 x64 required for Intel® RealSense™)
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Storage
- 32 GB available space
- Graphics
- NVIDIA GeForce 6xx or Radeon HD 7xxx
- Processor
- Intel Core i7 5xxx
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Game Info
- Developer
- Choice Provisions
- Publisher
- Choice Provisions
- Release Date
- Sep 22, 2015