Compare Galaxy of Pen & Paper +1 prices across 50+ stores and find the best deal. Developed by Behold Studios. Published by Behold Studios. Released on 7/27/2017. Available on PC. Genres: Indie, RPG.

A turn-based RPG about tabletop gamers playing a sci-fi RPG in 1999. Meta, nostalgic, and charming when it lands - uneven when it doesn't.

Galaxy of Pen & Paper +1 is a meta RPG-within-an-RPG, framed as a group of 1990s kids sitting around a table rolling dice and imagining a space adventure. You build a party not from characters but from players - each with their own personality archetype - and then assign them sci-fi RPG classes and races. The whole thing plays out as a turn-based combat system layered under a light adventure structure, with the conceit that everything you see is happening inside these nerds' heads during a session around the year 1999. Dial-up modem jokes, floppy disk gags, and era-specific pop culture references are the texture of the world here, not just window dressing. The combat is simple but functional. You pick actions from a small menu, manage a handful of stats and cooldowns, and watch your imagined spacefarer either land a critical hit or embarrass themselves. There is genuine build variety across the available classes, and the system rewards paying attention to ability synergies rather than just mashing attack. It is not deep enough to satisfy anyone looking for a crunchy tactics experience, but for the audience this is clearly aimed at - people who have a fondness for old-school tabletop and grew up with a specific kind of internet-era nerd culture - the mechanics feel appropriately evocative of rolling dice on a kitchen table. The writing is where Galaxy of Pen & Paper +1 rises and falls. At its best, the game lands genuinely funny jokes about the absurdity of tabletop conventions: the game master improvising badly, players min-maxing without reading the lore, the way a dice roll can shatter narrative immersion. The self-aware humor is light and mostly lands. At its worst, though, the jokes get repetitive, the quests feel like padding with a punchline stapled on, and the narrative momentum just stops. There is not much story here in any meaningful sense - the meta-frame is the premise and the payoff, and if that hook does not grab you in the first hour, not much is coming to change your mind later. Character arcs are shallow, choices have limited weight, and the world does not reward much in the way of exploration. Compared to its predecessor Knights of Pen and Paper, the sci-fi setting gives the team more space to get weird with alien designs and planet-hopping scenarios, and the +1 Edition content adds extra classes and items that improve build variety. But the same structural limitations are present: the game is short, the loop gets repetitive before it ends, and anyone coming in hoping for the narrative density of a real CRPG will bounce off this quickly. This is a light snack, not a meal. If you have already played Knights and loved the format, this is a comfortable lateral step. If you have not, start there. Monika, Scout Team

Galaxy of Pen & Paper +1
IndieRPG

Galaxy of Pen & Paper +1

Jul 27, 2017Behold Studios
GamerScout Says

A turn-based RPG about tabletop gamers playing a sci-fi RPG in 1999. Meta, nostalgic, and charming when it lands - uneven when it doesn't.

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About Galaxy of Pen & Paper +1

Galaxy of Pen & Paper +1 is a meta RPG-within-an-RPG, framed as a group of 1990s kids sitting around a table rolling dice and imagining a space adventure. You build a party not from characters but from players - each with their own personality archetype - and then assign them sci-fi RPG classes and races. The whole thing plays out as a turn-based combat system layered under a light adventure structure, with the conceit that everything you see is happening inside these nerds' heads during a session around the year 1999. Dial-up modem jokes, floppy disk gags, and era-specific pop culture references are the texture of the world here, not just window dressing. The combat is simple but functional. You pick actions from a small menu, manage a handful of stats and cooldowns, and watch your imagined spacefarer either land a critical hit or embarrass themselves. There is genuine build variety across the available classes, and the system rewards paying attention to ability synergies rather than just mashing attack. It is not deep enough to satisfy anyone looking for a crunchy tactics experience, but for the audience this is clearly aimed at - people who have a fondness for old-school tabletop and grew up with a specific kind of internet-era nerd culture - the mechanics feel appropriately evocative of rolling dice on a kitchen table. The writing is where Galaxy of Pen & Paper +1 rises and falls. At its best, the game lands genuinely funny jokes about the absurdity of tabletop conventions: the game master improvising badly, players min-maxing without reading the lore, the way a dice roll can shatter narrative immersion. The self-aware humor is light and mostly lands. At its worst, though, the jokes get repetitive, the quests feel like padding with a punchline stapled on, and the narrative momentum just stops. There is not much story here in any meaningful sense - the meta-frame is the premise and the payoff, and if that hook does not grab you in the first hour, not much is coming to change your mind later. Character arcs are shallow, choices have limited weight, and the world does not reward much in the way of exploration. Compared to its predecessor Knights of Pen and Paper, the sci-fi setting gives the team more space to get weird with alien designs and planet-hopping scenarios, and the +1 Edition content adds extra classes and items that improve build variety. But the same structural limitations are present: the game is short, the loop gets repetitive before it ends, and anyone coming in hoping for the narrative density of a real CRPG will bounce off this quickly. This is a light snack, not a meal. If you have already played Knights and loved the format, this is a comfortable lateral step. If you have not, start there. Monika, Scout Team

Tags

steamMeta RPGTabletop Simulation1990s NostalgiaSci-Fi SettingClass BuildingTurn-Based CombatParty ManagementShort Playthrough

System Requirements

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Reviews & Ratings

Steam
71%(423)

Game Info

Developer
Behold Studios
Publisher
Behold Studios
Release Date
Jul 27, 2017

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